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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Machinist's Mate
![]() Join Date: May 2005
Location: Copenhagen, Denmark
Posts: 129
Downloads: 12
Uploads: 0
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Hi Rubini et al
![]() Pleased to inform you: I've applied the 23dec patch. Am currently in AN13 Have just reloaded, and... *** TADAAA *** All is well!!! Thanks, guys ![]() Now off to chase that convoy from yesterday... BRGDS Sven |
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#32 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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![]() Happy new Year to all! Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#33 |
Rear Admiral
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All i can say is the only place your goign to find me in SH3 now is the Med, where the 3 AI subs were erronously left in. No stuck dials yet, and i dont think i'll see any either. Good job with the patch guys.
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#34 |
Grey Wolf
![]() Join Date: Feb 2006
Location: Helsinki, Finland
Posts: 895
Downloads: 59
Uploads: 0
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I have this problem with SHIII.1.4b & GWX+1.03.
It's the same in single missions, careers, training etc, starting a new career doesn't solve it, neither does rebooting. Also, I have a problem that my deck gun ammo is 0, same if I start a career/training/single mission etc. Both are stuck. Any idea as to what can be done to solve it?
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#35 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Ah the 0 deck gun shells
Click on the HE shell and the gun will load it Dials stuck a 12 was a problem with AI boats conflicting If you have 1.03 its fixed Any other mods being used SBJ\BP |
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#36 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: Helsinki, Finland
Posts: 895
Downloads: 59
Uploads: 0
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![]() Quote:
-SBJ
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