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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6706 |
Medic
![]() Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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I've been away for 7 years do to circumstances. But today I was able to get my SH3 working on my Windows 7 system!!!
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#6707 |
Chief of the Boat
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#6708 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
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Anybody know how to shut off all the ridiculous radio reports in GWX3? Historically about only ONE enigma message per month was sent during the war. I'm sick of having to constantly turn TC back up after interruption by message after message. That kind of radio chatter did not happen historically. Every tiny little SOS signal did not get reported. I'm getting tired of it. If anyone can help me, please let me know.
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#6709 |
Stowaway
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Edit the messages_en.txt file found in the Campaigns\Campaign folder.
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#6710 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
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Ok sweet thanks. Can you also tell me what is the optimal TC to run at?
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#6711 |
SUBSIM Newsman
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I never use more than 128 TC.
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#6712 | |
Eternal Patrol
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![]() Quote:
![]() Seriously, 128x seems to be the best. Any faster and you risk coming out of TC right as they start attacking you, or of missing possible encounters entirely. Any slower and you run the risk of dying from boredom.
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“Never do anything you can't take back.” —Rocky Russo |
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#6713 |
Stowaway
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#6714 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
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I was complaining about realism! And yes I would love to run at RT. Although, who would take the night shift skippering my sub??
![]() In the messages_en.txt do I just change the "1" values to "0" to shut them off? I'm assuming those numbers are binary code for on/off. I want some of the messages, but I want to keep it to the historical one per month or 75 total for the war. |
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#6715 | |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
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![]() The thing is putzing around with modding this game is actually giving me a lot of helpful software experience and understanding how files work, etc. I've started about 50 campaigns so far, finished a fat 0 LOL. I keep thinking "aw I wanna tweak this a little, make this a tad more, lessen this a bit, make that a little more fancy, make this more realistic, etc." I've been using SH3 as my drawing board for quite some time. It's like an art easel where modders everywhere can practice without worrying if they're going to muck something up. |
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#6716 | |
Stowaway
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The first line explains how the file is setup and what is what. |
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#6717 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
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I'm just going to use WB's mission orders. This will edit the Messages_en.txt file to only game relevant messages. Thank goodness, I was just about to break my + button I've been tacking on it so much
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#6718 | ||
Eternal Patrol
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But that's just me. Quote:
When I was in we had a constant running loop of fleet messages that we monitored and transmitted up the ladder if we thought it was required. On the other hand we had teletypes that printed out automagically, so we didn't have to copy and translate them to English before handing them on. I suspect that the KM radiomen did indeed spend their days copying messages from general transmissions, only showing the duty officer and captain the ones pertaining to their boat. I would like to see that in the game, with special transmissions dragging the game down to real time, but general transmissions stored in a log for perusal whenever the player/captain felt like it. SH4 has something like that with regular and 'Fox' messages.
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“Never do anything you can't take back.” —Rocky Russo |
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#6719 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
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Yes Steve I know you were joking. I was joking
![]() Upon doing research though, I actually did find out that BdU really wasn't all that hot on radio chatter. They would tell the boats things they NEEDED to know and only that. The allies were excellent at deciphering messages, and after the enigma code was broken, the Germans practiced even better radio discipline. Well Steve-o, I found that WB's mission orders does the trick. I included some screenshots I took just now in mission. My first kill with my new mod soup? A whale factory ship for 12,000GRT no big deal ![]() I gotta say I've been liking the fixed wire formula. As long as you're 90 to the enemies track, approx. 90AOB, stationary, and with gyro set to 000, all you really need is to enter the speed and fire away. That whale ship was hit twice with two hastily-readied torps. I had originally been tracking the American one, but somehow I missed the British ship lurking alongside. It was kind of a hurried shot, but that's what fixed wire was intended for. When you need a solution fast, it's the only way. I won't attack convoys any other way. Just let them sail right into the eels. Here's that formula again ((Ship length in meters) * 1.94)/(time in seconds). Don't ask me how, but it's accurate on getting speed as long as you're close to 90AOB. Error increases as AOB approaches 0 or 180 however. Both torps set to fast, impact pistol, 4m depth. Here's my "Mod Soup" That I've spent all day fine-tuning. GWX Optional Mods: 16km Atmosphere Alternate Loadscreen-Full Circle Alternative Flotillas Axis Mediterranean Aircraft Skins Enhanced Damage Effects No Medals on Crew VIIC41 Player Sub Late War Sensors and Snorkel Antennas Ala Carte Mods direct from Subsim: Updated Recognition Manual Data DarkWraith DC Water Disturbance v4 Your very own "No Jawohl" Das Boot Sehrohr Sounds Destroyer & Corvette Sound Pack Hitman's Optics for GWX3 v1 Graphic Torpedo Damage v2 New Bases and Ports Lifeboats & Debris v4 WB's Fuel Economy v1.2 WB's Mission Orders Lite v1.1 WB's Renown Replacement Ultimate Aircraft Sound Mod |
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#6720 |
Swabbie
![]() Join Date: Dec 2013
Location: Spain
Posts: 11
Downloads: 82
Uploads: 0
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Hello Guys!
I´ve just installed the GWX3 Gold, so I run the .exe . It says me that the GWX can´t be installed because modified files were found! And I haven´t installed any mods ![]() PD: I have the SH3 Steam version. |
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