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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#931 |
Swabbie
![]() Join Date: Apr 2005
Posts: 9
Downloads: 207
Uploads: 0
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I uninstalled SHIII, redownloaded GWX files. SHIII Commander was rolled back. I reinstalled SHIII and it worked fine. The Recognition Manual worked fine and the British ships all showed. I then install just GWX and loaded the sim. Everything works fine except again the Recognition Manual only shows two ships in the British section, all other sections are OK. Any suggestions or should I just live with it? Thanks
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#932 |
Chief of the Boat
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Did you carry out every step of the following:
Delete any/all SH3 files from C\MyDocuments Install a clean version of SH3 in C\Program Files\Ubisoft\SH3 Patch it to 1.4b Copy the folder and paste it to whatever drive you want. Rename the folder ‘GWX’. Now install GWX Now install GWX (v1.0 whatever) Create a shortcut to the desktop.. Install the SH3Cmd 2.7 plus the SH3Cfg file If your going to use multiple installs I’d suggest a separate install of SH3Cmdr for each plus an install of MultiSH3. |
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#933 |
Ensign
![]() Join Date: May 2005
Location: San Francisco home of the U.S.S. Pampanito
Posts: 222
Downloads: 294
Uploads: 0
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I installed GWX and the 1.02 patch and i noticed patrolling around great britains coast the mine field is not there,nor is it in the dover straights,it shows in the manual where the british laid there mines on the map but i dont see them in this mod,could someone please explain-thnx
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#934 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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Are you sure you checked in the correct areas? The mines are there but they are laid some distance appart. My guess would be that you look under the water but not search far enough or deep enough.
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#935 | |
中国水兵
![]() Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
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Another reason, as melnibonian points out, is that the east coast barrage minefields (and other open ocean minefields) tend to have a much lighter density of mines, than those around ports (It's impractical to lay mines across hundreds of square miles of open ocean at the same density as when attempting to block off a channel into a port. The idea is to make it hazardous to pass through the area, not block it off completely). |
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#936 |
Chief of the Boat
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If you have installed GWX...they are there....guaranteed
![]() ![]() Either that or you have a really fuc*ed up installation :hmm: |
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#937 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Not all GWX minefields start in 39
Well not since 1.02 anyway And yes minefield density isnt too high in some areas as was causing CTD with the comp having to render too much Tis a balance as all things ingame are |
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#938 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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Greetings Grey Wolves designers.
I'm having trouble installing. I am following instructions. 1. I uninstalled SHIII completely seeing how I had other mods of it online. 2. I reinstalled SHIII (without rebooting... is that ok?) 3. I had downloaded over the past 2 nights all FIVE files of GWX, the installer and the SHIII 1.4 patch. I then installed the latest SHIII patch without any problems 4. I activate the GWX installer. I get to about 2/3rds completed when I get a warning that a file is corrupted and my system asks me if I want to retry, ignore (yeah right!) or cancel. I tried retrying but same error response. I have used your MD5 file and compared in MD5 mode (the second tab in the executable file) and it came up as ZERO errors. If you were in my shoes... what would you do? What am I doing wrong?
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() Last edited by Snakeeyes; 03-24-07 at 04:14 PM. |
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#939 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Click on my sig for the relevent files.
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#940 | ||
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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What am I doign wrong?
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() Last edited by Snakeeyes; 03-24-07 at 04:56 PM. |
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#941 | ||
Ensign
![]() Join Date: May 2005
Location: San Francisco home of the U.S.S. Pampanito
Posts: 222
Downloads: 294
Uploads: 0
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#942 |
Gunner
![]() Join Date: Mar 2007
Location: Los Angeles
Posts: 99
Downloads: 82
Uploads: 0
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Hey, I've been hanging around here for a long time (more than a year) taking advantage of all the hard work being done by all of the modders.
I just wanted to say THANK YOU to all who kept SH3 alive with superb mods to a great game....you all made it much more enjoyable and I probably would have stopped playing it long ago if not for your efforts. ![]() I pre-ordered SH4 and received it last week. I tried to get into it but found myself constantly comparing it to SH3 (with latest GWX and SH3 Commander upgrades) and to say the least it is very underwhelming. SH4 needs a LOT of work and for now I'll be sticking with SH3 because in it's current modded state is a better game. I'm sure SH4 will eventually get there but until then....Ubisoft should hire (part-time of course!) some of the modders and let them fix the problems! Thanks again to all who have put in the time! ![]() |
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#943 |
Captain
![]() Join Date: Nov 2004
Location: trailing 1400 yards behind an Oscar-II with my outer doors open
Posts: 488
Downloads: 54
Uploads: 0
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Ok. First off... I found the corrupted Bin file and replaced it. I guessed that it was number 4 after taking a ruler and measuring exactly where the installation line stopped and diving it into fractions.
Damn stray electrons can screw up your whole day. ![]() Not much time to play tonight, me being married and all, but I fired it up. For some reason the first time it crashed my system. Don't know why and don't care. Second time it rocked. LOVE the E3 video you Kriegsmarines put at the starting sequence! It was the first one I played last year when I was thinking about buying SHIII and was farting around on the internet learning about it during my 30 lunch at work. I went to just the basics to get my first impression. How abooooooooooooout... Artillery? (Sorry... still an Army brat... I like things that go BOOM. The only other sim I play right now is Steel Beasts Pro). You guys totally revamped the sound! From creaks in the hull to stagnant water outside to gunfire. WOW! Love the new sounds of the diesel! Sounds more menacing. Stock SHIII you felt like you were in a model-T... now I feel like I'm in a Klingon Bird of Prey or something. Everything about this mod is 100% quality. I can see why it has won so much recognition... this MAY be better than the complete Operation Flashpoint Overhaul mod. That was ALL I could do tonight unfortunately... but I'll be back. I just wanted to thank everyone who worked on this mod. P.S. Is it true that there are actually dolphins?????????!!!!!!!!
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-- "There's little room in Tupolev's heart for anyone but Tupolev." ![]() |
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#944 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Patch 1.03
What is the Sitrep (situation report) on patch 1.03 :hmm:
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#945 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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@Snakeeyes: Yes there are dolphins. ![]() |
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