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#1066 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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Alex what year is it when you are at Dover.
I remember when i was testing the patch that i spoted a burning ship right where your screenshot puts it. But it was in Nov 1939 after talking to the devs we thought it might have come from a air raid. As i never found any other burning ships at any of the other ports that i raided during testing. Will have to check out on my next patrol.
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#1067 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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First mission, september 4, 1939
![]() This morning I reloaded the game (I saved right before entering the port of Dover) and saw that :And this is only the first mission.... :hmm: Then I suggest to all of us to visit each and everyone of the ports in GWX, to make the job easier for the GWX devs. I'm going myself to do it and will use this thread to report bugs in case I find one. ![]()
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#1068 | |
GWX Project Director
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It is a stock SH3 bug that the "docked" ships drift after being rendered. Some ships are worse than others. This effect is magnified in heavy weather. |
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#1069 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
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Aw.... I didn't know that. Thanks for the information, Kpt.
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#1070 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Saving too close to ports both friendly and enemy causes ships to lose their waypoints and run aground etc
Docked ships can end up rendered inside the dock itself on occasion due to the dfrift One of those annoying stock bugs that is the bane of anyone working on the campaign files As a rule I make a single mission to check out any new shipping\port changes I make Shipping changes over time though so dont catch everything Thats what beta testers are for :rotfl: |
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#1071 |
Chief of the Boat
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#1072 |
Canadian Wolf
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#1073 | |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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#1074 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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#1075 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
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Can I add the lowered antennas addition to GWX when NOT in port or should I wait?
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#1076 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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#1077 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
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@ dan : Ok, thank you !
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#1078 | ||
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
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Spent 6 hours on GWX today! Loved it! ![]() Now I have to put my toys away and be an ADULT! Ugh. ![]() If I get a chance I'll try the antennas out tonight. ![]()
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#1079 |
Admiral
![]() Join Date: Apr 2007
Location: Florida
Posts: 2,279
Downloads: 54
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I've been using Grey Wolves since it was well a mod and I now use GWX 1.03, and what to be expected of the 1.04 patch? The only two things I've ever used in the way of mod are GWX and SH3 commander.
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#1080 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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![]() All the patches so far to GWX have just been fixing bugs and stuff that was missed in the initial beta testing phase. The 1.04 patch i think its safe to say will be the one that has all the new goodies on it. Im sure the will be major surpises as is the norm with the GWX teams work.
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