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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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Thread Tools | Display Modes |
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#3271 |
Watch
![]() Join Date: May 2005
Location: Bridgewater MA
Posts: 26
Downloads: 70
Uploads: 0
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Hi,
I finally got back to port and decided to try Pacific Environment. It seems the black chrome water is back. I also had a lock up and "fatal error". I installed this over the other Mods including some of the ROW mods. Is that incorrect? I'm using TM 1.76, and RSRD, and over everything, diverate and NSM4 light. Thanks J B |
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#3272 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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__________________
***THE GENERAL*** |
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#3273 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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PACIFIC ENVIRONMENTS 2 - FOR REFLECTIONS ON THE WATER
----------------------------------------------------------------------------------------------- (Works for both SH4 1.4 and 1.5 Uboat addon) Early day ![]() Early morning fog ![]() Standby on deck ![]() New underwater colours ![]() Just passing by ![]() DOWNLOAD PE 2 HERE: http://rapidshare.com/files/10281014...ents_2.7z.html Filefront mirror http://files.filefront.com/Pacific+E.../fileinfo.html Download ROW Sound effects version 9 http://www.subsim.com/radioroom/show...postcount=3273 Sound mod contains new effects for all sounds in game and adds alot to the immersion, try it! Original work on the scene.dat and enviroment data-files by Dave / LeoVampire for ROW. New enviromental data and textures by Kriller2. Credits goes to the ROW team and others for parts of this mod, see credits at the bottom of this text. 25/03/2008 v.2 - Now all of ROW is included in one download with optional installs. - Modified the storm conditions to make the water more realistic. - New grass textures, stones and rocks, included Coratios seafloor mod. - Reworked the scene.dat to make the ocean look and feel like the real thing (Used Dave's work for ROW and made some changes) - Included an option to install lowres underwater enviroements for those who need extra FPS. - Removed special effects mod, because of oil leaks burning forever, blocky fire etc. - Included swdw's Dive rate mod, so now the sub will sit deeper in ocean. ( this mod has a bug, regarding dive rate if you use it with TM) - New better sky and reflection textures. ----------------------------------------------------------------------------------------------- Installation: ----------------------------------------------------------------------------------------------- 1. Copy the folder "Install_PE2" in your MODS folder besides your main SH4 directory, use JSGME to install (google it if you don't allready have it) and say yes to overwrite files. 2. Try the game and if you like it and don't have any problems with low FPS then good. 3. If you think the FPS is low try install "Options Installation folder /Install more FPS" in your mods directory and enable it in JSGME after PE2 (More FPS contains low-res textures for reflections, light shafts, under water air and sea floor.) 4. If you have a super gaming rig (dual core and a very powerfull graphics-card) try install "Options Installation folder /Install more quality" in your mods directory and enable it in JSGME after PE2 (Contains hi-res textures for wakes, torpwake, waterair, lightshafts, bow wakes etc.) No other files are needed from ROW, start up SH4 and enjoy the new scenery :-) ----------------------------------------------------------------------------------------------- FAQ's: ----------------------------------------------------------------------------------------------- Can I use this mod with SH4 Uboat missions? Yes. Can I use Trigger Maru with this mod? Yes you can, bot be sure to enable this mod AFTER Trigger Maru. Can I use RFB with this mod? Yes you can, but be sure to enable this mod AFTER Trigger Maru. Can I use RSRD with this mod? Yes you can, but be sure to enable this mod AFTER Trigger Maru And if you allso want Trigger Maru the install order should be as follows(Important!) 1. Trigger Maru 2. RSRD 3. PE 2 Can I use Natural Sinking Mechanics with this mod? Yes. I don't like the yellow floaters in the water - can I remove it? Yes, If you don't like the plankton from the stock SH4 which is included in this mod, just copy the folder "Options Installation folder /Install Less floaters" in your mods directory and enable it in JSGME after PE 2 Can I get a camera flair effect around the sun? Yes, For a nice camera flair around the sun copy the folder "Options Installation folder /Install sun flair for camera" in your mods directory and enable it in JSGME after PE 2 I don't like the "toolbar" (replace toolbar with anything) how do I get my "toolbar" back? Enable your favorite mod in JSGME AFTER installation of PE 2 and say yes to overwrite files. ---------------------------------------------------------------------------------------------- FOR BEST VISUAL