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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#826 | ||
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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I spend so much time hitting the cellar its unreal. ![]()
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![]() Last edited by mr chris; 03-01-07 at 12:54 PM. |
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#827 |
Gunner
![]() Join Date: May 2005
Posts: 97
Downloads: 3
Uploads: 0
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Hi ! I would like to try out the GWX mod for the first time! Obviously this is a very big mod and lam downloading via torrent now. Some questions: 1) Is the torrent patched to 1.02 already or do I have to download the: Dec 23th fix , and/or the 1.02 patch? 2) The optional mods - Is there currently only one ? Because I have seen people talking about much more mods compatible to GWX? 3) I saw that someone made some good GWX add on with the integrated tdc/periscope etc. that sounds quite cool so I wanted to add this one as well. 4) Do you recommend other mods like additional "traffic" or campaign mods to install? I will start reading through the manual which is written very well! Nice historical information! Good job there. Also ordered SH4 today
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#828 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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It762,
You need to download GWX install on to a clean copy of SH3 Patched to 1.4. Download and then install GWX patch 1.02.
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#829 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Welcome to Subsim Matey
![]() The GWX that you are d/l via torrent is version 1.0. Once you have that installed, d/l the patch 1.02 and install that. When you are patched, take a look in the program folder and you will see a folder called MODS, in there you will find GWX compliant mods. Double click on the JSGME icon and you can then load these mods, if you so choose. I suggest, that before you try any of the great mods available here, you see what GWX feels like in it's default state. Good Hunting.
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#830 |
Gunner
![]() Join Date: May 2005
Posts: 97
Downloads: 3
Uploads: 0
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Do you have an easy advise on how i can keep my current (modded) sh3 intact? E.g. renaming the SH3 folder on my drives and then install Sh3 again? or is there a better way ?
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#831 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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1. Install a clean version of SH3 in the C\Program Files\Ubisoft\SH3 2. Patch it to 1.4b 3. Copy the whole folder and paste it whenever you want the new installation to be. After that rename it to whatever you like. Let's say GWX. 4. Now put the multiSH3 into the GWX folder and run it. When asked put GWX as the default directory where your careers will be saved. 5. After all this install GWX in the GWX folder, make a shortcut to the desctop and you're ready to play. 6. Now you can install the SH3Cmd 2.7 7. After the installation is complete you right-click onto the desktop icon. You click on properties and where it say target you type "C:\Program Files\SH3 Commander\SH3Cmdr.exe" /l:"C:\Program Files\Ubisoft\GWX. Now this is the example of my SH3Cmd that will check the files in the My Documents\GWX folder that is generated by the C\Program Files\Ubisoft\GWX installation. After that this particular installation of SH3Cmd is linked to that installation of SH (GWX in this case). I would suggest you do a different installation of SH3Cmd for each different installation of SH you have. That way you don't get the SH3Cmd confused and you don't mess up things. Also I would suggest to leave the clean patched version of SH3 in the C\Program Files\Ubisoft\SH3 untouched as that way you can always copy it and paste it to add new mods. If you want to make new installations always copy and paste this folder and DO NOT USE the Installer of SH3 again (at least not for as long as the game is already installed)
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#832 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Rename your SilentHunterIII folder to something else
Rename your SH3 folder in my documents to something else Whack the DVD in the drive Hit install then repair You will get a nice clean SilentHunterIII folder to add GWX to Once you have run the game you will get a new SH3 folder in my docs You can either drop your old careers in there and remember which is stock and GWX or add MultiSH3 or whatever its called lol |
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#833 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#834 |
Sonar Guy
![]() Join Date: Apr 2005
Posts: 399
Downloads: 10
Uploads: 0
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grrr... where is gwx-twa 1.1 when i need it...
