![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#6721 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
|
![]()
Copy all UNZIPPED files into a temp file created by you on your desktop. For example C:/User/Desktop/Temp/SH3GWX3 or something like that. Right click on desktop, new folder, name it SH3 Temp. Start a new folder named GWX3.
First off, ensure Vanilla was not corrupted by running v1.4 SH3 (Steam updates patches automatically). Once sure that the vanilla version is running well, then move onto working on GWX. Download the files from http://www.gamefront.com/files/user/ConningTower in order, only two files at a time max to not clog up bandwidth. COPY all UNZIPPED (including the .exe) into your C:/User/Desktop/Temp/SH3GWX3 that you created earlier. Double click the GWX.exe in that directory. When the command prompts tell you to, select the correct file directory using the browse button. should be in your Steam/steamapps/common/silenthunter3 folder. Also put your JSGME MODS folder in your /silenthunter3 directory. Everything should work. That's exactly how I did it, though sometimes files can get corrupted. When in doubt, try to re-download the mods. Happy Hunting! ![]() |
![]() |
![]() |
![]() |
#6722 |
Swabbie
![]() Join Date: Dec 2013
Location: Spain
Posts: 11
Downloads: 82
Uploads: 0
|
![]()
What is this? My Vanilla SH3 doesn´t run!
![]() |
![]() |
![]() |
![]() |
#6723 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
|
![]()
completely uninstall and reinstall. Make sure to clear all appropriate folders manually to get anything the uninstall didn't. Do a clear reinstall of SH3. Test Vanilla SH3. Then do the install procedure for GWX3. It should work, and there's no whiners in Subsim, Neal doesn't tolerate whining
![]() |
![]() |
![]() |
![]() |
#6724 | ||
Eternal Patrol
![]() |
![]()
Good. While I have a fair sense of humor I have always found it hard to tell what others are thinking, so I have a tendence to make sure my intent is as clear as I can make it.
![]() Quote:
Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
||
![]() |
![]() |
![]() |
#6725 | |
Machinist's Mate
![]() Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
Uploads: 0
|
![]() Quote:
H.sie did a hardcode patch, that TC not falls down in this radio messages, but it falls down when nereby contact is reported. |
|
![]() |
![]() |
![]() |
#6726 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#6727 |
Swabbie
![]() Join Date: Dec 2013
Location: Spain
Posts: 11
Downloads: 82
Uploads: 0
|
![]()
Windows 7
|
![]() |
![]() |
![]() |
#6728 |
Swabbie
![]() Join Date: Dec 2013
Location: Spain
Posts: 11
Downloads: 82
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#6729 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
|
![]()
Oh come on Steve. It's not that difficult. With fixed wire you have pretty much all you need to attack a convoy with just a Recon report of general heading and speed. That will allow you to plot an intercept, set up 90AOB, take a quick speed reading, set gyro to 000, and fire as they pass your reticle.
Why take fancy shots when you don't need to. Error increases as Gyro moves away from 0. This is due to the parallax between your straight-line scope view, and the actual course your torp has to take. |
![]() |
![]() |
![]() |
#6730 |
Eternal Patrol
![]() |
![]()
You have no clue how many people have told me that over the past eleven years. My brain simply does not have the capacity to gauge things like that. I'm the world's worst shot and my math is 5th-grade at best.
It's just not going to happen.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#6731 |
Sea Lord
![]() |
![]()
S' ok, Steve. Morton didn't use manual targeting, either.
![]() |
![]() |
![]() |
![]() |
#6732 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
|
![]()
Well I suppose when you think about it, the actual skipper just called out what he saw and bearing/radians of mast height if he wanted a range reading. The rest of the team figured out the solution, and the weapons officer would calculate and set the torps.
So I suppose playing with auto targeting on isn't exactly unrealistic. It's all how you look at it. Plus there's a bit more of a rewarding feeling when you crunch all the numbers yourself. I like math ![]() |
![]() |
![]() |
![]() |
#6733 |
Eternal Patrol
![]() |
![]()
I don't use Auto Targeting either. I have it set to Manual, but use Watch Officer Assistance, so my information has to updated manually. It may not be realistic, but to me it feels that way. I'd be happier if he wasn't perfect all the time, though.
Oh, I also use Observer's Assisted Plotting Mod, which only puts on the map the ship you are currently tracking.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#6734 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
Uploads: 0
|
![]()
I have been playing this game since it came out as well as sh5 and i need help also. As you said sometimes German Captains just aimed sub and shot but most times just shouted out bearings ect for tdc.
|
![]() |
![]() |
![]() |
#6735 | |
Sea Lord
![]() |
![]() Quote:
The problem we have is that, if we use the crew for assistance, as was historically correct, they are inhumanly fast and infallibly accurate. Ideally, Watch Officer Assistance would use the skill rating of the officer in question to determine both time delay and accuracy. But I'm dreaming.... |
|
![]() |
![]() |
![]() |
|
|