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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Engineer
![]() Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
Uploads: 0
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The St. Lawrence Seaway and all the Great Lakes would be fun too :rotfl: After all, thats where they capture the 505, don't you know! :rotfl: |
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#2 | ||
The Old Man
![]() Join Date: Sep 2005
Location: de_dust2
Posts: 1,417
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
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Suez Canal at last short cut to the Indian ocean
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#4 | |
Engineer
![]() Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
Uploads: 0
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So there should be bunkers along the way? |
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#5 |
A-ganger
![]() Join Date: May 2004
Posts: 79
Downloads: 5
Uploads: 0
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will it allow to edit habor to???
correcting brest missing ilslands and other :p |
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#6 |
Sparky
![]() Join Date: Dec 2003
Location: Glasgow, Scotland
Posts: 155
Downloads: 65
Uploads: 0
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yea the suez would be a great addition, what about the uber-secret-nazi gibralta bypass, you know, the canal that cuts through france. :P:P
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#7 |
Swabbie
![]() Join Date: Jul 2005
Location: Germany
Posts: 11
Downloads: 22
Uploads: 0
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@ref
Great work!!!! ![]() don't forget Scapa Flow! |
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#9 |
Bosun
![]() Join Date: Sep 2005
Location: Hamburg Germany
Posts: 61
Downloads: 69
Uploads: 0
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@ ref
you are my hero!!! ![]() ![]() ![]() great work! ![]()
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#10 |
Stowaway
Posts: n/a
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That is incredible! All this time wasted going around Denmark, and we might finally have the real deal?
![]() ![]() ![]() I also agree with Scapa Flow: that would be nice. |
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#11 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
Uploads: 0
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Ok, I need a brave Kaleun to test something, I've been testing the kiel canal in my machine without problems, but I can't cover all the posibilities, also I've the developing tools in my machine and I need someone to try the software in a machine that hasn't it installed to check if it doesn't require addicional dlls. the software id quite simple, just unzip it into any dir it should look like this :
![]() the program makes backup of your original files, but just to be on the safer side make a copy of them before running the program. The two files you need to backup are Terraindata.BFD and Terraindata.BFI As you can see it's designed to make incremental updates, so the .00.ORIGINAL are the original sh3 files, the subsecuent numbered files stores the last modifications. (if you're running low on space any file with a number greater than 00 is safe to delete) ![]() Once made the backup copy click on repack. ![]() Select your original terrain file , should be in: C:\program files\Ubisoft\SilentHunterIII\data\Terrain\Data ![]() when it finish proccesing you're done. Notes on the updated terrain: I've to make a compromise between real life an playability with the dimensions of the canal, I'm sure someone will start taking measures ![]() ![]() In the graphic file its only 3 pixels wide, If I make it smaller it would be impossible to navigate it, trust me I've run a lot of times into the ground when testing :rotfl: Also ther are noticeable jaggs in the terrain, they are there all the time, but we usualy don't navigate 100 mts from ground . ![]() ![]() The corners that you see are 1 pixel in the terrain file, wich corresponds to aprox. 200 mts in the game. Practical tip, plot your course at least 150 mts from the shore ![]() ![]() As you see the deep decreases rapidly near the borders. The view is preety poor , perhaps someone with more experience in cloning objects can add some buildings, etc. ![]() ![]() Her Kaleun we've reached the Elba river ![]() ![]() Here is the file : http://rapidshare.de/files/13578704/...edist.zip.html The extractor part of the program is almost finished, It will take me a few more days to make it bulletproff, it is functional, but its to easy to make errors , also I need to make a turorial on how to use it, I.m sure that when It's finished the more talented people of this forum will make wonderfull things with it. Any problems please post here or mail me : roberto_fernandez@datafull.com |
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#12 |
Navy Seal
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![]() ![]() Give me an hour, and I'll have you a canal with docks and ships to boot! ![]() |
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#13 | |
Weps
![]() Join Date: Jan 2006
Location: Buenos Aires, Argentina
Posts: 369
Downloads: 0
Uploads: 0
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lindo ref, muy lindo programa!!!!!!!
se puede hacer Buenos Aires o Montevideo? :hmm:
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#14 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
Downloads: 0
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#15 |
Navy Seal
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Alright, I did it!
![]() I combined a set of new locations and a set of scripted static ships (canal is too small for moving traffic) to create a situation where sailing the canal, you will always be within sight of ships, towns and lighthouses, making it easily the most scenic ride in the SHIII world! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Uh... trade you for the latest version of the terrain editor ![]() (or I'll maybe just post the files here in a bit...) *** Needless to say, the canal works flawlessly. |
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