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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1021 |
Loader
![]() Join Date: Oct 2005
Posts: 84
Downloads: 13
Uploads: 0
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hi,my friend
recommending Attack Japan MOD run in GWX ! I love GWX very much I am chinese ,I have translater GWX into chinese , this way have make a lot of fans of GWX IN CHINA ! I am making a MOD named Attack Japan MOD ,which is a MOD from SH4 ship into SH3, the MOD is that Uboat attack JApan. I hope you to incorporate the MOD into your GWX ! the link : http://www.subsim.com/radioroom/showthread.php?t=109695 you may make a career that a german hate japanese to use a UBOAT to attack JAPAN ' story. what option is your mind ??? |
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#1022 | |
GWX Project Director
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Also, while I respect your modding talents, it is the goal of the GWX development team to make GWX as historically accurate as possible. Germans fighting the Japanese is not a viable option for us. I wish you the best of luck sir. ![]() |
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#1023 | ||
GWX Project Director
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Before we are finished with GWX we will need to more accurately address manual targetting. This is a personal interest of mine that I've not yet been able to address to my satisfaction.... ... but we will!!! ![]() That being said, I would appreciate a little patience at your end when you pose questions. Two posts regarding the same issue only five hours apart... Please join Fritz in the galley. He needs your help with the onions and potatoes. ![]() (Don't worry, manual targetting options are important to us.) |
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#1024 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Actually it was 29 hours apart: "03-29-2007, 10:36 PM" ---> "03-30-2007, 03:55 PM".
But I'm sorry I spammed. It was involving another thread discussing how to get target range without using that buggy stadimeter or the WO. I'm eager to practice some more hardcore manual targeting. Everytime I play SH3 I have a little pad for writing out my solutions... and a calculator. ![]() Range=Mast Height / Tan(angle) ![]() Its so geekoid I love it. And I do appreciate all that you guys have done for SH3. ![]() |
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#1025 | |
GWX Project Director
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In the meantime all you need to do is mathematically convert the old stock reticle values to the new mag levels. |
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#1026 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Okay so the manual says that the reticle hash marks at 1x zoom are in 1 degree intervals with the bigger ones being 5 degrees.
The GWX manual says that the attack periscope is 10x maximum. Is the UZO the same? So if I'm right I should divide 1 degree by 10 for 10x magnification and get 0.1 degrees for the small marks and divide 5 degrees by 10 to get 0.5 degrees for the bigger ones? Lets see if I've turned things around since failing Math 11. ![]() |
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#1027 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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A couple of questions...
A. Did you guys drop the visibility in some storms to almost zero? I was tracking a merchant for 45 minutes last night on sonar making course adjustments. 3 TIMES HE WENT RIGHT PAST ME without a visual! Just asking. B. Is there a way to install your righteous skins WITHOUT SHIII Commander? I downloaded the files but can't install them because I don't know if there is an alternate file folder.
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#1028 | ||
Chief of the Boat
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#1029 |
GWX Project Director
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Got it.
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#1030 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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However, if you are confident enough with the files involved then you could pick & choose the skins you like and then arrange them so that they are JSGME compliant. The only porblem with this is that you will be stuck with one choice of skin per vessel and they will never change unless you arrange the mods in year order. So you will end up with a set of skins for 1939, 40, 41, etc but you will have to disable & enable at the start of each year. May I ask, why don't you use SH3Cmdr? It only adds to the game. ![]()
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#1031 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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Is there any way to install SH Commander without a complete reload of both SHIII AND GWX?
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#1032 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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You are using the most current version of GWX right? Version 1.03. The most important points are..... Be in Base after/before a patrol. Disable ALL mods in JSGME. (remember which ones you are using) Then install SH3Cmdr, install the skins into SH3Cmdr, re-enable your mods & load via Cmdr. You should see your career in the left hand window of SH3Cmdr select it and fire up SH3 via the 'Launch SH3' button. Please be aware that with the skins added there is a lot of data to copy in so the load up from SH3Cmdr will take awhile. VERY IMPORTANT EDIT!!!! - Click on my sig to get the SH3Cmdr Specific files, these are needed if you are playing GWX.
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#1033 |
Ace of the Deep
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Just left Wilhelshaven August 11, 1940. Tirpitz is now "skin-less", like bare metal? Last time I saw here, she was in full paint.
Have installed GWX 1.03 and new GWX Skin Pack before this new patrol. |
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#1034 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() Have you got a screenie? Is the Tirpitz just 'skin-less', default grey or is she textureless aswell?
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#1035 | ||
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
Uploads: 0
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![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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