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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6766 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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There are a few mods that will change the background screens.
I recommend this one http://www.silenthuntermods.com/foru...hp?topic=632.0 |
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#6767 |
Canadian Wolf
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Jcwolf also did some nice stuff with graphics.
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#6768 |
Swabbie
![]() Join Date: Feb 2014
Posts: 9
Downloads: 21
Uploads: 0
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I just wanted to mention that the weird sinking behavior and flickering lights glitch in my subs has disappeared. I simply uninstalled SH III and reinstalled, and reinstalled GW3. no other mods installed (and that is what my problem was before). So relieved everything is working okay.
I was curious about one thing though. ![]() These mines and submarine nets; do they have a graphic? That is, can you actually see them if you get close enough? If so, could you describe what they look like? Checked out the sheets that you click-and-hold to view. Didn't even know about those. Really neat. Also viewed the friendly port sheet that shows the locations of mines and submarine nets. Very nice. Excellent mod. |
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#6769 |
Predator of the sea
Join Date: Nov 2012
Location: England
Posts: 139
Downloads: 6
Uploads: 0
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#6770 | |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
Uploads: 0
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May your torpedoes run true ![]() |
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#6771 | |
Canadian Wolf
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: ) Yeah, should of checked the link. |
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#6772 |
Chief of the Boat
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#6773 |
Gefallen Engel U-666
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johnboy47! plenty of good help here as you can see.
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#6774 |
Swabbie
![]() Join Date: Feb 2014
Posts: 9
Downloads: 21
Uploads: 0
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Thanks for the advice and screenshots guys. Those are indeed some scary looking mines - realistic and well-detailed.
![]() Last night, I hit a submarine net while surfaced (on purpose too - was kinda curious what would happen). I think I just took a small amount of damage, not sure. I apparently passed right over it (my speed didn't drop, but I heard a bang, and my crew said we're taking damage). I tried to circle back around to look at it, this time submerged, but got worried I'd take more damage, and resumed course. Nice to see all the dials working too. I also like the more realistic clouds. I think my favorite change is all the new ship models and types. ![]() Take care. |
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#6775 |
Chief of the Boat
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#6776 |
Bilge Rat
![]() Join Date: Nov 2011
Posts: 1
Downloads: 30
Uploads: 0
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Trying to install GWX 3.0, but it won't install. It detects my clean install of SH3 from Gamefront as a modded game. It is 1.4.0.1 as opposed to 1.4b. Patches from Ubisoft will also not install as they detect this as a newer verson. Is there any workaround? (I soo miss my subsim!)
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#6777 | |
Canadian Wolf
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Welcome to SUBSIM Famine, nice of you to surface
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![]() EDIT: Just saw this thread: http://www.subsim.com/radioroom/showthread.php?t=198791 Last edited by ReallyDedPoet; 03-24-14 at 05:29 PM. |
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#6778 | |
Sea Lord
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I know that GWX works just fine with 1.4.0.1 if you download GWX from here http://www.subsim.com/radioroom/down...o=file&id=3890 or from here http://www.thegreywolves.com/downloads/. h.sie's and Stiebler's patchers both work AOK with 1.4.0.1 also. |
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#6779 |
Gefallen Engel U-666
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Famine!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#6780 |
Chief of the Boat
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Welcome to SubSim Famine
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