PERFORMANCE FOLOW THIS GUIDELINE BEFORE YOU START THE GAME: ---------------------------------------------------------------------------------------------- For the best experience of this mod go to your "My Documents/SH4/Data/cfg/ and open the file "main.cfg" in a texteditor. Find this code and change Dynamic shadows under [VIDEO] DynamicShadows=No (new value set to = Yes) Save the file, start your game and enable all video options except the "volumetric fog" (it's known to slow down performance..) Try turn off Enviromental effects!, it removes the unrealistic horizontal line around the sub and blends the colours better sometimes. ----------------------------------------------------------------------------------------------- History: ----------------------------------------------------------------------------------------------- 24/02/2008 Pacific Environments v.1.1Alpha Bugfixes: blocky fire fix, new file for SH4 Uboat Missions and new Torpedo Torp Wake included. Added a fag to this file ![]() - New allmost realistic sun set and sun rise. ( see included screenshot ) - Better clouds rendering. Now the colours of clouds will reflect the sun and sky more. - Improved torpedo wakes. - New hud and toolbar by OakGroove included. 04/02/2008 Pacific Environments v.1 Features: - Blue enviroment and sea. - Improved water scenery with new light shafts which you only notice underwater, so remember to turn them on in options. - New clouds rendering. Now the clouds will be more subtle and more like in the pacific. - New colours for both underwater and above water. - New improved night visibility. Now you will be able to spot ships when there is a full moon and it's cloudy, allso you should have an improved visibility in nights with no clouds and moon. ----------------------------------------------------------------------------------------------- Background for working on this mod for Reflections on the water: ----------------------------------------------------------------------------------------------- My good friend Dave (LeoVampire) was working on this before he passed away at the age of 42 and I was shocked like everybody else in the subsim-community and didn't want to work with the mod anymore. ![]() The team who tested Dave's work before his tragic death where posting on the subsim forums, about how they realy would want his work to be released to the public and how they would like someone to take up his work and help with finishing it, being a member of the ROW team and a good friend of Dave I thought it would be a shame that all his work never had the chance to be released. This work is dedicated to Dave for being a good friend and a known member of the subsim community for his never-ending striving to archive perfection on everything he did and his way of allway being willing to help people out if they had a problem with this mod and allways had a joke to go with the help ![]() My work on this mod was to make Dave's work look as good as possible, by making new textures for water and sky and by fine-polishing his work and examining how his allready fine work could be improved and released to the public. ------------------------------------------------------------------------------------------- Copyrights: IMPORTANT! ------------------------------------------------------------------------------------------- The contents of this mod may NOT be used without permission from the original modders. Respect our work and don't use ANY part of this mod without contacting me first kriller2tester@hotmail.com ------------------------------------------------------------------------------------------- Credits for Reflection on the water and Pacific Environments: ------------------------------------------------------------------------------------------- "ROW recovery team" testers Rcjonessnp175,Sqk7744,Donut,Letterboy 1,Snuffy,W_Clear,FooFighters,CaptainHaplo,Reallyde dpoet and MushMartin. Kriller2: for all his work in creating new textures for ton's of objects in the game from Docks to crains to light houses and ground textures and tree's and sky and reflection work and more. Redwine: for torpedo explosions and underwater depth charge explosions l3th4l : for his ground breaking work on the Oil Slik textures and new Fire textures. Jaketoox: For his work on the stars to get them to show up better in game and brighter And his work with the sun halo moon halo the base for all the new sky color's in the sun set's and rises. Also new sea foam work as well that is much smoother for all PC's to run and his Water Edge mod (included) Seeadler for his sku environment mod, which I modified to match this mod. Mav for his Periscope Optics Mod ver. 1.4 For ROW and/or Real Fleet Boat 1.4 Wclear for his nice water spray effects. Coratio for his excelent seafloor mod for both stone and sand. OakGroove - Orders Bar gauges - TDC/ Torpedo/ HUD bearing indicator interface graphics Kapitain_zur_see: For his work on the lightning DDS file's Ducimus for his fix for the Camera from Trigger Maru Captain Cox: Work on the lightning / muzzle flash / less water limber holes / Bow and conning foam Last edited by kriller2; 03-27-08 at 02:59 PM. |
