![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
![]() ![]() ![]() ![]() |
96 | 20.43% |
I want them a Little Slower |
![]() ![]() ![]() ![]() |
94 | 20.00% |
I want them a Lot Slower |
![]() ![]() ![]() ![]() |
157 | 33.40% |
Please give us Optional Install's |
![]() ![]() ![]() ![]() |
142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
![]() |
|
Thread Tools | Display Modes |
![]() |
#226 | |
Lucky Jack
![]() |
![]() Quote:
![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#227 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
What about brand new ships that have never been seen before?
tater |
![]() |
![]() |
![]() |
#228 | |
Lucky Jack
![]() |
![]() Quote:
TIME FOR A VIDEO STABIZ......YOU THE MAN WHEN IT COMES TO VIDEOS ![]()
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
|
![]() |
![]() |
![]() |
#229 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]()
to the DAT file and get the info to you in what every way you ask me to how does that sound? PM or posted on here or on your thread just let me know where you want it.
|
![]() |
![]() |
![]() |
#230 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
I'm taking the liberty of asking for deepiron
![]() We're orbiting the field waiting for S3D to deal with 3d stuff, but in the meantime, the more we learn, the better ![]() tater |
![]() |
![]() |
![]() |
#231 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]()
the info for the water reflection but here it is anyways
Reflect_???_??? for what ever ship name it is open that node up with S3d then open up water reflection node and set it to what is listed below Clip hight=0 Reflection=1 Refraction=1 Frustum test=0 MinVisDim=0.01 MaxVisDim=0.1 Then you are good to go hope that gives you the information you wanted. We tryed it higher than this but got undesirable effect's in long distance viewing because the ships are not as high res as the sub's |
![]() |
![]() |
![]() |
#232 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
|
![]()
Hi Leo, had a chance to really play with the mod on today. I tried the new scene file that corrects some of the sky colours and it worked a treat, before I was getting the slightly 'whited out' look and now its gone.
![]() Noted a couple of things that cropped up and grabbed a couple of screen shots to illustrate if I could, so here goes: ![]() I've been getting a flckering, blinking effect on some of the instruments in the control room namely the TDC. If you can see the bottom lefthand corner of the black pannel was missing there for an instant. I think this may be an issue with the new camera angles? ![]() Some of the reflections from ships at night are very bright and ghost-like. Somebody else noted this and I'm getting it too. ![]() ![]() These two pictures were taken of the same smoke but as I moved the bridge view to the left extra smoke appears as the fires reach the edge of the screen. Also I'm getting some distortion and flickering at the edges of the screen while im panning the view especially if I do it quickly. Ok just thought I'd let you know what glitches I'm getting to give you some more feed back. They are all pretty minor things and I don't know how far they are issues just with my system (which I do run pretty much at its limits). Anyway apart from those it runs really well the colours are spot on! ![]() I'll let you know if I manage to cure any of these bugs myself I read earlier about duplicated files so Ill have a look into that.
__________________
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#233 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]()
in another thread I will either have to ask him or find it myself. It happens with all camera's that have been modified I did notice it myself and never got around to trying his fix and now it looks like I should have paid attention some more to it LOL!!!
|
![]() |
![]() |
![]() |
#234 | |
Canadian Wolf
|
![]() Quote:
![]() RDP |
|
![]() |
![]() |
![]() |
#235 | |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
Posts: 1,236
Downloads: 0
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() ![]() ![]() |
|
![]() |
![]() |
![]() |
#236 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
Thx, leo. If it's a S3D type change, that's easy to do, I was worried someone had to make new textures or something.
SH4 got to "golden age" pretty quickly. Thank you, Jaketoox, Kriller2, LeoVampire, l3th4l, Mav87, Kapitan_zur_see, Captain Cox, WilhelmTell, Skwasjer, Sergbuto, gouldjg, Canonicus, Jaesen Jones, Kosh, Time Traveler Awesome work, just awesome (hard to believe this is what you guys call "alpha"). tater |
![]() |
![]() |
![]() |
#237 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]()
NoActionMatureOutOfFrustum
and either turning it on or off was the last I remember but that might have been for the smoke effect's |
![]() |
![]() |
![]() |
#238 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
![]()
^^^ Anyone report on what that does to FR?
|
![]() |
![]() |
![]() |
#239 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
|
![]()
for all angles around you even though the camera is not focused on it then there is a hell of a chance for a slow down when multiple ships are on fire and smoking. So changing that could cause a major slow down but for inside camera views I don;t see any problem what so ever in changing the value.
BTW thanks for the compliment tater in credit's LOL |
![]() |
![]() |
![]() |
#240 | |
Canadian Wolf
|
![]() Quote:
Soundman ![]() Join Date: May 2005 Posts: 149 ![]() Quote: Originally Posted by The General Has this Mod corrected the fact that as you pan right or left, objects like smoke, reflections and searchlights disappear at the edge of the screen? Has anybody else noticed this or is it just my GFX Card messing with me? it's pretty easy to "fix" this, however removing this can affect performance and i wouldn't recommend it. Look for "NoActionMatureOutOfFrustum" inside the particles.dat and switch it from true to false and the particles should stay even when you're not looking at the emitter. Think this is it ^^^ RDP |
|
![]() |
![]() |
![]() |
|
|