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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4231 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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Is anybody besides me having problems steering the XXI out of base?
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#4232 |
Sonar Guy
![]() Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
Uploads: 0
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I know I have not been around here in a while... but might I suggest mate...you be a little more specific with the problem(s) your having? Bumping off walls?..speed control?.. maintaining surface ballast?...long cigar looking things falling outta the sky exploding on impact?...
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#4233 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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Coming out of Lorient ,it takes a good 45 minutes to an hour just to get out of base because the XXi is so slow to respond to course changes,such as your 1st turn to starboard, in front of the sub pens. If you don't back it up,(like parking in between two cars)your into the bank with damage ! your backing,go forward,at least 3 or 4 times & then it gets ok. The boat performs normal in deep water.
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#4234 |
Chief of the Boat
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The XXI is quite unresponsive at slow ahead.
Let your escort get a good headstart then crank her up to 5+ knots. |
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#4235 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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hey you guys I have a quick question I hope.
Loaded up 3.0, Commander & the files for it, out of the 2nd flotilla it's Sept 3rd and I'm just south of Dover. I spot this odd ship in the periscope, hydrophones not picking it up. I use auto targeting - but it was like I was looking at a ghost ship. Brownish color, rustic sort of a coastal freighter but short. Here's the odder thing - it had a light ontop of each mast, slowly flashing like those harbour lights. What the frack was that? Not using any other ship mods btw. I used the exe install from bts, install seemed very smooth, nice job on the water btw!
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#4236 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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According to the GWX manual, it's 416. Save some time. ![]() ![]()
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#4237 |
Chief of the Boat
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You will normally find a tug or some other vessel anchored very close to it as means of being able to receive a warning from your hydrophone guy.
Don't bother expending any ordnance on it (lightship) because they're indestructable. |
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#4238 | |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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#4239 |
Torpedoman
![]() Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
Uploads: 0
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(edit: basic problem I was having...)
Every time I'd exit the canal from 1st Fotilla, about the time I past that small island a bit outside that canal, my boat would sink due to flooding... I would have TC at 128 during the canal voyage, and then usually jumped it up to 512 afterwards, and the sinking would always take place well, after, passing thru. It would always sink at about the point where I reach that small island with it's own blue dot port, (forgot the name of it. Hel...something?) And being I'd generally have TC active, I just get welcomed to the screen of being sunk. Haven't had a real chance to get into the repair screen to see what was going on... --------------- (edit, continued): hmm nevermind... it just happened again. But, I think it's most likely due to some seriously shallow water, near that island... From now on, I'm going to pass by south of it instead of East and then North, of it. Last edited by Threesixtyci; 03-10-09 at 07:46 PM. |
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#4240 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
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There are mines by Helgoland. Read the manual for more
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#4241 |
Chief of the Boat
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#4242 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
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danlisa & jimbuna; thanx for the info, it was a cool suprising detail.
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#4243 | |
Torpedoman
![]() Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
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I would have thought that mines wouldn't have been a factor, when surfaced. And if it was a mine, why place it so shallow for it to hit a surface running vessel? (I'm pretty sure it's due to shallow water, though.) There is probably a patch of water in there that's something like 1 to 2 feet deep. In the past I was using a type II, and I guess I was just missing that patch. Wasn't until I switched to a type VII that the sinkings started happening a lot more, frequently. |
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#4244 |
Eternal Patrol
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In enemy waters you place mines to catch the surface ships as well as submarines.
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#4245 |
Chief of the Boat
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Anyone that knows their way around mission editor will easily discover that the mines are scripted in with a variety of depths.
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