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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#766 |
Mate
![]() Join Date: Dec 2003
Location: England
Posts: 52
Downloads: 1
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Well...........I can tell you here and now, even when being pinged ( IN GWX ) the stealth meter.....DOES NOT Change....So, how come it works ok in " outta da box ?"
![]() Last edited by u48; 02-24-07 at 12:22 PM. |
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#767 | |
Chief of the Boat
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![]() ![]() There are a group of us (beta testers to GWX-danlisa and myself included) who have played this game consistently since it's inception and obviously prior to it's general release on MP. The fact the stealth meter only changes colour for the MP host has been regularly noted and discussed amongst us. ![]() To be totally frank and honest, we are collectively agreed that it is a stock bug, despite your observations re: "outta da box" because we have noticed one or two other minor changes once you get into 'MP' mode. (the inability to display conning tower emblems to name but one). Oh!...and BTW, there are a number of our flotilla members interested in trying wpl :hmm: ....if we're still welcome that is...salute ![]() ![]()
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Last edited by Jimbuna; 02-26-07 at 01:08 PM. |
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#768 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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I have a one question. GW team, why you dont add a float planes to capital shpis ?
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#769 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#770 | |
Chief of the Boat
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![]() ![]() Here's $10 worth to start you off: Iowa x2 Anson Duke of York Howe King George V Prince of Wales Gneisenau Scharnhorst Tirpitz ![]() ![]() |
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#771 | |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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#772 | |
Mate
![]() Join Date: Dec 2003
Location: England
Posts: 52
Downloads: 1
Uploads: 0
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[quote=jimbuna]
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#773 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() I hope we're talking about the same mod and not TGW 1.1a ![]()
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#774 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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I'm tolking about GWX 102 ver., and ther is no float planes on capitals. Capitals ships dont spawn a float planes like carriers spawn a fighters/bomber on the sea.
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#775 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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There are float planes on capital ships look in the museum but no they dont spawn
They dont from cruisers either |
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#776 |
Ensign
![]() Join Date: Apr 2005
Location: Poland
Posts: 226
Downloads: 138
Uploads: 0
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but what about carriers? The carriers spawn a planes why capital ships cant? Some bug, issues or something else ?
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#777 | |
中国水兵
![]() Join Date: Jul 2005
Posts: 278
Downloads: 0
Uploads: 0
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I have a question about the manual, however, if you don't mind. The GWX 1.02 manual mentions that they do "something" (perhaps not actually spawn) in the game. Is this an error? Or perhaps a feature that was intended but either abandoned or postponed to a later release? Or is it that they do not "Spawn" as such, but their search capabilities are represented abstractly? Some of the places where the manual mentions it are: Page 172 The Town-class light cruiser in GWX "GWX models each of these ships to carry a Walrus search aircraft, which has a random chance to observe and report your presence. The aircraft is always considered to be “out searching for you” whenever you actually see a ship of this class in the game." Page 241 The Supermarine “Walrus” observation/scout plane in GWX "The Supermarine Walrus conducts air patrols from large British air bases and from British capital ships." Page 249 The Vought OS2U-3 “Kingfisher” observation/scout plane in GWX "The Vought OS2U-3 “Kingfisher” floatplane flies from U.S. bases, battleships, and cruisers in GWX." Last edited by Steppenwolf; 02-24-07 at 11:25 PM. |
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#778 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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:hmm:
I will conduct some tests |
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#779 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
Uploads: 0
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Need a bit of help
hi guys,
Thanks to the miricle of Multi SH3 me and my brother now have our own game each. I run mine with GWX and he runs his with the original GW and Stock for other carreers. I have noticed that my version seems a bit tougher than his, for the week I was first playing I plaed stock game, now I totally dig how aircraft are a threat in GWX that is historically accurate. I also got the patch to 1.02 for GWX and I dig the rotating antenna and stuff and what not, the only thing is, my engine speed is totally screwed up! When I select ahead slow Im doing like 3 knots on the surface. before I got the patch I was selecting my engine speed manually without the telegraph. Is there some way I can change the engine system back to what it was before the patch? If there is that would be awesome, and of course if I can do it using JSGME that would be coolness too. One other thing, I love the expansion, and the graphics and everything, but I was thinking for my "fun" patrols, rather than my serious ones, any possibility of a mod that makes sinking the ships as easy as sinking them in stock? Just asking. |
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#780 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Hi Pen
What boat is the speed problem in > Just this minute noticed it myself with the IXD2 |
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