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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4336 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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hi,
anyone else havin any problems with the sonar operator? when i click report nearest contact nothin happens, even though there are ships nearby. |
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#4337 |
Torpedoman
![]() Join Date: Apr 2009
Posts: 112
Downloads: 14
Uploads: 0
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#4338 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Check your Silent Hunter Installation directory and look for a JSGME icon, run it. Refer to the GWX manual for info on each modelet included with a GWX install.
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#4339 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
Uploads: 0
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Just fire up JSGME that came with the mod and Install the lite harbour traffic. Edit : Haha Dan you beat me to it.
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#4340 |
GWX Project Director
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nevermind... late post
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#4341 |
Torpedoman
![]() Join Date: Apr 2009
Posts: 112
Downloads: 14
Uploads: 0
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Nice one lads. Cheers.
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#4342 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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anyone else havin any problems with the sonar operator? when i click report nearest contact nothin happens, even though there are ships nearby.
any ideas? the reason why im postin here is cos the only other mod i have installed other than GWX is the longer repair times mod and i cant imagine why this would affect it. |
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#4343 | |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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#4344 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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lol yeah, call me crazy but i tend to dive when there are destroyers around.
i assume noone else is havin this problem then? the sonar line show up on the map and i can hear the ships at the sonar station but when i click for any kind of sonar report i get no response. |
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#4345 |
Weps
![]() Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
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I never get lines because I run at 100% realism, but I have found that if I am locked onto a target in the periscope it becomes impossible to get a hydrophone report about it.
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100% realism, DiD Harbor Traffic 1.47(incl. RUB) Using SH3 Commander to implement many custom realism tweaks Covered 1939-1945; now restarting in 1939 again. Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost |
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#4346 |
GWX Project Director
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The only modifications I made to the player U-boat underwater sensors, related to the sweep arcs and maximum ranges for the GHG and KDB hydrophones.
The GHG hydrophone ("Gruppenhorchgerät" ... early war hydrophone in SH3) was modified to correctly represent a 10-15 degree dead-zone directly ahead... as the GHG hydrophone could not be focused dead ahead in RL due to its design. The KDB hydrophone ("Kristalldrehbasisgerät") was modified to ensure the available sweep covered most of the compass bearing. Both player hydros have a dead space to the rear, representing the U-boat hull, engines, and internal noise etc. Both player hydrophones were also modified to represent maximum ranges more accurately within the confines of the SH3 platform. I did not modify the active sonar. I suggest reviewing the GWX manual concerning late-war sensors in GWX. To get the most out of available late war sensors modifications in GWX you need to enable the "GWX-Late War Sensors and Snorkel Antennas" included optional mod via JSGME. I don't think it is related, but we also corrected a stock bug affecting a couple of the U-boats that caused a "Sonar device destroyed" message to be displayed in certain circumstances. Fatigued crew with sonar/hydrophone training can also cause detection failures. I hope this helps. Without knowing the U-boat type, sonar unit being used, and the year in service in-game... I don't know what else to look at. Tis the first I've heard of this problem. |
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#4347 | |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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#4348 |
Grey Wolf
![]() Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
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my patrol is in aug 41 and im in a typeVIIC 41 boat. as ive said, the sonar is working its just that the crew wont give me any sonar reports which are always handy when bein attacked by multiple dd's.
is anyone else here usin the longer repair mod? |
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#4349 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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Don't take this wrong (I've had it happen to me when I get busy or distracted), but are you sure that you have a crew member in the sonar slot in the crew management screen? I'm pretty sure you won't get any reports if you don't have anybody in that crew slot.
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#4350 |
Nub
![]() Join Date: Apr 2009
Location: Warsaw, Poland
Posts: 3
Downloads: 0
Uploads: 0
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Hi everyone,
just bought and fresh installed SHIII 1.4. Tried to install GWX 3, but the installer says some files in SH III are modded. This is strange, as I did not even launch the game at all, as I wanted to install GWX right away. Any suggestions, folks? Thanks in advance. Also, a big ahoy to everyone, as this is my first post here, just joined. ![]() |
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