SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-07-13, 01:56 PM   #1
Johnfb
Commodore
 
Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
Uploads: 64
Default Scale of overlay map

Does anyone know how to scale an overlay map.
I took SCREEN SHOT OF THE NAV MAP AT 500KM AND CREATED A "SEETHROUGH" MAP WITH SOME THINGS ON IT AS A PULL DOWN TO GO OVER THE MAP (sorry just realised caps were on) , over Ireland and England to be precise. Think the JFO mod and the way you can pull the "zones" map down over Ireland.
Trouble is that when I pull he see-through map down over Ireland and Eng, the scale is way off with the pull down map being too small or to thin when placed over the nav map.
I have tried various different sizes but cannot seem to find a solution, pull down see through map is always too small or too big or goes into 4 separate windows with a little of the map in each.

Any help anyone???
Johnfb is offline   Reply With Quote
Old 05-07-13, 03:31 PM   #2
rudewarrior
Sonar Guy
 
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
Default

Hmmm....

Never had that problem. I took screenshots to build my zones template and just kept everything the same scale. However, the only thing I can think of is that when you define the object in the menu.ini file, you have to specify the object dimensions. If it doesn't match exactly, I don't know what happens. It may cut it off somehow, it may scale it. I just don't know.

Like I said, didn't have have that problem making the JFO! Mod, so hope that helps.

Good luck.
rudewarrior is offline   Reply With Quote
Old 05-07-13, 03:42 PM   #3
Johnfb
Commodore
 
Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
Uploads: 64
I kept things the same size too but ended up with two different sizes.
I wonder us it the size of the screenshot?
I took the shot and had the officers and info bar etc at the bottom and took that off the size of the screen shot, maybe this us my issue?

Can you explain what way you took the screen shot, did you take in the info bar with the officers and icons away from the size???

Thanks for your time on this

John
Johnfb is offline   Reply With Quote
Old 05-07-13, 05:31 PM   #4
rudewarrior
Sonar Guy
 
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
Default

I took several screenshots of the region that I needed to map. Then I cut and paste them into one big map together. Then I drew the template on top of that as a layer. Then took the layer and made it into a .tga image.

Regards.
rudewarrior is offline   Reply With Quote
Old 05-08-13, 01:19 AM   #5
Johnfb
Commodore
 
Join Date: Mar 2011
Location: Ireland
Posts: 639
Downloads: 295
Uploads: 64
Default

Thanks warrior, I'll give that a shot!

Cheers
Johnfb is offline   Reply With Quote
Old 05-11-13, 03:39 PM   #6
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

The steps of the zoomlevels are determined in the ZoomLevels line (obviously ) in

SilentHunterIII\data\Menu\cfg\Maps.cfg

But I guess the code that you used to make it into a mapoverlay object also involves some scaling.

Showing a screenshot of the problem might help us. Some might even be able to find the cause in the menu_1024_768.ini code if you show it here.
Pisces is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.