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#3274 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Hi Kriller. I like what I see as far as your continued, and improved work on Dave's original stuff. I would love to try your version, as soon as my current patrol ends. I do have a few questions I hope you can answer. First, in your instructions on installing this mod you mention TM, but not RFB. I'm assuming it'll work with RFB? Also, just for kicks, although I don't presently have the addon (plan on getting it ASAP), I was wondering if it would work with Dave's original ROW files? Thanks, and keep up the great work
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#3275 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Thanks. I must admit that this mod is not tested with RFB, but as long you enable this mod as the last mod you should be in a safe harbour, because there are no configuration-changes in this version "only" alot of eyecandy ![]() You don't need the old ROW files with this version, but yes I think they would work, if you f.ex. like the old clouds better, you can add them after this mod. |
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#3276 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Kriller, could you tell us what ROW files are now not needed to be installed alongside your new release?
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#3277 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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#3278 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
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#3279 |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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Very confusing....sorry.
I use "ROW Special Effects For NSM4 Light" along with "NSM 4 Light" You say do not use ROW Special Effects, I assume because you have chosen to include ROW Special Effects in your super-mod. So I'm not sure where I go from here: Do I enable your MOD, then add my preferred NSM4 and ROW for NSM4 on top of yours? Also, you have included a new "Menu". Not sure what that will do... Do you mean the tabs across the bottom...that 'menu'? What if I prefer what I have now? You also have spoken in the past about the various ROW camera MOD options....If I enable your super PE MOD, do I then install my preferred Camera MOD ('ROW Realistic camera with sway_Vs 2d')after that, to overwrite your choice of camera?? I really like the beauty of your PE visuals...just trying to figure out how i get them without all the rest. Thanks for any clarification/advice you can offer. P.S. I don't do TM. So I at least understand that I need to keep "ROW Sub Reflections and Roll Pitch Mod vs_5" enabled...on top of(after) yoursuperMOD.....right? |
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#3280 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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Doolittle,
Kriller's Special Effects is included but as a separate folder that you don't have to install as part of PE. I am using NSM with its included special effects instead of the ROW version; no problem. As for the menu, I also prefer what I have. What I did is to uninstall my preferred mods that conflict with PE, install PE, then re-install my prefered mods over PE such as menu bar and nomograph. Just remember that when you uninstall your mods you must uninstall first what you installed last. Camera mods, same as what I did with menu. The ROW Sub Reflections and Roll Pitch Mod doesn't conflict with PE, so it can be intalled before or after.
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#3281 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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Kriller, great work! I was hitting the print screen key like crazy intending to post screenshots of your new work . . . when I looked in my SH4 folder I realized that in my excitement I forgot that it's Ctrl+F11 for screenshots. Anyway, I'll get some shots tomorrow evening.
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#3282 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Kriler, could we please see some pics of the Type IX control room and the periscope interface?
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#3283 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Use this version of NSM with PE 1.1: http://www.subsim.com/radioroom/show...highlight=NSM4 Yes new menu and new crew screen, bear in mind this release is an alpha, but you can add your favorite menu on top of PE 1.1 if you don't like the new menu. The camera is included and have a bug repaired where you couldn't look around on the career screen. @LukeFF check you PM mate! Kriller2 Last edited by kriller2; 02-26-08 at 03:58 AM. |
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#3284 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
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#3285 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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The new cameras.dat (with date 18.01.2008) should be in this folder: "SH4\Data\Library\" If not then something went wrong in the installation or my guess is that you have overwrited the file with another mod. |
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