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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6886 |
Nub
![]() Join Date: Apr 2014
Location: The crushing depths.....in the UK
Posts: 4
Downloads: 0
Uploads: 0
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Well a massive thank you to Fubar2Niner for going above and beyond, not only did he send me a second copy of GWX Gold on disk (Mr post man needed it more than me) but added lots of other stuff aswell that would of taken me days to download.
Thanks again Fubar2Niner, you sir are a legend. ![]() |
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#6887 | |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,175
Downloads: 279
Uploads: 0
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#6888 |
Nub
![]() Join Date: Apr 2014
Location: The crushing depths.....in the UK
Posts: 4
Downloads: 0
Uploads: 0
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Hi guys,
im having CTD issues every time i load a save game, all i have running is GWX 3 gold with no mods yet as im trying to work out whats wrong. Ive tried not adjusting my boat and crew until after my first patrol but still no luck. ive had a look through this tread but cant find any more info on this. Any idea's? Ex_RN |
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#6889 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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I got less CTDs once I applied the 4GB patch but the best advice is to not rely on save games and to never, ever save within render distance of land, ships or aircraft - I usually let myself get at least 50km from both land and other known ships before I try and save mid patrol.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#6890 |
Grey Wolf
![]() Join Date: Jul 2007
Location: DanziG
Posts: 819
Downloads: 104
Uploads: 0
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Dear Grey Wolves....
I will never forgive You for abandoning GWX4 project..... . And...i love You all Grey Wolves. ![]() |
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#6891 |
Watch
![]() Join Date: May 2015
Location: Russia, Orenburg
Posts: 22
Downloads: 8
Uploads: 0
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Why type VIIB are available in 1st flotilla in 1939? Historically that was since mid 1941.
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#6892 |
Eternal Patrol
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You can fix that by using SH3 Commander. It has the correct flotillas and boats.
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“Never do anything you can't take back.” —Rocky Russo |
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#6893 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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Tried to start adding that huge amount of mods that were made after GWX 3.0 had been reliesed, but there are too much of them. Anyone to post its own unofficial workable adition to GWX install?
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#6894 |
Sparky
![]() Join Date: Apr 2006
Posts: 154
Downloads: 156
Uploads: 0
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Also hoping to get a reply to Hunter's question. GWX 3.0 is rather old now so there have been many other mods released that hopefully work for GWX 3.0. Would like to get both suggestions of what mods should be added to GWX 3.0 to make it even better (especially mods released in the last 2-3 years) and suggested JSGME install orders. Thanks.
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#6895 |
Eternal Patrol
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Everybody has their own list of favorite mods, and no two are the same. My personal list has been tested thoroughly by and for me, but it can't just be downloaded and installed. Many mods have to be tested and made to work with each other. It's never easy.
Here is my current list: Permanently Installed: GWX 3.0 Hardcode Fixes - h.sie JSGME Permanent: GWX 3 Wil, St Naz and Schluese and other units v7 - Bigboywooly New Lorient - Alfred Keitzer Remove GWX Compass - ichso Simfeeling 6-Dials Mod - FLB-Sale_U-999 Anschütz Kompass - Leitender Open Hatch Mod - Diving Duck New Interiors 2.1D - FlakMonkey Open Hatch Conning Deck Cam Fix - Diving Duck TMTv2+ThomsensShips v4.4 for GWX3+Xtra Ships Assisted Plotting Mod - Observer Waterstream+Exhaust Kombimod v2.3 - Rubini/Racerboy/h.sie Waterstream+Exhaust Combi - Single Exhaust for Type II - rs77 Wooden_Lifeboats_Mod-1.1 - Iambecomelife SH4 Maptools for SH3 - Latemail GWX DFa Flags and Pennants 2010 - Anvart FM30_UpDown - Anvart FM NI Fix for FM30 