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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#286 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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![]() Quote:
http://www.zumodrive.com/share/6veXYmQ3MT |
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#287 |
Watch
![]() Join Date: Dec 2007
Posts: 22
Downloads: 101
Uploads: 0
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Detection
Just came back from the game. That was dark February night I was waiting for a cruiser to pass me and 8 destroyers came in front of me AOB 90 distance 500m.
I could see them without binoculars they don't? go figure. Other thing is recharging batteries. I was going normal propulsion 1/3 speed at 12kns when I change to charge the batteries speed didn't change a bit. VII B. ![]() |
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#288 | |
Ace of the deep .
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#289 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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hello
i have been testing this mod for a week,huge improvement! i now have a new respect for the destroyers, last time out it took 4 hours to lose contact,my sub had heavy damage but i did manage to escape.....my nerves are shot...great work p.s. the batteries have a time delay b4 charging switches over lower the valve if you don't want to wait,this is the file you use to set all the different options TheDarkWraithUserOptions.py |
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#290 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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That delay is for users with TDW's UI mod, not necessarily for users of this one...
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#291 | |
Black Magic
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#292 |
Seaman
![]() Join Date: Apr 2010
Posts: 32
Downloads: 563
Uploads: 0
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DC Damage hull 0%
I tested DC's, If explode near or even almost under sub, I get report of hull breached and all sorts of damage and a hull taking damage report but hull stays at 100% no matter what.
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#293 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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What do you think about higher precision of AA (?) guns vs. periscope head at close distance, especially if player is spotted and looks at deck gun?
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#294 |
Black Magic
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#295 |
The Old Man
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I have to question what MODs you are using and game difficulty setting that you can take a direct hit by DC and take no hull damage.
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#296 |
Black Magic
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#297 | |
The Old Man
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Talk about a total DOS Boot experience... ![]() We really need to take a hard look at making a Depth Charge Shake MOD. This emersion is currently missing. I understand that SH3 had a really good Shake MOD that we may want to look at. Seeing that Skwasjer and PRIVATEER are making some add-ons for S3D. Those add-ons may make it possible to just import that MOD in to SH5. |
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#298 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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1. Periscope view
At many situations I saw that user/player is looking on very close target which is fired to him, like on this screen: ![]() I think that at this situation the scope head should be damaged very fast form very close high enemy AA fire (and of course could be repaired on surface). Similar situation exists at SH4, but the solution (only black screen / no view) is partially correct for me. I think about 3 different solutions: 1) black view (head seriously damaged) 2) bursted glass of scope view 3) blurred and darker view (water in the head) 2. Conning tower The main problem of ship's ramming at SH3 was high durability of conning tower. If ramming sub was hitting at hull then was seriously damaged or destroyed, but if sub was hitting in conning tower then have small or none damages. I found a very small mod which fix this bug and I think can be added to your mod: http://www.filefront.com/17146567/PS_DAMAGES.zip
