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View Poll Results: How fast you want the Cloud's to move in the Sky
I like them the way they are 96 20.43%
I want them a Little Slower 94 20.00%
I want them a Lot Slower 157 33.40%
Please give us Optional Install's 142 30.21%
Multiple Choice Poll. Voters: 470. You may not vote on this poll

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Old 10-01-07, 07:46 AM   #541
Uber Gruber
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@Leo

Quote:
The ROW Scene install lightning smoke was replaced by ROW Special effect's with NSM Classic so you had to allow a lot of over writing to happen to do what you did.
I just followed the instructions in the read.me and on post #1 of this thread. Are you saying that I don't need the Row Scene install lightning smoke if I use ROW Special effects ?

Anyone ?
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Old 10-01-07, 07:46 AM   #542
momo55
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Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by billko
Quote:
Originally Posted by Quagmire
Hey on a completely different note but important none the less:

Have you guys noticed that your batteries no longer fully recharge with ROW? Mine only get to 99% and stay there. Very bad for fuel economy.

Anyone know why?
.
Quagmire:

I haven't noticed. I'll have to check that out, although I *thought* it was charging all the way. I *do* know that if your sugar-boat's batteries get damaged, they no longer recharge all the way, but I think that's just the way it always was.

Bill
The issue I believe was out there before ROW hit the scene.
True..you'll get a message that says batteries 100% recharged ..but the indicator will show 99/100. But the rechargelamp will go out.
Like AVGWarhawk i know it was there before ROW.
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Last edited by momo55; 10-01-07 at 07:59 AM.
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Old 10-01-07, 08:59 AM   #543
MONOLITH
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Quote:
Originally Posted by Uber Gruber
I just followed the instructions in the read.me and on post #1 of this thread. Are you saying that I don't need the Row Scene install lightning smoke if I use ROW Special effects ?

Anyone ?
This is correct.

You no longer need the ROW Scene install folder, OR the Hollywood effects folder.


All of those things are blended into, or replaced by, the (1) folder "ROW Special Effects W/NSM".



Here are the ROW folders you need, only;

ROW Textures
ROW Sub Refelctions
ROW Ship Reflections
ROW Misc Reflections
ROW Camera Mod
NSM 3.3 of your choice (light or classic)
ROW Special Effects W/NSM (light or classic)
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Old 10-01-07, 10:17 AM   #544
kriller2
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Quote:
Originally Posted by MONOLITH
Quote:
Originally Posted by Uber Gruber
I just followed the instructions in the read.me and on post #1 of this thread. Are you saying that I don't need the Row Scene install lightning smoke if I use ROW Special effects ?

Anyone ?
This is correct.

You no longer need the ROW Scene install folder, OR the Hollywood effects folder.


All of those things are blended into, or replaced by, the (1) folder "ROW Special Effects W/NSM".



Here are the ROW folders you need, only;

ROW Textures
ROW Sub Refelctions
ROW Ship Reflections
ROW Misc Reflections
ROW Camera Mod
NSM 3.3 of your choice (light or classic)
ROW Special Effects W/NSM (light or classic)
BTW Thanks alot for your patience and time, answering all these questions about installation
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Real Environment mod

and Pacific Enviroments 4 mod
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Old 10-01-07, 11:13 AM   #545
MONOLITH
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No sweat. We've all been through this before. It all comes together in the end.
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Old 10-01-07, 11:38 AM   #546
BladeHeart
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Default Graphic glitch on the horizon.

An observation rather then a complaint.

I notice that certain graphic details are effected by the horizon, such as a hip on fire that has capsized; the fire still burns but vanishes when the flame reaches the horizon and I mean a clean cut. Also when standing on the bridge at dusk /dawn the crew seem to be translucent when the horizon runs behind them.

Regardless, those sunsets are fantastic.
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Old 10-01-07, 11:41 AM   #547
AVGWarhawk
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Quote:
Originally Posted by BladeHeart
An observation rather then a complaint.

