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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5866 |
Chief of the Boat
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All players in multi play must have the same setup as the person who hosts the online session...a few exceptions are boat skins and gramaphone tracks.
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#5867 |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
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Just reading the GWX manual about approaching a convoy and it states "Your lookouts will generally let you know the general type of each ship eg cargo, coastal vessel, destroyer etc"
Erm....mine just say "Ship spotted".... a lot...... I get the Box that comes up that says either warship or merchant but my lookouts dont tell me squat Whats up ? |
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#5868 |
Eternal Patrol
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They don't "tell" you, but it appears that way on the map.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#5869 |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
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Ok....ta.
Just one other thing, reading the manual i see they have got rid of the renown for going to assigned grid and patrolling there. So basically I dont need to bother, the world my lobster so to speak |
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#5870 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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IMO, (from a late war realism point of view) it actually is somewhat of an achievement to return successfully from an assigned patrol grid. So, if you want to reinsert simply navigate to: SH3\data\Cfg\Basic.cfg Then scroll down (should be three items from the top) to: [RENOWN] RenownReachGridObjCompleted=0 RenownPatrolGridObjCompleted=0 CompletedPatrol=0 NEUTRAL=-1 ALLIED=1 AXIS=-10 WrongShipSunk=-5000 FirstRankRenown=100 SecondRankRenown=350 EndCampaign=-5000 and edit the Renown values to taste. Last but not least, enjoy the extra renown! ![]() |
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#5871 |
Eternal Patrol
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I don't care if there's renown involved or not. I go to my assigned grid and stay there for at least two weeks, and even if ordered to move (die roll) I still don't move more than one grid over.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#5872 | |
Chief of the Boat
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#5873 |
Swabbie
![]() Join Date: Jan 2009
Location: Bronx
Posts: 11
Downloads: 0
Uploads: 0
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Thanks for the help Sailor Steve, still not sure I know what I'm doing....the files I have in the mods folder are off my external hard drive from another computer so I don't know if i should simply delete them, or if I can use them for anything. I screen captured the folder but inserting an image requires it to be online already or something.
I have been playing sh3 on low realism settings, right now i think i've gone through several patrols. its a great game, but i think i have the stock fatigue thing worked out...as long as i have the time compression up to 128, there seems to be no fatigue. when i reach my patrol grid i cruise at ahead standard, 1/2 hour before change of watch i dive the boat and run silent so we can listen for any distant contacts. after the change of watch we remain submerged and silent for another half hour. before surfacing i go to ahead standard again to periscope depth to check the surface before surfacing. I find myself playing the stock sh4 quite often though i enjoy my uboat campaign. just returned from a mission where i had to hunt down a pair of british KG5 battleships. |
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#5874 | |||
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#5875 | |
Stowaway
Posts: n/a
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#5876 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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Im not understanding the current problem i am having.
I install Sh3. Everything fine I install GWX 3.0 everything fine. I install SH3 commnader and then the GWX cfg files for SH3- i get no sound coming from the crew. So frustrating. I dont know whats going on with my files in SH3 but i cannot get anything going, its been weeks. I did fresh install same thing and still i get the no sound. Is this anything i can just remedy without uninstalling/reinstalling for the 100th time? Thanks All!!! |
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#5877 | |
Rear Admiral
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I'm not sure but I seem to remember there was maybe something about a "no sound" issue in the Troubleshooting section near the end of the Commander User Guide?
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#5878 | |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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#5879 |
Rear Admiral
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#5880 |
Nub
![]() Join Date: Apr 2005
Posts: 2
Downloads: 20
Uploads: 0
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I know that GWX gets rid of friendlies, neutral and enemies when u make contact. Is there anyway to change this back to original SH3 so that on the map it reads red for enemies and blue for friendlies? Love the rest of the mod just like that my crew could tell me if it was a good guy or bad guy.
Thanks |
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