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![]() Behold, the Glory of the Sh4 engine..... Morning strole off Tokyo Bay... |
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#835 | ||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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![]() We dont all know everything about all areas You will have to wait for someone who does know to answer that If they had seen it they would have answered |
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#836 |
Planesman
![]() Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
Downloads: 40
Uploads: 0
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About this orange font: in menu1024x768.ini this section is responsible for uboat aces page:
[G13 I2] Name=Values(Tones) Type=1029;Static text ItemID=0x13000006 ParentID=0x13000000 Pos=610,615,168,386 Color=0xDC6E00FF Font=1 Text=0 TextFlags=0x2 ive tried to change color but it remains orange no matter what value i put there (ive used some values from other pages). So if changing color doesnt work (or if you do not know which value means black ![]() ![]() Or wait for someone who knows how to do it (maybe Venatore? He made"Tactical Green" mod - he changed interface font color to green so maybe he will have some suggestions...) |
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#837 |
中国水兵
![]() Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
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Haven't tried this myself, but here are a couple of quotes from geralt, who really knows his way around the menu_1024_768.ini file, when he was explaining to someone how to change text colors on the periscope screen. The G13 blocks are the U-boat Aces page, so you may want to play around with those blocks:
from geralt quote 1: "the structure of this file could look a bit confusing but in fact it's pretty simple [G26 I23]; g26 means 'group attack scope' this is specified in the beginning of the file, I23 is item number Name=Aft tubes text; name of the block for good orientation Type=1029;Static text; type static text means not clickable text ItemID=0x26110002; don't care for this time ;ItemID=0x26110003 ParentID=0x26110000; don't care for this time Pos=3,-7,85,36; position in pixels on the screen 3 on axis x, -7 on y, 85,36 is the size of this static text array again in pixels Color=0xB4B4B4FE; simply color in hex (RRGGBB) of the displayed text B4B4B4 is ligt grey Font=5; type of used font... fonts are specified in the beginning of the file e.g. Font5=DATA/Menu/Fonts/FPHunt15.tga Text=2012; the displayed text is in en_menu.txt where 2012=AFT tUBES TextFlags=0x15 [G26 I24] Name=Bkgr Type=1030;Static bmp; display some bmp ItemID=0x26110001 ;ItemID=0x26110002 ParentID=0x26110000 Pos=3,-7,85,37 Materials=1 Display=0;No stretch Mat 0=data/menu/gui/Periscope.tga; goto periscope.tga Crop 0=0.773438,0.808594,0.0566406,0.0273438; crop this area MatFlags=0x21 TexFmt=0x9 as a result of the 2 blocks above you can see this in the game: ![]() Quote 2: Basically the menu_1024_768.ini (menu1024 in further text) is resposible for all non 3D rendered graphics (all F* screens menu screens etc.). All examples are from my tweaked menu1024 your values could differ. it's difficult where to start so try it from the beginning: Quote: [Fonts] Fonts=19 Font0=DATA/Menu/Fonts/FPHunt26.tga Font1=DATA/Menu/Fonts/FPCond14.tga Font3=DATA/Menu/Fonts/FPHunt38.tga Font4=DATA/Menu/Fonts/FPHunt12.tga Font5=DATA/Menu/Fonts/FPHunt15.tga Font6=DATA/Menu/Fonts/FPSmall.tga . . . etc. here are specified the fonts used in game in some block is written e.g. 'font=4' - it means the game will use the font stored FPHunt12.tga file You can view all font tga's in many various editors the only condition is the are capable to show the alpha channel small example of some game fonts: ![]() but something about colors... as is said above the color is specified as a combination of hex values 0xRRGGBBFF, the last two letters FF means the opacity/lightness, FF is 100% opacity/max visibility when 00 is invisible so color=0xFF0000FF is red color=0x00FF00FF is green color=0x0000FFFF is blue color=0xFFFFFFFF is white color=0x000000FF is black color=0x222222FF is dark grey color=0xBBBBBBFF is light grey etc. |
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#838 | |
Chief of the Boat
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![]() ![]() Could be time for some of them visual responses at this rate BB matey ![]() |
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#839 |
XO
![]() Join Date: Apr 2005
Location: Darkest Essex
Posts: 403
Downloads: 47
Uploads: 0
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Quick nitpick
Schnellboot lacks bow cannon. data/sea/NPT_Ge equipment file Armament 1 (node A01) has "invisible" space on end of each line and strange end date.* ? deliberate.... maybe texture probs for multiskins ? * end date error down to me. Inept bit of copy/pasting ![]() Last edited by Cheapskate; 03-08-07 at 03:04 PM. |
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#840 |
Planesman
![]() Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
Downloads: 40
Uploads: 0
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thanks Steppenwolf. i was able to change date font color (below the page name) but tonnage values remains orange - i dont know why.
Anyway for those who wants it changed: here are some hex colors values: http://www.december.com/html/spec/color0.html Try it yourselfz - im gonna do some sinkings now ![]() |
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