I notice that certain graphic details are effected by the horizon, such as a hip on fire that has capsized; the fire still burns but vanishes when the flame reaches the horizon and I mean a clean cut. Also when standing on the bridge at dusk /dawn the crew seem to be translucent when the horizon runs behind them.

Regardless, those sunsets are fantastic.
Translucent crew on the bridge is how the game came fresh out the box. It is not fixable per the developers. As far as you fire deal. Post a screenshot so we can see what you are seeing.
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Old 10-01-07, 12:15 PM   #548
Uber Gruber
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@MONOLIOH

Thanks for the reply mate.....all configured nicely now
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Old 10-01-07, 04:47 PM   #549
clayman
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Quote:
Originally Posted by DirtyHarry3033
Leo with respect to the average 9 year-old I think you're targetting the wrong audience! I imagine the typical 9 year-old could could install any number of mods manually, without JSGME. It's us elderly people that might have problems :hmm:

DH
Hey ... speak for yourself DirtyHarry! I maybe over 50, but I still feel like I'm 9 years old!

That being said there's only one problem ... when we were 9 we only had to worry about rotary phones and how to clothes-pin more playing cards to our bikes ...

But it's cool ... with the help of all the fine folks here us geezers sort it all out sooner or later.


Now, if someone could just help me out with these damn keyboard thingies...







Quote:
Give Leo a break guys!
Ya Leo ... ignore us clowns for awhile. We owe you and the crew a lot. It's the least we can do to help you out! And again ... thank you so much!
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Old 10-01-07, 04:48 PM   #550
Hawk_345
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Ok i want to use all the new stuf to get my ROW up to date, the only thing i dont want is the high res foam, system cant handle it, so can some1 post the exact order i need to put them in.
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Old 10-01-07, 04:48 PM   #551
MONOLITH
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Speaking of observations;

Leo, was there any adjustment made to the "draw-in distance" of objects? Particulary noticable is the rocks and plants of the ocean floor.

Head for the shallows and you'll see the viewable distance is greater than the 'draw-in distance'. Meaning the plants and rocks suddenly appear before your eyes, say 20 yards out, even though you can visually see nothing there for 50 yards.

I'd love to see the draw-in distance extended a bit. I know this came up when the 30 and 60 underwater visibility mods were first released, but I don't remember the draw-in being this obvious before now.

Just a curious question. Not really a concern.
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Old 10-01-07, 04:51 PM   #552
MONOLITH
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Quote:
Originally Posted by Hawk_345
Ok i want to use all the new stuf to get my ROW up to date, the only thing i dont want is the high res foam, system cant handle it, so can some1 post the exact order i need to put them in.
LOL.


ROW Textures
ROW Sub Reflections
ROW Ship Reflections
ROW Misc Reflections
Row Camera mod vs 4
NSM mod 3.3 (light or classic)
ROW Special Effects w/NSM (light or classic).




The special effects folder will ask to overwrite a few other files. It's ok. Let it.
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Old 10-01-07, 05:17 PM   #553
AVGWarhawk
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Quote:
Hey ... speak for yourself DirtyHarry! I maybe over 50, but I still feel like I'm 9 years old!
I'm over 40 but act like I'm 9
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Old 10-01-07, 05:24 PM   #554
Canonicus
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Monolith...there is a way to make that distance greater by adjusting the Camera parameters for the ObjectView in the Cameras.dat file using the Silent 3ditor app.

Open Node- dummy_Objectview - CameraParams- ClipDistance - change the value to 0.1 or greater.
Just remember that the larger value means that the closer you get to something the sooner it will be cut out of the scene.

It's the same technique thats applied to the Bino cam to get the shears and conning tower to not be seen.

I've applied a higher clip-distance value to the object cam and have noticed that the rocks and sea floor foliage no longer "pops" in and out of view anymore.

Last edited by Canonicus; 10-01-07 at 06:26 PM.
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Old 10-01-07, 05:31 PM   #555
MONOLITH
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Thanks Canonicus.
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