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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1846 |
Torpedoman
![]() Join Date: Mar 2004
Location: Dartmouth, Devon UK
Posts: 120
Downloads: 2
Uploads: 0
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This MOD is amazing. A real work of art and worth every hour you guys spent creating it.
By the way oh great ocean subsim moderators in the sky, does this thread hold the record for the most pages (93 to date) in a subsim.com thread ever? (Which is certainly the greatest compliment possible to those whose hard work produced this MOD)
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\"The Battlefield may be virtual, but the experience is always real.\" |
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#1847 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Hiya Lionman,
Welcome Aboard ![]() Well 93 pages, With the advent of patch 1.4 i envisage quite a few more pages yet And yes the guys working on this have created a beauty for sure I can honestly say this forum in it's entiraty (spl?) and a game forum i frequented several yrs ago for Aces-High (wwii plane/tank sim online) are the only real decent friendly no flaming/bag-stabbing forums i've ever used and long may this continue I think when you have gifted people willing to give up what might be their sim-time to create mods to aid others of a less fortunate artistic bent to make a sim/game more realistic and enjoyable and then to help new players it's a place you will always enjoy visiting and as a whole can only grow ![]() A friend in germany passed on this forum addy when i mentioned i have sh3 and had just got sh4 Without this place i would be lost for sure lol Well Have Fun with your ship, May you sink many a target and not become a target yourself ! ![]() Ciao Def |
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#1848 | |
Canadian Wolf
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#1849 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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If you allready have applied the "ROW Sky and Ocean controls", disable it in JSGME and do the above and enable the mod again. Allso I wont recomend using the new sub and ship reflections, because it contains the dat file of the ships. This is how I setup my ROW installation to be sure it works with the new patch: ![]() |
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#1850 | |
Helmsman
![]() Join Date: Jan 2002
Posts: 109
Downloads: 0
Uploads: 0
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I prefer to wait until Leo did a content comparison of 1.3 scene.dat and 1.4 scene.dat and can definitely say that the edited values have no significant impact on code changes by the devs in the game engine |
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#1851 |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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After thinking it over, I'll just play Pro Evolution Soccer until it's all sorted out.
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Asus P8 Z68 Deluxe MoBo Intel Core i7 @ 4.4 GHz 16 GB RAM EVGA GTX Titan Black 1.5 T-byte HDD Antec 1 KW True Power Quattro PS |
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#1852 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
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Im back to the onboard video because I changed my comp and the new vidcard is coming next week or so, so I can´t play shiv at the moment.
Does anyone know if the "jelly effect" in the water is gone with the 1.4 patch? |
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#1853 |
Bosun
![]() Join Date: Apr 2007
Posts: 64
Downloads: 27
Uploads: 0
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Most, if not all of Leo's ocean work, is in the new patch so the ocean controls scene.dat should no longer be needed. All the texture stuff is fine, but as kriller2 stated there may be some ship dat files in the ROW mods that may need updating to match the patch. NSM will no doubt need updating to reflect the changes made in the patch as well.
I am running NSM with all of ROW, minus the scene.dat from the ocean controls and have had no noticable adverse affects yet other than low sitting troop carriers. There have been changes to the zones.cfg so using NSM will negate any improvements or additions in the patched file. |
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#1854 | ||
Rear Admiral
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I've edited the scene.dat ive been using im TM to a horizon value of 1,000 (formerly 1500), and havent noticed any adverse effects as of yet. I think its really a question of, "has the devs changed any other mulipliers other then the horizon rendering distance?" Im keeping my eye on it, and i'll let you know if i find anything. Although i will probably follow your advise and pull it from TM. |
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#1855 | |||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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I hope Leo is back soon? ![]() ![]() |
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#1856 |
Rear Admiral
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>>please note that using the row textures without LeoVampires scene.dat can cause some side effects on the ocean
Does this include Sky, ocean, foam and cloud textures? |
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#1857 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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#1858 | |
Helmsman
![]() Join Date: Jul 2003
Location: Europe
Posts: 101
Downloads: 0
Uploads: 0
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#1859 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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yes i noticed that allso, the modified date of scene.dat is the same and the size of the file... :hmm:
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#1860 |
Grey Wolf
![]() Join Date: Oct 2005
Location: The Netherlands
Posts: 813
Downloads: 16
Uploads: 0
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I also edit the scene.file back to horizon=1000
Further I use TM interface 1.4 mod, RSRDC 1.4 stock + ROW. It looks and works great for now.. as soon as Leo releases a newer version I'll upgrade. But for now it works great.. Foo ![]() p.s. I do not use the ship reflection mod, only the sub reflection. I would not use ROW without the scene.dat.. but thats my opinion |
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