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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2086 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
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![]() Quote:
- dorsal and tail turrets an waist guns where obviously meant for self defense rather than as attack armament. Even in game, I doubt that planes will ever get the chance to fire them against a vessel. Therefore, with current IRAI settings bombers will hang around forever, unless they get the chance to fire their remaining bullets against another plane, they get destroyed, or their target(s) is sunk by another unit. This would be a good reason for making them to cease their attack once they fired their last bomb / depth charge / torpedo. - the same B-25 was issued in a series of strafing versions, that had guns as their main or sole armament. If you make IRAI to ignore gun ammo for deciding if a plane will attack or leave, strafing planes would be totally pointless in game... so, what is the best solution? I wish AI strategies were more elastic, but unfortunately they are not and, as you noted many times, there insn't much that you can do for it ![]() EDIT: if only you could make the game to read current loadout Type from file, and to adopt different AI strategies depending on it and on UnitType... Last edited by gap; 07-01-13 at 07:03 PM. |
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#2087 |
Black Magic
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The AI DLLs I haven't even dove into yet. Still concentrating on the main files: sh5.exe, shcollisions.act, shsim.act, simdata.act, shcontrollers.act, and enginemission acts/dlls
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#2088 |
Navy Seal
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Location: CJ8937
Posts: 8,215
Downloads: 793
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#2089 |
Black Magic
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#2090 |
Navy Seal
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Location: CJ8937
Posts: 8,215
Downloads: 793
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#2091 | |
Navy Seal
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Location: CJ8937
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#2092 |
Black Magic
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When viewing the object in memory it always has the max speed specified in .cfg file. So it appears .sim file is a default value and the cfg file can override the defaults.
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#2093 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
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![]() Quote:
![]() I suppose this is also valid for ship speeds. If so, by properly editing cfg files we can adjust class variants specs (for duplicated unit definions). Maybe the max speed stored in sim file is used, together with max force and max rpm, for torque calculation ![]() P.S: even after having increased B-25's max speed, force and rpm, and decreased drag, I cannot get the bomber to use her gun properly; she only performs some very short and erratic gun bursts before dropping her bomb load, and then nothing ![]() |
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#2094 |
A-ganger
![]() Join Date: Jan 2012
Posts: 78
Downloads: 59
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Hi TDW!
I have a suggestion for IRAI, see PM. |
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#2095 |
Navy Seal
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#2096 |
A-ganger
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No, but TDW writes:Copyright notice:
The code changes made to this file are the intellectual property of TheDarkWraith and may not be used, modified, or duplicated in whole, or in part, without the express written permission of TheDarkWraith. The code changes made to this file may not be used in any commercial application of any form without the express written permission of TheDarkWraith |
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#2097 | |
Navy Seal
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Location: CJ8937
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#2098 |
A-ganger
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I changed a few files. Maybe I was reinsured, but the author can write amendments.
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#2099 |
Black Magic
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#2100 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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![]() Quote:
![]() yet I think there's a big difference between stealing someone else's work, and proposing some improvements (as you are doing) to what keeps being intellectual property of TDW ![]() Q.E.D. ![]() |
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