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#299 | |
Seaman
![]() Join Date: Apr 2010
Posts: 32
Downloads: 563
Uploads: 0
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Hi, my MODS are in this order: Generic Mod Enabler - v2.5.0.150 [D:\Games\C&P Games\Silent Hunter 5\MODS] RemoveLogoIntroTheDarkWraith Alternate loading screen for SH5 ALTAC Dooms Decks for VIIABC41 1.4 Loading Screens Mod Manual Targeting Training Missions Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 MP_CONVOY_HG76 SM_CONVOY_HX229 SM_CONVOY_ON115 SM_PORT_DOVER SM_TASKFORCE_J SM_TASKFORCE_L SP_DDTEST sobers multi color mod Floor Blue Environment 3.0 MOD Accurate German Flags NewUIs_TDC_3_8_0_ByTheDarkWraith NewUIs_TDC_3_8_0_ColoredShippingChart_by_reaper7 NewUIs_TDC_3_8_0_emtguf_rework_scopes NewUIs_TDC_3_8_0_alt_officer_wounded_by_naights NewUIs_TDC_3_8_0_ERM_Reaper7_NightVision NewUIs_TDC_3_8_0_jimimadrids_map_tools NewUIs_TDC_3_8_0_WWIIInterface_by_naights NewUIs_TDC_3_8_0_6x_6x_7x_RAOBF_patch Reboot's Hot Soup 1.0 Reboot's Hot Soup 1.1 SeaWolf all icons V3 revised sobers base wave mechanics for SH5 v3 Sub_Exhaust_1_0_4_byTheDarkWraith SubFlags_0_0_3_byTheDarkWraith No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator QP10 Wooden_Lifeboats_Mod_1.1 AilBubbles 1.0 Micro AilImpurity 1.2 light Capthelms SH5 Audio Mod MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible McHub532s SH4 German Stopwatch v 1.0.0 MiniChrono Goodbuy Pacman Shadow Improvement Mod AilClouds 3.0 SD_MapCourseLine_tiny_arrows reaper7's Sky Mod Terrain_harbour_flags_Mod_v1_2_1 Old Style Explosions V1.1 Enhanced FunelSmoke_by HanSolo78 IRAI_0_0_12_ByTheDarkWraith Game Difficulty is all real only external camera views on and event view on and map contact update on ship damage meter on. I will try again later tonight with minimal mods as in: NewUIs_TDC_3_8_0_ByTheDarkWraith NewUIs_TDC_3_8_0_ColoredShippingChart_by_reaper7 NewUIs_TDC_3_8_0_emtguf_rework_scopes NewUIs_TDC_3_8_0_alt_officer_wounded_by_naights NewUIs_TDC_3_8_0_ERM_Reaper7_NightVision NewUIs_TDC_3_8_0_jimimadrids_map_tools NewUIs_TDC_3_8_0_WWIIInterface_by_naights NewUIs_TDC_3_8_0_6x_6x_7x_RAOBF_patch IRAI_0_0_12_ByTheDarkWraith and see what happens and report some time, any help is appreciated. ![]() Tried other settings: Generic Mod Enabler - v2.5.0.150 [D:\Games\C&P Games\Silent Hunter 5\MODS] RemoveLogoIntroTheDarkWraith Accurate German Flags Alternate loading screen for SH5 ALTAC Dooms Decks for VIIABC41 1.4 Environment 3.0 MOD Floor Blue IRAI_0_0_12_ByTheDarkWraith MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible McHub532s SH4 German Stopwatch v 1.0.0 MiniChrono Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 NewUIs_TDC_3_8_0_ByTheDarkWraith NewUIs_TDC_3_8_0_alt_officer_wounded_by_naights NewUIs_TDC_3_8_0_ColoredShippingChart_by_reaper7 NewUIs_TDC_3_8_0_emtguf_rework_scopes NewUIs_TDC_3_8_0_ERM_Reaper7_NightVision NewUIs_TDC_3_8_0_jimimadrids_map_tools NewUIs_TDC_3_8_0_WWIIInterface_by_naights No Damn Bubbles, No Damn Halo Mod NDB,NDH OM#1 - No Dialog Indicator Reboot's Hot Soup 1.0 Reboot's Hot Soup 1.1 SD_MapCourseLine_tiny_arrows SeaWolf all icons V3 revised sobers base wave mechanics for SH5 v3 sobers multi color mod Sub_Exhaust_1_0_4_byTheDarkWraith SubFlags_0_0_3_byTheDarkWraith Enhanced FunelSmoke_by HanSolo78 It seems damage is being done but just hull damage meter stays at 100% If i knew how i would post a pic. Last edited by Captain Joe; 07-26-10 at 07:40 AM. |
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#300 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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I had the same thing happen,alot of system damage but no hull
damage....which is fine by me....now the boat's systems get taken out and you have time to repair them...or sometimes you don't and you sink....but no more instant death from DC...great ![]() I had a plane attack me on the surface and the boat took hull damage....went down to 96% Last edited by BowfinSS287; 07-26-10 at 10:43 AM. |
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