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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#6136 |
Stowaway
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There are no problems with the 'so called' missing files.
It's a misguided attempt to define file demands and structures. ![]() Barrage Ballons, mines and nets along with Bouys and such do not need those files. Sure We could add them to satisfy an error in the codeing of this Validator thing. But then SH3 will load empty files and eat up even more memory. And if we look closely? Even more empty files could be removed but then you'd get more errors. ![]() When even one Modder tries to define how file structures must be done? We see a constant cluster mess that confuses new people! S3D even reported errors although the files work just fine. The first rule is: If it works? It works. The second rule is: If someone says it's wrong? They are probably wrong if it's been working for over 2 years! Last edited by Madox58; 09-05-11 at 02:12 PM. |
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#6137 | |
Black Magic
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#6138 |
Stowaway
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I understand that Mate.
You seem to forget others do not at times. They take it seriously where We do not. Perhaps an additional comment that it may be no problem? It would reduce the freakout posts. ![]() |
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#6139 |
Black Magic
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#6140 | |
Stowaway
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But I hate adding needless files as there is a memory loading limit. It may be a very small overhead? But We are reaching that limit very quickly at this time. Another option is to scan the Dats for certain Nodes. If those Nodes do not exist? sns and eqp files are not needed. |
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#6141 | |
Black Magic
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Can you give me a list of units from GWX that don't use .sns and .eqp files? This way I can head off the needless posts ![]() DAT scanner is already in the works but that project has been pushed to the side by another one currently ![]() |
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#6142 | |
Stowaway
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That I am sure of. But what if they scan LSH or WAC or the upcoming HAHD? ![]() Those I have no insight to so people may freak on thier Mods and more needless posts will follow! Releaseing a Tool such as this is Great and I find it a fine start. But I also believe you need to make it better or at lest post the possible faults it could be subject to. |
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#6143 |
Watch
![]() Join Date: Feb 2010
Location: Lithuania, Vilnius
Posts: 16
Downloads: 26
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pipe down my friends, i'm not freaking out, i'm just pointing out the errors and hoping for feeback (which i already got from my oppinion and your explanations = if it's working, ignore it).
but there are games where those ignorable errors make a difference... |
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#6144 |
Stowaway
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Fact is you are not pointing out errors in GWX.
You pointed out errors in the Validator and posted it in the GWX thread as if GWX was at fault. I would have ignored your other thread but you saw fit to post here before a reasonable time had past. TDW did a good job of jumping in to resolve this issue. Leave it at that! |
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#6145 | |
Watch
![]() Join Date: Feb 2010
Location: Lithuania, Vilnius
Posts: 16
Downloads: 26
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leave it at what? let's start from begining...
i thanked gwx for superb work and pointed out errors from validator scan, looking for feedback. and in my mind i have 3 logical options to blame, either dowloads are broken, either validator is screwing or either my instal of SH3 is broken... back on topic, TDW said in validator's thread - he thinks these should be legit errors: Quote:
Last edited by Gedis; 09-05-11 at 05:42 PM. |
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#6146 |
Stowaway
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You pointed out errors from a broken Tool as IF GWX was at fault.
And you were not happy with one posting but had to do several postings in multipule threads to that effect. You have been answered, TDW has fixed things, many have explained things. What's the issue now? We did not pat you on the back or what? ![]() |
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#6147 |
Pacific Aces Dev Team
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@Gedis: I understand that it is no always easy using tools created by, and following explanations from experts like TDW and Privateer, but he has a point in that you should probably keep this centered in the validator tool thread, and not here; as it produces a bit of confusing effect for other GWX users who might think there could be wrong files in the mod itself.
Thanks ![]()
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One day I will return to sea ... |
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#6148 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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![]() You can not make templates for all mods and custom (non standard) solutions... ... For skilled modders, this program is not needed... Novices can not themselves determine what the missing files are needed and which files are not needed ... This is what we see in this case. ... Such program (with settings) can be useful for developers of large super mods.
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 09-06-11 at 03:32 PM. |
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#6149 |
Stowaway
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Hello,
Is there any GWX team members ? I would like to ask some questions. |
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#6150 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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Welcome to Subsim, PapaKilo.
Yes, there are quite a few GWX Team members on the site these days, including the Chief of the Boat, Jimbuna. Feel free to ask if you have any questions ! ![]()
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