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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1501 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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I considered it in the past and tryed it but when I did this the file was so large that it took almost 4 hours to do an upload and it crashed on my in the middle of it so I said screw that. 4 hours of not being able to play or work just to have it fail was not a fun prospect for me. I understand where you and others are comming from truly I do but how can you do it and still allow people to pick and chose what they want and or use with thier PC's?! I would like and have tryed to be accomidating for all the mod's out there from NSM to Triger maru and people who want to use one or the other and also just a stock set up. But how do you chose for people in a single download for that? Basicly I would have to do 1 of 2 things. Set up a download where I make the choice on what other mod people will use with ROW or put up 4 full downloads with that choice. But then what about the clouds speed choices how do you figure that one out? Oh ya wait there is also the sea foam choice which one do I put in the full download? This is why I wanted to make it and keep it modular. Everyone has a chaoice this way between what they want for thier own game and or PC capabilities. I am experienced enough to pull apart a mod and pick and chose what I want for my own game but there are so many out there that can't do this so now it is easy to chose just wat you want. Last edited by leovampire; 11-12-07 at 04:06 PM. |
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#1502 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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First we need detailed information about the problem and or a picture showing us exactly what it is please.
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#1503 |
Ace of the Deep
![]() Join Date: Jan 2007
Location: at periscope depth
Posts: 1,204
Downloads: 97
Uploads: 0
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Ouch, that`s a whole story about modules and version nrs etc etc.
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#1504 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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i was gonna use this along with rfb but both dont seem to go well on the mod enabler. does this mod alter the AI in regards to sensors etc making things more realistic thereby nagating a lot of what rfb does or TM for that matter?
is it worth me tryin to combine TM or RFB with this and has anyone else done so? |
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#1505 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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__________________
Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#1506 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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All the special effects does is set's up the game with better fires and explosions and adds them to the ships and also adds new effects the game never had from the start. For the ship and sub reflection work and or sub movment a minimal amount of stuff was changed and none of it involves the sensors or crew only reflections and movment through the ocean and how it reacts to sea states. This mod is about graffic enhancements for the game. |
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#1507 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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i was gonna use this along with rfb but both dont seem to go well on the mod enabler. does this mod alter the AI in regards to sensors etc making things more realistic thereby nagating a lot of what rfb does or TM for that matter?
is it worth me tryin to combine TM or RFB with this and has anyone else done so? I'm useing RFB with the entire ROW Mod. Yes, JSGME will alert you that ROW will change some files already altered by RFB. I just let it overwrite whatever it wanted, and have'nt noticed anything bad. |
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#1508 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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Remember we are working to make these sound effect's work best with the realistic sound travel option of the game so these sound effect's from this mod is specificly designed around that effect to create the best result's so if you do not use that in game option they might not sound right or perfect. Lot's of rework done on these sounds to make them unique and more realistic instead of basic sounds. |
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#1509 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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#1 ROW hi-end quality
#2 ROW-best performance,low-end |
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#1510 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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![]() BETA Release: This MOD is about in game Graffics and effects only! If you want more orginal game graffics for fire's and no oil slik effects and original colors work for sky and ocean then do not use ROW. I do not know the last time Berry upgraded his mod and posted it. But I do know for a fact that the graffics we did here and available for download now is further up to date than Duciums T.M. which also has some of the older ROW graffics but not all of them. This will not effect your game play decision on which of the campaign mod's you chose. This is about effects and graffics only not about actual game play. So letting this over write RFB and or T.M. and or RSRD is not an issue it will not effect how those mod's base file's work and how they effect the game. This is about environmental effects from how the ocean looks and works how the sky looks and works how the fires and smoke and explosions look and work and how the game environment sounds. The other mods are about game play when and where you see ships and convoys and how and when you do missions. ROW dosn;t touch anything at all as far as game play. |
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#1511 | |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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sub net colision sound effect
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#1512 | ||
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#1513 |
Bosun
![]() Join Date: Apr 2007
Location: Wyoming, USA
Posts: 69
Downloads: 0
Uploads: 0
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Hmm, filefront wont let me downlosd new ship reflections. Prolly just a prob on my end, but i thought i'd mention it. Off to sink things . Keep it up Leo.
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#1514 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
Uploads: 0
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#1515 |
Bosun
![]() Join Date: Apr 2007
Location: Wyoming, USA
Posts: 69
Downloads: 0
Uploads: 0
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It works now, didnt change anything. Gremlins.
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