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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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#3421 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Would you be interessted in testing it? |
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#3422 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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#3423 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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You got it Monolith, check your PM in a sec
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#3424 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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Thank you sir.
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#3425 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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@Alex check your Pm ![]() |
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#3426 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Hiya Kriller
![]() I installed sh4 1.5 on another drive so i can mess with one and use other for testing There are American/German folders in different areas now, So armed with that i'm trying my hand at modding and liking it ![]() I have used paintshop etc 99% for red-eye fix on pics or sharpening pics lol, I now realise how to use p-shop with nvidia plugins etc I was using alpha layer after i realised i needed it lol, I made mistake of trying to make alpha transparent if that makes sense, Stuff like pop-up icons were black lol, And also i wasn't saving my work correctly in the nvidia save eg: DXT1 RGB 4 bpp | no alpha Now i know to use No mipmaps and DXT3 ARGB 8 bpp | explicit alpha Just messed with periscopes for TMO so i'm happy Well you deserve a rest mate after all your hard work ![]() Hope it goes well ![]() Have Fun Ciao Def |
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#3427 |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
Downloads: 0
Uploads: 0
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Wow kriller. Just F'in wow.
It's one thing to see screens, it's a whole 'nother to see it moving ingame in high res. These are all with an ATI with no sun glare too.... ![]() ![]() ![]() ![]() ![]() Dave would be very happy. .
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#3428 |
Swabbie
![]() Join Date: Jun 2005
Posts: 5
Downloads: 49
Uploads: 0
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Hi All
![]() Just a quick noob-question... I really love this mod and i couldn't be without it now, but i would really like the old vanilla "centered u-boat" external view back (the one you get when cklicking "next unit"). The new movable bridge view is perfect, but i when i want to do a quick 360-scan i find the viewpoint in external view a bit cumbersome. Any hints what i would have to do to get the "u-boat centered" view back? /Ponder |
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#3429 |
Commodore
![]() Join Date: May 2007
Posts: 629
Downloads: 39
Uploads: 0
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Dave would be very proud of you and the whole team Kriller. Hell, for what its worth, I'm proud of you and I thank you very much.
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#3430 | |
Captain
![]() Join Date: May 2007
Location: Phoenix
Posts: 496
Downloads: 148
Uploads: 0
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Quote:
The latest work I think will make alot of people very happy.
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Torps Contributor PE for ROW Reflections on Water ROW Sound Effects R.I.P Dave Bunnel aka LeoVampire |
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#3431 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
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Kriller2 im amazed each time i fire this puppy up, the testing is going great havent found anything wrong on my end so far. Very good work! One question as iam a ww2 movie buff is thier a way to have all this glory with the old film filter back on?? Meaning the grain filter. Thanks
Jonesy ![]()
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![]() The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system ![]() |
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#3432 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Nice job Kriller....
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#3433 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
Uploads: 0
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Yeah, such a nice job achieved
![]() Even if they didn't correct this ATI issue on 1.5, it still looks so much better than vanilla Many thanks pal! |
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#3434 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Two topics...
1) it looks like with the Uboat add on the devs fixed the unlinked damage sounds that TRM fixed a few months ago. Steam, glass and other damage sounds seem to work now... on a more related question.. is anyone here still using Leo's Roll and Pitch Mod? it seems like with the patch the boats are riding a little bit better, the roll on the uboats still isnt enough but it seems better than the v14 stock fleet boats. The fleet boats seem to be rolling a bit more now as well. I was running Roll Pitch mod for a few days but figured since im on a Uboat campaign it wouldnt apply anyways. is anyone using it? any comments if it would still be effective in 1.5?
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#3435 |
Swabbie
![]() Join Date: Mar 2008
Posts: 7
Downloads: 4
Uploads: 0
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The Roll Pitch Mod modifies every U-Boat. Untill yet, there is no Roll Pitch mod for the two German Boats in the Addon. For the US Boats it should still work.
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