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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6841 | |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#6842 |
Swabbie
![]() Join Date: Jan 2015
Posts: 12
Downloads: 11
Uploads: 0
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Awesome, thanks for the link to that thread and the responses! Looking forward to getting my ass kicked
![]() One thing I noticed about this mod compared to the stock SHIII (I played a few academy missions before finding the mod) is that the interior of the command room is much more "crowded" with stuff, making it hard to see and click on some of the officers. I assume this is probably more historically accurate, but I'm wondering if there are additional movement keys for moving around the sub besides the mouse that I'm missing? Or do you guys just use the keyboard shortcuts/officer icons on the bottom left? |
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#6843 |
Gefallen Engel U-666
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moxeys!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#6844 | |
Eternal Patrol
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I use Shift+F2 to move around, but when I want something done I just use the icons.
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“Never do anything you can't take back.” —Rocky Russo |
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#6845 |
Chief of the Boat
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Welcome to SubSim moxeys
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#6846 |
Swabbie
![]() Join Date: Jan 2015
Posts: 12
Downloads: 11
Uploads: 0
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Thanks guys!
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#6847 |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
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What do you think of my mod list?... might be good? :
Merchant_Fleet_Mod_3.2 MFM3.2 displacement correction mod M.E.P v5 M.E.P v5- VisualSensors for GWX3 FM_NewInterior_V1.0 MaGui F FM_NI_Fix_for_MaGui F FM_NewInterior_V1.0 - Blue Interior Optional - ShipVanishingHull for MEP v5 Optional - Stock Reflections for MEP v5 optional-stopwatch with speed lines for MaGui F TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC) Ambient Hydrophone Sound Ambient Underwater Sound LifeBoats&Debris_v4 GWX - No Medals on Crew Torpedo_HAHD_1024_GWX Pascal_Port_People Supplement to V16B1 (JSGME) What would you add, what should not be missing in your opinion? thank you Kaleun ![]() |
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#6848 |
Chief of the Boat
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Q Ship mod.
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#6849 | |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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![]() And read that Ducimus thread about GWX AI. It really helps a lot. EDIT: it was an answer for moxeys, of course. Last edited by banryu79; 01-21-15 at 10:27 AM. |
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#6850 | |
Swabbie
![]() Join Date: Jan 2015
Location: Canada
Posts: 14
Downloads: 66
Uploads: 0
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I show you my own list for example: NoIntro German Hits (1910-1945) RealDC_4 Das Boot Clothes Karle's_Crash_Dive_Mod New Uboat Guns 1.2 Bearded faces ... Rbs1_SH4_Effects_GWX_30_71 (SH4 effects for SH3:better smoke, explosions, sounds, etc) LifeBoats&Debris_v4 Rbs3withlifeboat (If you add this, Rbs1 & LifeBoats are compatible now) ... b25_ConningTower_Mid Racerboy_VIIc_SDDE_ADM_1_03_GWX MaGui F TorpedoSolutionButton for MaGui F Supplement to V16B1 ManosEnvironmentPro v5 M.E.P v5- VisualSensors for GWX3 In fact, you have a simple rule to follow; the interior of the submarine OR the outside world. And if you use the MaGui mod, do not add anyhting that may conflict with it after. But maybe I'm mistaken... so if it's the case, well, I'm open to suggestions too. And if I choose to do all "The Manual Tragetting" for torpedoes myself without the help of my weapons officer, my list would be different. My list (suggestion) is not a masterpiece... a SOS if there's a genius around... ![]()
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Thunderbird 4 is the International Rescue's main vehicle for underwater rescue, equipped with a missile launcher, a searchlight, a battering ram and a laser. Surface Cruising Speed: 40 knots Maximum Speed (underwater): 160 knots Maximum Operating Depth: 30,000 feet Last edited by Infini; 01-21-15 at 01:17 PM. Reason: Typo |
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#6851 |
Swabbie
![]() Join Date: Feb 2009
Posts: 10
Downloads: 3
Uploads: 0
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Hello everybody,
I'm your casual sh 3 gwx 3.0 player here. Doing some patrols when bored orwhen I have free time. My question is I always notice this Task Force that starts from Liverpool circles around Britain and ends in Dover somewhere. When I try to intercept it I can never see them. Like it shows that im literally in the path of the task force and I never make a contact with them ... ever. AFter which they dissapear from my map contact updates and they start from Liverpool again. Can I intercept them somehow or is it a GWX bug? |
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#6852 |
Gefallen Engel U-666
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Mafiota2! after a bit of a silent run!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#6853 | |
Chief of the Boat
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#6854 |
Swabbie
![]() Join Date: Jan 2015
Posts: 12
Downloads: 11
Uploads: 0
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#6855 |
Swabbie
![]() Join Date: Feb 2009
Posts: 10
Downloads: 3
Uploads: 0
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Yes I managed to intercept it this time. I was about to post screenshots because I was sure that i wouldn't detect them, but I did.
Strangely i tried a million times to catch them on my old pc. But I think i had gwx 2.0 or something I don't know so it could have been an older bug. Im kind of dissapointed though since the task force was reported as medium/large and when i found them it was just a plain large convoy soo it's not even a task force (muh dreamed juicy carriers/battleships ![]() ![]() ![]() But now that I am on the topic I would like to ask some questions regarding a few things. Where is it possible and during which time can I find the IOWA (Or a task force containing the iowa) aswell as the Russian Revenge BB (or a task force containing the BB) and the greek Giorgious Averof CA. I've never really left the atlantic soo I wouldn't know. Also when I turn the pacific campaign on are there any juicy british/american carriers or battleships in there (in some big juicy task forces)? |
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