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View Poll Results: How fast you want the Cloud's to move in the Sky
I like them the way they are 96 20.43%
I want them a Little Slower 94 20.00%
I want them a Lot Slower 157 33.40%
Please give us Optional Install's 142 30.21%
Multiple Choice Poll. Voters: 470. You may not vote on this poll

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Old 09-29-07, 10:29 AM   #466
MONOLITH
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Quote:
Originally Posted by Defiance

The nsm is incorporated i see, I got rid of the original mod and my sinkings are deffo realistic still
Look at Leo's quote above though. He appears to say you need the ship Files from the NSM mod, doesn't he?
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Old 09-29-07, 10:30 AM   #467
Defiance
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Back Again,
Just tried nsm 3.3 and it wants to alter row zones etc, So i am assuming the nsm standalone 3.3 is not needed and deffo incorporated in row

Cheers

Ciao

Def
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Old 09-29-07, 10:30 AM   #468
MONOLITH
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Quote:
Originally Posted by leovampire

So I would download his mod first and decied on which one you want the Classic or the light VS then install it. Then choose the matching download from this and install it after his.
Here ?
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Old 09-29-07, 10:37 AM   #469
Defiance
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Hiya Again,
I have no doubt leo will clear this up when he has time

I just sunk 2 merchants and am heading home (low on diesel lol) and they went down nice n realisticly just the same as when i did have nsm 3.3 installed, Second was a nice sight to see it's stern rising up and then slipping away to the deep blue lol with lashings of flame n oil slick

Have Fun

Ciao

Def

PS: Looking in modder i see "ROW special effects with nsm classic zones" maybe this is the included nsm so no need for standalond vs 3.3 ?? hmm more i think the more it's going foggy lol
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Old 09-29-07, 10:43 AM   #470
Defiance
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Back lol,

Look at readme in the latest row special effects with classic zones doo-daa

It's got the nsm included saying thanks/credit to the author so it's included and standalones no longer needed (i think !!!!!!!!!!!!!!!!!!!!!!!!!!)

Ciao

Def
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Old 09-29-07, 10:50 AM   #471
MONOLITH
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Quote:
Originally Posted by Defiance

It's got the nsm included saying thanks/credit to the author so it's included and standalones no longer needed
Yep. I'm with you Defiance. It just seems to contradict Leo's quotes above where he says you need both.


Hurry up and log on Leo!

Also, I want to make sure the lightning Textures are suppose to be overriden. A lot of people don't get the lightning, including me.
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Old 09-29-07, 11:10 AM   #472
Defiance
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Hiya,
I assume (bad i know) things get superceeded

So maybe when leo had said you need both at that time you did but things have moved on since and now nsm is incorporated etc etc

Damn great overall mod though my fiancee loves the sunrise/sets lol ohh and full moon too

Everytime she sees a sunset she reminds me of a time we spent on a beach and points to a pic i took of the sunset, Besides pic having a few things in foreground sunsets in sh4 with slight cloud giving a red sky at night look it's uncannily like the pic she goes on about

Ciao

Happy Hunting

Def
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Old 09-29-07, 11:37 AM   #473
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I am having problems with the block fire effect referred to on page 15 and have searched the SH4 folder as described below...

Quote:
Originally Posted by adseal
Hello!

BigMik1
for anybody having this issue, you can help me in finding a cure:


AND AS ALWAYS:
(sorry for the capital letters, but this has been the most common cause of problems)

Make sure there is NO copy of particles.dat or materials.dat or any other version of these files, renamed or not, *anywhere* inside your sh4 folder![/quote]

Thank You for help!
For me works your last remark. Just delete those two files from mod directory and it works fine.

Regards
Ad[/quote]

To clarify I have 10 particles.dat files, 8 of which are in the mods folder and the other 2 are:
1 in data/ library
1 in ROW/Scene instal lightning smoke fire oil LBO/Data/Library

Similarly I find that I have a materials.dat file in each of the above and the rest in the mods folder.

All my mods are installed via the JSGME so do I need to consider removing those files in the mod folder?

Which of the other 2 above locations should have the material and particles dat files removed?

I have a Nvidia 8800 GTX card and the following mods enabled in this order:

TM 1.6
TM GFX Pak 2.1
TM Patch 1.6.2
TM Campaign patch 1.2
ROW
NSM 3.3 Light
ROW Scne LBO Lightning Smoke Fire Oil Silk VS 2
ROW Sea Foam 9.24.07
ROW Hollywood Effects and NSM Light vs Zones add on
Capt Midnights More CBS
Silent Service 1.2 graphics mod


Thanks

Last edited by BladeHeart; 09-29-07 at 11:50 AM.
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Old 09-29-07, 01:04 PM   #474
l3th4l
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Quote:
Originally Posted by BladeHeart
I am having problems with the block fire effect referred to on page 15 and have searched the SH4 folder as described below...

