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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5071 | |
Chief of the Boat
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#5072 |
Watch
![]() Join Date: Jul 2007
Posts: 18
Downloads: 4
Uploads: 0
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First of all i want to thanx developers of so great mod. SH3 is simply not so good without it... respect
![]() While everething runs good so far i have discovered some strange bug what it was not is stock game. I did try to search web for meaby similar problem but was fail to find answere to this, thts why i'm trying to ask here. The thing what i'm talking about is the left mouse klick while you are observing in perescoop and or uzo. When you first time klick it to desapere pointer and move scoop around to locate ship and next left klick ( to deselect search mod by mouse movement ) on it result in launshing torpedo even if you are was ment to launch one. Once it did cost me points since it was netral merchant. I remeber you could easely switch that in stock game but for some rison it is not the case in gwx gold mod. Do anyone has same problem and or any suggestions how to get rid of this problem? Tnx Cyb. ![]() Last edited by Cyberus; 02-19-10 at 03:30 AM. |
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#5073 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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Need some recomendations for a good video card that will handle SH3 GWX3.0. I have a game nobilis computer. Right now I have an ATI 4480. I keep having difficulty with it on the video in the game. I have been using ATI cards.
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#5074 | |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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http://www.subsim.com/radioroom/down...o=file&id=1016
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#5075 | |
Watch
![]() Join Date: Jul 2007
Posts: 18
Downloads: 4
Uploads: 0
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My general problem is not setkeys, but i will try again to explain exact what the problem is. In the perescoop and/or Uzo window you can move your mouse pointer around the screen and make some selections ( for example choice desired torpedo tube's or notepad to collect data for moving ships , etc.) There is also another option to klick with left mouse button on the perescoop window what will result in : 1) mouse pointer desapere from screen 2) you will be able to turn your perescoop in all directions by mouse movement searching for targets and/or observing area. Once you are done with observation you have to klick on the left mouse button again the get get mouse pointer back on screen and thats where the problem do apear. Normaly in stock game mouse pointer do returns on screen somewhere in the middle of the screen but since i have installed GWX my mouse pointer do always apear on top of launch torpedo button ( the one next lock target button) what ALWAYS result in pressing on that button and launshing torpedo even in there is nothing to shoot. I have tryed multieple combinations (holding both left and rigth mouse buttons and even middle button) to prevent that pointer apears on top of the launch button but nothing did help, it always was resulted in unwanted launshed torpedo. I have found some work around but it is not so handy when you are collecting data on ships and always make adjustments by moving peescoop with mouse. In my case i have to switch to another view ( inside ship and or crew or simply by looking at battle or navigation map and then switch back to perecoop) but most ifficent is calling with F1 info tab what result in release my mouse pointer in the middle of screen without launshing torp. Still it is not so handy work around and i was hopping that it is know bug and can be ajusted by changing some parameters where the pointer do apear on screen ( in the meiddle for example instead of on top of launch button) after releasing from perescoop movement. So any advice will be very welcome in this matter. Cyb. |
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#5076 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Yes this is a known problem, there's no mod that can make the mouse pointer appear somewhere else after you return from periscope view. I think the only way is to use a GUI mod that doesn't have the launch button right there.
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#5077 | |
Watch
![]() Join Date: Jul 2007
Posts: 18
Downloads: 4
Uploads: 0
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Is it hard codet stuff? |
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#5078 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Yes it's hardcoded, the position depends on your resolution I think, either play with that or switch GUIs.
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#5079 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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There's a discussing around the New Sub Pens of HanSolo and the Bunker Start at Kiel, anyone got an Idea if there's a chance to change the Position to Pen start at Kiel in GWX?
![]() Another Question, i'm running the GWX St. Nazaire Schleuse and other Units Mod, how can i change the position of the Chapel that's playing on a wrong place?
__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#5080 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#5081 |
Watch Officer
![]() Join Date: Aug 2006
Location: New Mexico
Posts: 344
Downloads: 129
Uploads: 0
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Hmmm...GWX3 downloads are not working right now. Is there a server problem???
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#5082 | |
GWX Project Director
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Maybe you had (or have) a temporary internet gremlin. ![]() |
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#5083 | |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
Uploads: 0
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__________________
“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ |
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#5084 |
Chief of the Boat
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There are also links on my FF page (above my sig).
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#5085 |
Watch Officer
![]() Join Date: Aug 2006
Location: New Mexico
Posts: 344
Downloads: 129
Uploads: 0
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If I do have a gremlin, I'm gonna beat the heck out of it!!!
![]() I'll try again today. Dep |
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