UpDown - FlakMonkey h.sie's Colored Hull Integrity Indicator Sound My Way - From several sound mods Das Boot Sound Mod SH3 - Sailor Steve, based on 'Projeckt Schwertfisch', by the SH2 modders DBSM SH3 Speech Fix - Sailor Steve Ultimate Aircraft Sounds - AOTD_MadMax Spirit of Machines - Einbecker Torpedo Fire (German) v1.02 - Ktl_KUrtz Das Boot Officers - AILantic Small Moon - AILantic No Rank on Crew - Dertien Das Boot Clothes - lafeeverted Clean Nav Map - Don't know English-To-German Names - Phoenix3000 Historically Accurate U-Boat Emblems - Conus Halo Not Visible Through Body - Anvart Port People - Pascal Realistic Blueprint Damage Screens - Pascal Remove Station Labels SH3 Color Icons - Capt. Teach Modified Searchlight Beams - OneLifeCrisis U-Boat Bases Map with New St. Nazaire - meduza Head 04 Fix - Anvart SH3 Officer Faces Aces' Modified Headphones Aces' Crew On Deck Stand Alone GWX Clearsky Clouds - Rubini A-I Class Destroyers - The Frog J-Z Class Destroyers - The Frog Torpedo Damage Final - Ocean Blue Tuddley's Barracks Screen GWX Turm Lights Fix - Privateer/Jimbuna KB's Diesel Sound Mod - kristenburnout No Continuous 'Ship Spotted' Torpedoraum Typ II - MCHALO12 Seabed Repair Mod - Mikhayl Searchlights Removed - schlechter pfennig SH4 Effects for SH3 - Racerboy/TheDarkWraith Merchant Fleet Mod - Iambecomelife Rick's Alternate Rec Manual - Rik007 JSGME Temporary (change with campaign and location): SH5 Water for GWX 0.9 20 Km - Rik007 Type VIIa Features - Wreford-Brown VIIB Early War Skin - Sledgehammer427 Type IIb AI Camo - Sean (changed to IIA) SH3 Commander: Ship Names Mod - Sailor Steve Loading Screens Mod - Sailor Steve Variable Trim, Variable Torpedo Depth, Variable BdU Judgement on Neutral Sinkings - all by BigWalleye I always reinstall my own set of premade SH3 files when I'm done with everything else: Cameras Commands_en Dials
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“Never do anything you can't take back.” —Rocky Russo |
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#6896 |
Sparky
![]() Join Date: Apr 2006
Posts: 154
Downloads: 156
Uploads: 0
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Thanks for posting your list. That is a pretty large list to take a look at.
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#6897 |
Eternal Patrol
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Most are personal favorites, not necessary at all but ones I like. That is where the differences lie between my list and those of others. Pretty much everything is optional, and almost none of it important.
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“Never do anything you can't take back.” —Rocky Russo |
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#6898 |
Bosun
![]() Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 63
Downloads: 118
Uploads: 0
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Excuse me if it's a noob question but what is Variable Trim by BigWalleye? I tried to search it out but found nothing. I don't remember this option in SH3 Commander.
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SH3, GWX 3.0 or NYGM, h.sie/Stiebler hardcoded fixes, patchSH3r, Hitman's GUI, Hide My Sub, Evan82's Uniforms II SH4 TMO |
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#6899 |
Eternal Patrol
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Not a noob question at all. It's a script created by BigWalleye that has to be entered manually into SH3 Commander's CFG folder. The scripts are inserted at the end of the Randomized Events.cfg file.
Here is the link for variable BdU reactions to sinking neutrals. http://www.subsim.com/radioroom/show...6&postcount=17 Torpedo Depth Error and Variable Trim. http://www.subsim.com/radioroom/show...1&postcount=24
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“Never do anything you can't take back.” —Rocky Russo |
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#6900 |
Watch
![]() Join Date: May 2015
Location: Russia, Orenburg
Posts: 22
Downloads: 8
Uploads: 0
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1. I noticed that for more ships we have different draft in museum and handbook. The difference is 0,5-1 m. I thing it's mistakes, but maybe i'm not right?
2. The C2 Merchant changed to Medium Merchant. In stock SH3 C2 had 6200 t. In GWX he have less than 5000 t. I want to know why? 3. The Granville-type Freighter have a strange noise of screws - like the ship going down. My acoustic and me going crazy when we hear that noise. Which file in ship folder have the information about noise of screws? I want to change it. |
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