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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#976 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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#977 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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![]() Thanks for pointing it out. ![]() |
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#978 | |
Navy Seal
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Posts: 5,501
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#979 | ||
Navy Seal
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Posts: 5,501
Downloads: 19
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#980 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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BTW, the 8hr fatigue model is the default in GWX - you do not need to set it in SH3Cmdr. It's there for non-GWX users who may like to try it. |
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#981 |
Frogman
![]() Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 630
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Thanks for the reply JScones. I started another thread about this in case it gets too cluttered. But it was definitely a clean install.
Total wipe of the partition, installed SH3 and 1.4 patch then GWX 1.03. Can't get any cleaner than that. Something must have gone missing on the install if nothing has changed in the fatigue files. I'll try another install after I get back to port and see what happens. |
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#982 |
Seaman
![]() Join Date: Jan 2007
Location: Budapest
Posts: 42
Downloads: 9
Uploads: 0
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TC doesn't drops when receiving radio contact report
Hello,
I have a minor complain: my TC is not set back to 1x when receiving radio contact reports. It is a problem for me as sometimes I only notice the new, big square (indicating the convoy) on the map hours after the radio report (and thus loose some precious time before I can start chasing the convoy). It is strange that TC drops back to 1x (as it should) at radio messages that include text about war news (e.g. verbose commands of the FdU or broadcasts of "Radio Berlin") but the TC doesn't drop back when receiving those more important convoy contact reports!!! Does anyone else have this issue? Any idea about how to solve it? Thx in advance! Matyas |
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#983 |
Chief of the Boat
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If your using SH3Commander(and IMO you should be) then change the tc 'SH3 Options, Time Compression, When Enemy Ships Detected and When Receive Radio Report'
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#984 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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The default setting is 8 x TC, you can change this via Sh3Cmdr or by editing the main.cfg file in both the program folder and 'My Documents' inside the save directory.
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#985 |
Seaman
![]() Join Date: Jan 2007
Location: Budapest
Posts: 42
Downloads: 9
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Thanks for you reply Jimbuna and Danlisa, but I'm afraid it won't solve my problem. I'm pretty sure that when I received a convoy contact report via radio the TC didn't change a bit (despite it was definitely set to drop back to 8x when receiving radio report). I played the game on 256x TC and when I noticed the new big square on the navmap it was hours after the radio contact report...so it is pretty sure that the TC remained at 256x despite the radio contact report receival. (The only thing that MIGHT have happened is that I didn't notice that a new radio contact report was received and set the TC level to 256x and only after a while noticed the map contact update. But this is quite unlikely, I think. )
And it is also interesting that when I receive not-so-important radio messages (messages that were added by the GWX team to improve immersion e.g. Radio Berlin broadcasts, S.O.S. signals from distant ships, other Uboats' status reports, etc.) the TC always drops back to 1x (!) and I hear the Radioman announcing the reception of a new radio message. Is this type of radio message dealt in a different manner than the radio contact reports (and "Be more aggressive!" and "Keep up the good work" type of messages)? (That would explicate that the TC drops back to 1x at these messages despite it should drop back to 8x.) Sorry for the too much philosophy. ![]() Anyway I set the TC at radio report receival to 1x in SH3 and give it another try. Who knows, it might work this time. ![]() Matyas |
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#986 | ||
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
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#987 |
Seaman
![]() Join Date: Mar 2006
Posts: 32
Downloads: 11
Uploads: 0
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Hello! I'm downloading and about to install the GWX mod which looks really good (I hadn't checked the SH3 mods in a long time).
I was wondering if the mod made it so large ships wouldn't always sink in seconds and took hours to sink like in real life. I know that if you do something like detonating a magazine it would sink fast but if you just blow some holes in a BB it would slowly flood and sink over many hours (wouldn't it?). |
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#988 |
Chief of the Boat
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Ships in GWX now sink by 'flooding'....if your using your deck gun, aim along the length of the ship just below the waterline
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#989 |
Seaman
![]() Join Date: Mar 2006
Posts: 32
Downloads: 11
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Yeah they sink by flooding which is better than that nice SH3 "ohh look I've taken too mauch damage and will now spontaneously combust and explode" system. But how long dose it take for the ship to go down, in SH3 it took about 10 seconds for a BB to sink like a rock, is it slower in GWX?
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#990 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() ![]() For example, I have hit a Pyro and it has either exploded straight away and then sink after a few minutes or has sustained damage and sunk after an hour from flooding. Whereas a BB (ie the Rodney) may take a few hours to sink from flooding. The genius of the new damage model in GWX is that there is now a large amount of uncertainty as to whether your target is going to sink. Totally Cool ![]()
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