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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7336 |
Bilge Rat
![]() Join Date: Jan 2021
Posts: 1
Downloads: 0
Uploads: 0
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Hi everyone been playing sh3 for few years now. Couple of weeks ago downloaded gwx gold. Now when I use ext camera to check nationality of ship the camera has mind of own and is uncontrollable. This continues if I exit and try to use the scope or binos. Anyone come across this or can help. Installed on laptop via original dvd disk. Thanks
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#7337 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7338 |
Gefallen Engel U-666
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Martynmchugh!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#7339 | |
Swabbie
![]() Join Date: Dec 2020
Location: Cleveland
Posts: 10
Downloads: 24
Uploads: 0
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OP fixed his, but in case anyone else has this issue: In your TychoSh3Patch.map file (open using notepad), you'll see this section: # @@@ Expand Nav and Attack maps render limit, from 1024x1024 to 2048x2048. @@ @@@000A8E75: 00 00 @@@000A8E76: 04 08 @@@000A8E77: 00 00 @@@000A8E78: 00 00 If you're having a double screen glitching, removing the three @@@ in front of the 000s (NOT the @@@ in front of Expand Nav) *should* fix it. Make sure they're removed all the way down to: :000739E4: 04 00," which is right above the "@@@Scopes and reticles" section. It fixed it for me, at least. I've seen this issue a lot on these forums and rarely have I seen someone post the solution that worked for me, so here it is. For google keyworders to maybe find this easier: Arb gui 1980 widescreen glitch double screen ports in wrong place nav navigation map GWX silent hunter 3 |
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#7340 |
Mate
![]() Join Date: Jun 2014
Location: Nevada
Posts: 57
Downloads: 88
Uploads: 0
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Im having an annoying issue. the repeater for the stop watch doesnt work and i have to use my phone or i gotta click from persicope to map really quick
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#7341 |
Ocean Warrior
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Do you mean it doesn't work when you try to start it or it doesn't work at all ? If the former, that is the way it is supposed to be unless a mod is applied.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7342 | |
Mate
![]() Join Date: Jun 2014
Location: Nevada
Posts: 57
Downloads: 88
Uploads: 0
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GWX - 16km Atmosphere GWX - Axis Mediterranean Skins GWX - No Medals on Crew GWX - Enhanced Damage Effects GWX - English Nav Map and Grid Refs GWX - Integrated Orders GWX - Open Hatch Mod Thomsen's Sound Pack V3.2cg Rbs1_SH4_Effects_GWX_30_71 Rubini´s Underwater dust&plancton v1 M.E.P v6 Optional - ShipVanishingHull for MEP v6 Optional - FSF for MEP v6 TKSS18 German U-Boats Compilation No Eagle German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) FixAllSubGWX ARB WideGui 1920x1080 V3 Adaptation for English & Deutsch Sh3_volumetric_clouds&fog_V2.2 Ricks_GWX_Rec_Man_Final M.E.P v6- VisualSensors for GWX3 H.sie Hard-coded fixes. Smoke and fire damage mod by darkwraith ---------------------------------------------------- (additional mods i wish to add) GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6 LifeBoats&Debris_v4 U-Boat Bases Map with New St Nazaire TMT v2 + ThomsensShips V4.2 Torpedo damage Final ver2.0 Depth charge disturbances MFM (if i can find additional harbor mods i will probably add them as well to get rid of the Generic looking ports) |
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#7343 | |
Ocean Warrior
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It should be a repeater. I bet you are correct; some other mod is causing a conflict. Look for any that contain the menu.ini file; I know several in your list do. You probably have to copy the relevant section in the GWX file to whatever mod you want to use that also has the file.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7344 |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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About 2 yrs ago I made a tried to get GWX to work and I was never successful. I kept having problems with the attack map with Ahnenerbe / Tycho's patch and gave up out of frustration. I became intrigued with FotRSU and that's were I've been all this time.
A friend gave me the remasted director's cut of Das Boot and I heard the call of the Battle of the Atlantic again. I'm running TWoS and enjoying it, but it does have some limitations. I feel like I've never gave GWX a fair shake and I'm gearing up to install it. A couple questions: -- I'm running Win 7 and the Grey Wolves site only has instructions for XP and Vista. Is there some else needed for Win 7? -- My version of SH3 is a Steam download. Can I assume that it's patched to 1.4? -- Is the Large Address Aware utility required to run GWX? -- Has the Ahnenerbe GUI become easier to install? Any help will be appreciated..... MacGregor
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
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#7345 | |
Ocean Warrior
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1. Don't know. 2. Yes. 3. No but it is required to run certain mods including Ahnenerbe GUI. 4. Don't know, don't use it.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7346 |
Born to Run Silent
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New PC, installed SH3 via Steam, it shows v1.4 running.
Tried to install GWX but I get this error message. Game has no mods, was just installed clean. Ideas? ![]()
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SUBSIM - 26 Years on the Web |
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#7347 | |
Chief of the Boat
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![]() My reply was in regard to the game disc. Sorry but no experience with Steam. |
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#7348 |
GLOBAL MODDING TERRORIST
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Did you point the GWX installer to
C:\Program files (86) \Steam\steamapps\common\silent hunter 3 The installer will NOT look for the correct location on it's own. I don't use Steam. Nor do I run Win 10. I also avoid using the Program folders for as much software as I can. |
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#7349 | |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#7350 |
GLOBAL MODDING TERRORIST
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You may need to dig around to find the proper folder.
![]() Use Explorer to check each folder until you find the SH3.exe |
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