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#4471 |
Stowaway
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I noticed the german (supposedly) crew still sigh or screams "Oh my God!"
when there are deaths on deck (maybe underwater too?) i'm getting up new audio for these by agony / screaming files with no words. My question is... this "Oh my God!" files are heard when someone of the crew is dying? If its the case, i'll will replace it and if works well, post the mod. ![]() Cheers |
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#4472 | |
GWX Project Director
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![]() Apologies for my late response. My availability is very limited these days. I've seen this issue crop up with a number of different users, and a number of threads here have addressed it. (Though my search for those threads has yielded nothing.) In a nutshell, you now have a corrupt installation. My impression is that the changes to your operating system may have had a role to play in your problem... in which case, a full re-installation of SH3 + GWX should fix it. (You had no black-sky problem before the changes to your OS, right?) Otherwise, you may want to consider optional mods that you have placed on top of GWX. They may not be fully compatible with GWX and/or may have been installed incorrectly. Let us know how you get on. Last edited by Kpt. Lehmann; 06-25-09 at 11:18 AM. |
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#4473 | |
GWX Project Director
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The sound in SH3 is unfortunately often unidirectional... when it should be omnidirectional. (This problem is related to SH3... and is not caused by GWX.) What I mean to say, is that if you are facing the wrong way... you can completely miss the sound of depth charges while you are inside the sub etc. Crew speech in SH3 (and GWX as a result) is certainly affected by this limitation. Also, if you are viewing your sub from the outside, much of the crew speech is not audible to the user. You must position your viewpoint to be on or inside the sub. I don't think that a mod will be able to change the unidirectional nature of sounds in SH3. However, if you know how to edit the sound settings in SH3, or feel that you'd like to make an add-on mod for GWX... feel free to start a new thread and explore that. I'd be interested in seeing the results myself. |
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#4474 |
Stowaway
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Perhaps (and evidently) my english is as bad as I thought.
I was talking about not the direction of sound but to the english voice "oh my god", i.e. during an air attack when am on deck and i check into my crew and some guy is dead. These "Oh my God" files r present in stock SHIII too. I just intended to change those english expression (for the german voice option) of "Oh, my God" for some agonizing or screams sound files, much more according to the attack/wounded issue ![]() Just i wanted to know if that "Oh, my God" sound files are triggered by a dead crew. So i can change them. ![]() Cheers |
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#4475 | |
GWX Project Director
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Otherwise, if I have again misunderstood you, I don't think that a crewman must actually killed to trigger those sound files. If I recall correctly... they are triggered either by crewmen being wounded... or by the boat taking heavy damage. ![]() You'll have to run a series of experiments to find out. |
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#4476 |
Stowaway
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Oh, ok,
i have german speech enabled btw. Many thanks I will test the thing out, hope to come out with a new mod ![]() Cheeers |
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#4477 | |
GWX Project Director
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#4478 |
Machinist's Mate
![]() Join Date: Nov 2007
Location: Canadian Coast
Posts: 123
Downloads: 28
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This is a bug I'm not subject to, but I noticed that they shout: "OH MEIN GOTT" when a comrade is killed. In the heat of it, with the engines running at maximum RPMs and the 20mm Flaks chewing through their ammunition, depth-bombs exploding and so on, it has once or twice sounded like someone shouting "Oh my God" in English. My point: It may not be the game, it may just be your ears playing tricks.
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Winter Garden on the North Atlantic Currently: U128 (Type IXC), U180 (Type IXD2), U198 (Type IXD2) operating in the I.O. Previously: U48 (Type VIIB), U568 (Type VIIC) [Completed 1940-1945 career in Type VIIs, in the Atlantic] Running: SH3 v1.4b w/ GWX 2.1 |
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#4479 |
Stowaway
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Yeah, can be that, being among other things sound editor.
![]() and tried the files alone through a virtual recording studio and pro recording AKG hearphones anyway, he's speaking english, period ![]() Am using SH4 Sparx u-boat speech fix maybe's that ![]() So the last thing is remember some god when you really lay there hurting, all your comrades running up and down, the Flak firing till ooze burning oil and grease, and the plane engines screaming down on the tin sardine, which tries desesperately to dive and turn... so I eliminated that idillic, mapled, god rememberance ![]() and tested in battle letting die my brave crew ![]() ![]() So battle screams mod will be shortly here Cheers |
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#4480 | |
GWX Project Director
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![]() Well Nictalope, some would argue that God may be the FIRST thing you think about when you lay there dying... ... However, before this turns into an off-topic debate on death and religion... lets leave editorial comments on God, out of the picture here. Such things can easily be found to be offensive. I'm all for variety though... as it keeps things interesting. I would appreciate it if you would kindly continue discussions relating to your modwork on your new thread. This thread is for matters relating to the GWX mod itself. Thanks. ![]() |
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#4481 | |
Stowaway
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but well yeah whatever pleases you agreed on not debating issues ![]() |
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#4482 |
Stowaway
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Having used GWX for not so long, I discovered
![]() ![]() ![]() ![]() ![]() I was really delighted with that, and also the difficult aiming with cannon at long ranges and the almost complete lack of stabilization at stormy weather, as should be. The search light in cargos, etc, and the ability to blow those bloody shiners away too. ![]() Really enjoying this mod ![]() |
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#4483 |
Chief of the Boat
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BE MORE AGGRESSIVE!!
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#4484 |
Stowaway
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i promise i will
![]() but but but how's GWX renown system, just give for enemy ship sunk, isnt it? what if a get the neutrals, etc? Do i get renown penalties? Last edited by Nictalope; 06-26-09 at 08:19 PM. |
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#4485 |
Admiral
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Hello GWX team,
reading a discussion about Uboat ranges http://www.subsim.com/radioroom/showthread.php?t=153021 I became curious and compared the range-values in the .sim with with the range-values from the GWX manual (which I divided through 1.85 to get the values in sm instead of km). Doing this, I found that the values differ: Type IIA: GWX-Manual: 4400km = 2375sm. In .sim file: 2895sm Type IID: GWX-Manual: 8500km = 4589sm. In .sim file: 5288sm Type VIIB:GWX-Manual: 15000km = 8100sm. In .sim file: 9733sm Type VIIC:GWX-Manual: 15000km = 8100sm. In .sim file: 9713sm Type IXB: GWX-Manual: 20100km = 10850sm. In .sim file: 14500sm Type IXC: GWX-Manual: 25500km = 13768sm. In .sim file: 18650sm Type IXD2:GWX-Manual: 55000km = 29697sm. In .sim file: 46621sm (!!!) Type XXI: GWX-Manual: 25800km = 13930sm. In .sim file: 13272sm I'm not sure, if perhaps I made a mistake in my thoughts and calculations. But if I'm right: Is there a chance for a fix? And if not, I could make that job. Greetings and thanks again for GWX, h.sie |
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