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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#961 |
A-ganger
![]() Join Date: May 2005
Location: Poland
Posts: 80
Downloads: 82
Uploads: 0
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TDW, is IRAI 0.29 still compatible with BARF - if so, what is the mod loadout mode ? BARF + FX_update+ENV. 4.3 + IRAI 0.29 ?
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#962 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#963 |
Black Magic
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#964 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
Uploads: 0
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Hey TDW...Any chance if you have the time, you could update the movie file making a torpedo run on a sub? Dying to see it but keep getting an error message from Filefront when accessing it. Thanks
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#965 |
Ace of the deep .
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Excuse me please dark one . Is the AI sub hydrophone fix included in this mod . Thankyou .
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#966 |
Black Magic
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#967 |
Stowaway
Posts: n/a
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If you mean the fix that stops the crash when trying to listen to the AI Subs?
It's not listed in the documentation. Nor are any credits. ![]() |
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#968 |
Black Magic
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#969 |
Stowaway
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Thanks for the clarification.
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#970 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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First I'm not modder and do not know the game/file works and what is possible.
#1: I have proposal how to prepare DD or CL/CA to torpedo firing. If I remember correctly TDW told that DD has no torpedo controller to reload/fire torpedoes (but maybe Elanaiba/Dan can help to add it?). But our community friends did it for SH3 at their 'warship mod'. In their solution the playable elco/DD was a real submarine with no submerging possibility and with DD shape. Of course this model is not perfect: only human can attack with torpedoes and the torpedo shoot is possible from bow only like on this film: Now in SH5 the AI submarines can shoot the torpedoes - but with DD shape, with no submerging possibility and re-rescipting it can be real DD with torpedo firing (for example if periscope is spotted at close distance). The question is: is it possible especially "in theory"? #2: I'm not happy how the IRAI works - some strategies need to be updated (for example sub detection by passive hydrophone, fast speed to catch the contact on surface or strange behaviour of DD when sub is on the periscope depth). The question: maybe the community should start open discussion on the DD/SUB tactics as IF-THEN conditions? It can be helpful to TDW to prepare better AI for SUB or DD, but I don't know script build as IF-THEN parameters will be useful for TDW.
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#971 | |
Navy Seal
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DDs on a depthcharge run against a sub at shallow depth would damage themselves. (Due to depthcharge to close.) The fix for this was - do not drop depthcharge is sub is shallow. If this was replaced by - DD on shallow DC run must be at max speed. Therefore being further away from DC. ![]() |
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#972 | |
Samurai Navy
![]() Join Date: Mar 2010
Posts: 592
Downloads: 199
Uploads: 0
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#973 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
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DW, many thanks for you great Mods, just a question about escort behaviour (v29) in campaign when attacking a convoy if I am detected all the escorts will then come and attack me and stay doing so for hours, having read so many books on the Atlantic war and they did not seem to do this ie. some of the escorts would stay with the convoy?
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#974 | |
Black Magic
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#975 |
Bosun
![]() Join Date: Oct 2010
Location: UK
Posts: 65
Downloads: 56
Uploads: 0
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I've been using this add on that comes with your mod TDW and have been getting no sound contacts at periscope depth (say 10/15m).I had to go down below 20m for the hydrophone guy to start reporting contacts.
I switched to your UI version included with your UI mod package and reports come in as soon as I'm at periscope depth. Thought I'd report it to you. The in game action with IRAI is great. Whilst starting out on patrol from France I encountered a German freighter and sailed along side for a while. Three Beaufort torpedo planes were spotted and came in to attack the freighter. A very intense battle ensued with my boat shooting down 2 of the planes and the freighter getting the 3rd. My boat sustained slight damage and unfortunately the freighter took a torpedo.This type of game play is exactly what I've been looking for in SH5 ![]()
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Don't dive, ram . |
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