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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Loader
![]() Join Date: Feb 2006
Location: Ontario
Posts: 84
Downloads: 389
Uploads: 0
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#17 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Ok thanks!
Await a reply on this matter ASAP! Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#18 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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This has just happened to me as well with hydrophones. It's Sept 7, 1939 and I'm on station near Torshaven in grid AM32. I reloaded a saved patrol (the hydrophone was working just fine before) and it's now stuck at 12 o'clock when I submerge to 20m to manually use it. The mouse cursor turns red when I put it over the usable portion of the dial, but nothing happens when I click.
I'm running SH3 Commander, GWX and saved while surfaced, with no other ships around and there's no damage to my boat. Weather is windy: precip none, fog light, wind speed 15 m/sec.
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#19 |
Rear Admiral
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ditto.
IXC, turm2, feb/mar 1942, around grid ED 98 or 99 or thereabout's. Except i had a wee bit o damage caused by a PT boat which ran me off after sinking a ship in shallow waters. |
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#20 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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We are working on this guys. We already locate some problems with Aiuboats that probably is causing these frozen dials.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#21 |
Watch
![]() Join Date: Dec 2006
Location: Britain
Posts: 21
Downloads: 31
Uploads: 0
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Update
North of Scapa reloaded again after a duff torp attack on a convoy. No damage but at periscope depth. Dials stuck @ O'clock.
Before I was inviting damage and saving to test the damage/save theory. So that puts the damage theory out. Could it be saves close to each other (with a reload) or save and reloads in a convoy that do it? |
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#22 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Expect the firts hot fix for tomorrow.
![]() This and others little problems fixed.
__________________
One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#23 |
Watch
![]() Join Date: Dec 2006
Location: Britain
Posts: 21
Downloads: 31
Uploads: 0
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Update 2
Just reloaded a save prior to AN14 where I was in AN13 after a successfull convoy attack. All dials are working as is Hydrophone. I am on the surface.
The save in North Scapa AN14 is where I ran around the convoy for a second attack. This save had all instruments working as I used hydrophones to do a sound search. I did a duff torp attack at periscope depth which was when I reloaded to try a different strategy. Hydrophones was now stuck and a instrument check in the control showed the same problem. Edit Darn sorry Rubini, looks as if you sussed this previously and then answered this while I was back in the game faffing about |
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#24 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Yes its solved
We are just testing then you can expect a release of a fix |
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#25 |
Rear Admiral
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Were you able to track down the bug far enough to be able to repeat it? I was trying to do that on my own machine without success. I guess i can stop wasting my time.
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#26 | |
Loader
![]() Join Date: Feb 2006
Location: Ontario
Posts: 84
Downloads: 389
Uploads: 0
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Anyway thanks for the fix Merry Christmas |
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#27 | |
Machinist's Mate
![]() Join Date: May 2005
Location: Copenhagen, Denmark
Posts: 129
Downloads: 12
Uploads: 0
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Well if the problem is solved, you prob wont need this info. Still: Just N of Ireland, no contacts, "Laufend Teufel" on my tower, VIIB... and I reloaded some time before I noticed the problem. And if it is solved: Is the cure in the 23DEC update ? Thanks for *outstanding* support - and and *outstanding* mod!!! ![]() BRGDS Sven |
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#28 | ||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Are you using it when you find the problem? If so then please post all details that you have about the problem and we can continue to look for a solution. Your reply is very important. If someone more continue to find this type of problem after install the dec 23 update please let us know ASAP. Thanks! Rubini.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#29 |
Machinist's Mate
![]() Join Date: May 2005
Location: Copenhagen, Denmark
Posts: 129
Downloads: 12
Uploads: 0
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HI rubini
No, I've not applied the 23dec patch yet - I'm still on my way home to port, but I keep running into those darn ships that I just gotta sink ![]() *** Luxury Problem *** ![]() Just spent my last torp, so I should be able to apply it later today. Will let you know whether I got problems or not! BRGDS Sven |
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#30 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
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Please post yours finds/comments after applied the 23 dec update. This must fix the problem. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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