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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#796 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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Is there a trick to this?
I've been at 150 meters for the last 24hrs with 5 escorts above me, making constant course changes trying to shake them plus little depth changes as I'm only at 90rpms/1kt batteries are about dead and CO2 is almost full and I STILL can't lose the escorts. It is 1943 though. Any hints? Thanks.
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
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#797 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Use 0.5kt + silent run + depth 180-220 meters
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#798 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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I put it here because I'm using IRAI. I couldn't go any deeper as I had an aircraft catch me on the surface just before sunset the day before.
Actually soon after posting that reply, heavy seas and a thick fog rolled in, after finding a gap in their pattern I surfaced and made a V-line south Just barely getting away.
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I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief. |
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#799 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Don't forget about decoys. Was the only way to escape since SH3. Max the engines/speed and when you hear the first DC's next to ur sub, launch decoys, stop engines, turn hard &deeper and play dead. Most of the time works, the AI will work on ur decoys for a while, just giving you enough time to slip away in complete silence.
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#800 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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***THE GENERAL*** |
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#801 |
Black Magic
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#802 |
Seaman
![]() Join Date: Sep 2010
Location: Bremen, Germany
Posts: 35
Downloads: 39
Uploads: 0
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#803 |
Swabbie
![]() Join Date: Sep 2010
Posts: 9
Downloads: 51
Uploads: 0
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Mod seems great so far, having the planes attack and trying to avoid them is a real challenge.
Can some one please help, my flak gunner doesn't shoot at the planes, I select fire at any plane/fire at will/fire at fighters/bombers, and have battle stations set to on, and still nothing. Is there a tutorial on the crew commands, and how to set them etc? |
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#804 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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The planes have to get into range you set your gunner to fire.
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#805 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Tested my mission (small convoy+5 escorts) with IRAI.0.25 + all ELITE units.
Great success! IRAI works perfect!! At stock game DD do not react if merchant is attacked (escort do not detect my presence). With IRAI.0.25 4 of 5 DD start looping and detect me... and destroy my uboat. ![]() 3 DD are looking me at this same place (my uboat was detected by 4th...) ![]() Convoy does not change bearing when escort ships detect my uboat when I was prepared to 'attack' (submerged hi-speed) ![]() After my uboat's detection all closest DD (4of 5) attack my sub. I'm not sure that it is good, maybe two should looking for others uboats? ![]() Torpedo detection idea. Is possible to alarm convoy when torpedo is shot? If DD can hear uboat, why cannot hear a torpedo with 30-45kt? Convoy should be alarmed if torpedo is detected at water (and sub detection) - for me, DD should shoot white flares (FX mod) to put a light on surface, shoot alarm flare for convoy, and convoy should change the course about 45°... ![]() Alarm flare - trailer SH2 (near 1:00)
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![]() Last edited by PL_Andrev; 09-21-10 at 07:01 AM. |
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#806 |
Seaman
![]() Join Date: Sep 2010
Location: Bremen, Germany
Posts: 35
Downloads: 39
Uploads: 0
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Just a question, is it still kind of impossible to escape the DD's like in many other AI mods? I tried many where it seems nearly impossible to escape, once your detected, no matter what i do....and IMO im no noob in SH games.
I have nth against a hard AI, but i experienced, that it seems they kind of cheat and always know exactly where i am. But stock AI is just too stupid as we all know ![]() Just wanted to know before i use it and get stuck on my patrol. I've read the thread but seems many ppl have difference experiences with this mod. |
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#807 | |
Black Magic
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If you're stupid enough to make an attack in shallow waters well then you will die, that's all there is to it. With this mod you will have to plan your attack carefully and skillfully. No more run and gun as you will die. |
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#808 | |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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I deid this when I was stuck for 24 hrs by an escort I slippped away...it slipped after me...I stopped...it stopped....I went to surface and it followed me...always at a distande 0f 9 km |
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#809 | |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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I slippped away...it slipped after me...I stopped...it stopped....I went to surface and it followed me...always at a distande of 9 km..a lone DD that came after me when I was at 20 km, 20 mt deep in otherrs cases I managed to escape at depth 170 mt, 1 knt silent runnung |
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#810 | |
Seaman
![]() Join Date: Sep 2010
Location: Bremen, Germany
Posts: 35
Downloads: 39
Uploads: 0
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Ok thanks for the fast answers guys, think i will try out asap ![]() Attacks in shallow water are for sure not very intelligent with a proper AI. So i give it a go and try my luck. I hope i manage it ![]() |
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