Quote:
Originally Posted by adseal
Hello!

Quote:
for anybody having this issue, you can help me in finding a cure:


AND AS ALWAYS:
(sorry for the capital letters, but this has been the most common cause of problems)

Make sure there is NO copy of particles.dat or materials.dat or any other version of these files, renamed or not, *anywhere* inside your sh4 folder!
Thank You for help!
For me works your last remark. Just delete those two files from mod directory and it works fine.

Regards
Ad
To clarify I have 10 particles.dat files, 8 of which are in the mods folder and the other 2 are:
1 in data/ library
1 in ROW/Scene instal lightning smoke fire oil LBO/Data/Library

Similarly I find that I have a materials.dat file in each of the above and the rest in the mods folder.

All my mods are installed via the JSGME so do I need to consider removing those files in the mod folder?

Which of the other 2 above locations should have the material and particles dat files removed?

I have a Nvidia 8800 GTX card and the following mods enabled in this order:

TM 1.6
TM GFX Pak 2.1
TM Patch 1.6.2
TM Campaign patch 1.2
ROW
NSM 3.3 Light
ROW Scne LBO Lightning Smoke Fire Oil Silk VS 2
ROW Sea Foam 9.24.07
ROW Hollywood Effects and NSM Light vs Zones add on
Capt Midnights More CBS
Silent Service 1.2 graphics mod


Thanks
no, files inside the mod folder seem to be okay. i am talking about anything under sh4/data/...

you should have one particles.dat and one materials.dat inside data/library. there shouldn't be any "copy of particles.dat" or "backup of particles.dat" or any other renamed version anyplace inside sh4/data not even in subfolders.
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Old 09-29-07, 01:39 PM   #475
MONOLITH
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One thing I just noticed about the SoundFX (which are awesome, by the way);

But now thw diesel engine noise does not shut off when you hit All Stop. The engines always run (not the prop animation, just the engine sound). They used to shut down. Is this by design, or an oops we can fix?
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Old 09-29-07, 02:01 PM   #476
rcjonessnp175
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If i remember correctly leo correct me if im wrong, but those sounds files he added for the diesels maintain an low idle in the background, so yes i do believe that was the intent to have the idle sound of disels going even when ur at full stop.

Jonesy
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Old 09-29-07, 02:21 PM   #477
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no, files inside the mod folder seem to be okay. i am talking about anything under sh4/data/...

you should have one particles.dat and one materials.dat inside data/library. there shouldn't be any "copy of particles.dat" or "backup of particles.dat" or any other renamed version anyplace inside sh4/data not even in subfolders.

Okay, so the block effect is not in this case caused by erroneous files.:hmm:

Does anyone have an possible alternative solution?

Thanks

*********************************

Actually to be fair cancel the above as I am trying out the 2 previously offered solutions on page 15.
Will report back accordingly.

Cheers.
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Old 09-29-07, 03:18 PM   #478
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In respect of the above.

Downloaded the first of the 2 ammended files suggested by l3th4l and tried the first option.

Replaced the fire_add file in the tnormal/tex folder with the new .dds fil and renamed that to "firee_add2 from "newfire_add". Did nothing with the TGA file as this was not referred to in the instructions.

This was down whilst in mission, but as it is a grahic file I assume it would make no difference?:hmm:

Unfortunately still have the block effect in respect of fire.

Will try second suggestion. From the way the instructions are worded I am assuming this can be done via JSGME; could someone please confirm?

Hope this feedback is of some constructive use to others; if not I will stop clogging up the post.

Cheers.
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Old 09-29-07, 03:26 PM   #479
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Regarding the above.

Just checked the second option and the files downloaded to the Mods folder.
I have seen that the new files are infact referred to as newfire_add. When I was checking the tex folder before trying the first option there was no "newfire_add" file, which is why I changed that file to "fire_add". Could the absence of a "newfire_add" file be the cause of the problem in the first place?

Cheers
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Old 09-29-07, 06:00 PM   #480
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Finally, in respect of the above few posts.

Downloaded the file on this link posted by l3th4l

http://files.filefront.com/latest+pa.../fileinfo.html

Then using winrar installed it into the mod folder, and then opened JSGME; I found 2 new "Mods" entiled particles and particles.dat.

Enabled "partciles.dat" and then tried it out..... no more block effect fire.

Thank you l3th4l for the help, etc.
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