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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7276 |
GLOBAL MODDING TERRORIST
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OK. I did find the DustBin.
Obviously an unfinished or wrongly called part. I scanned the wrong folder before posting above. |
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#7277 | |
Ocean Warrior
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So....should the Wellington file still be changed ?
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#7278 |
GLOBAL MODDING TERRORIST
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Yes.
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#7279 |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7280 |
Ocean Warrior
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Location: In the sea, on land and above
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In fact, only Vellington had a different form of Lee light. you will find it in Searchlidht. dat (Library folder).
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#7281 |
Ocean Warrior
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#7282 |
GWX Project Director
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Guys, the 'Dustbin' is what the British referred to that type of Leigh light as. It had the shape of a dustbin!
So 'Ref's Dustbin' is actually correct. Here is Ref's Dustbin in S3D. It is the leftmost one on the screenshot. LOL! It would seem that the 'mistake' found, was not a mistake after all. Tomorrow when I have more time, I may try to set up a night time single mission to observe it in action and confirm its operation. ![]() |
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#7283 | |
Ocean Warrior
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![]() ![]() http://brat01.mybb.by/viewtopic.php?id=288#p96662
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#7284 |
Ocean Warrior
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No need to reinvent the wheel!
Test SP mission to test the searchlights ![]() типы кораблей и самолётов можно изменять под соответствующий проверке согласно cfg из Roster.
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#7285 |
Ocean Warrior
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Ok thanks guys. I'll change it back then.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7286 |
Navy Seal
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![]() ![]() ![]() How come? No wonder any ship can see me as soon as my watch crew spot them! Think best is to reduce their max sight to 8 or 9 kilometers...way enough to spot a submarine on the seas...while my watch crew (sensor.dat) has max sight set to around 12000 meters.
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#7287 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7288 | |
GWX Project Director
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That is part of the long range gunnery modifications that we have in place which allows large surface ships to engage each other at extended ranges as you might expect to observe in real life. HOWEVER, for that to happen, the target has to be a certain size. The target has to be large. Your U-boat doesn't fit that description, and regardless of the range you set your visual sensor maximum, visual sensors remain broken in relation to the old 'vampire night vision' bug. NOTE to all readers, the 'vampire night vision' bug that I mention above, has nothing to do with GWX. |
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#7289 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7290 |
GWX Project Director
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Yes that is what I am saying. No mod truly fixes it without sacrificing other element(s).
Like we discussed at length, and briefly tested a few days back, where it relates to modifying visual sensors in SH3, it doesn't leave you with enough string to tie your boots. I believe that we have approximated to the degree that if can be influenced without completely wrecking the overall balance. |
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