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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4006 |
Torpedoman
![]() Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
Uploads: 0
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Okay, I can live with the duplicate lit/war rec manual entries along with their matched data...
But, I've noticed that more than a few ships on the ref manual picture scale of the mast hieght, does not match the text shown on the top. ------------------------ So. What I'd like to know is: Does the .cfg file for each ship control every aspect within the game for the said ship? Mainly, does it control the X/Y/Z scaling? (I'm hoping it does.) Also, does the log control the text for the rec manual or does it grab that info from the cfg file? When I look thru the log file and compare it to the cfg file, there are a lot of numbers that are off. (LCMal is a good example of some prime mismatches, between the log file and the cfg file.). I've noticed that the .log's only Flag is [MUSEUM], so I can only guess that's all the log file effects? Although, I have a feeling that the rec manual used that data instead of the .cfg numbers. due to how the data is layed out in that log file and with the fact that the line begins with, "Text=" I want to know if I can adjust the mast height inside the cfg and log files, to the visual scale on the rec manual... ('cause it bugs me to see the picture's show a visual scale of something, and the mast height text doesn't match up with the drawing. Prime examples are the .cfg and .log files for JunkM and JunkS. (JunkM.log, JunkM.cfg / JunkS.log, JunkS.cfg). Then compare them to the rec manual's tga file: JunkM_sli.tga / JunkS_sli.tga, respecfully. It's almost laughable.) I can live with the rec manual scale being wrong... but if the cfg file controls the mast height in 3d... then I'd rather just edit the log and cfg files to where they all match up with the drawn out scale on the rec manuals; as well as setting the log file and cfg file with the same values, for all ships.... And I can take it a step further by matching the text differences of the lit ships with the wartime ones.... Last edited by Threesixtyci; 12-09-08 at 09:01 AM. |
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#4007 | |
Chief of the Boat
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#4008 |
Torpedoman
![]() Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
Uploads: 0
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Heh....
I guess I'll have to find a way to get a crash course on ship building, if I want to pursue this. I'm only concerned about their height... and... well, the beam, draft, and lengths, too. Anyway, what brought all this up was: I'm still in peace time on a saved career. I saw a random peace time ship and just decided to do some practice tacking with it. The AI was getting a much shorter range than what I was getting. The only way I could duplicate the AI's range was to overshoot the mast a good ways above the ship. At least, a ship profile above the mast. Thought it was very strange and it got me thinking, if that's messed up... what about the rest of the ships? It may have been that small merchant, you mentioned, but not certain. It was a small something other.... forgot to make note of the name at the time, and now can't remember it. But, I'm positive that I had to greatly overshoot the mast to get a same ballpark reading that the AI was getting. I guess I'll just wait until the war starts, or make a new profile, and see how much this effect the actual enemy ship contacts; before taking this any further... I really like the other additions to this impressive mod... but all these 3rd party ships and mismatching specs from file to file, are giving me serious doubts about any torpedo accuracy. (even if, I'm extremely late to this...) I probably shouldn't worry about it. huh. ----------------- Umm... can I remove ships from the mod, with ease? Is it just a matter of deleting directories.... and maybe some sort of .cfg list file? Or is it more complicated, than that. Last edited by Threesixtyci; 12-09-08 at 01:06 PM. |
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#4009 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
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Check your private messages... ![]() Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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#4010 |
Sailor man
![]() Join Date: Nov 2007
Location: SPb Russia
Posts: 44
Downloads: 0
Uploads: 0
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I have a question concerning actions of patrol planes in GWX. How much the patrol density is close to the real? The matter is that for long time I have met more patrol ships than planes. :hmm:
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#4011 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#4012 | |
Lieutenant
![]() Join Date: May 2008
Location: The absolutely most exciting state!! Iowa!
Posts: 251
Downloads: 53
Uploads: 0
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__________________
![]() "Loved By Few, Hated By Many, Respected By All."-The U-boats. |
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#4013 |
Frogman
![]() Join Date: Mar 2007
Location: Muncie, IN
Posts: 300
Downloads: 58
Uploads: 0
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Call me a noob...but I'm at an utter loss on how to target manually in 2.1. I've manually targeted in GWX 1 and SHIV....but now I can't for the life of me figure out how to target manually on 2.1...It's a little embarassing to have my crew watch me bilndly fumble around with the periscope, in the end to just have to rely on the
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#4014 | |
Hellas
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the rest depends on your patience and reading ! good hunting ! bye |
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#4015 |
Frogman
![]() Join Date: Mar 2007
Location: Muncie, IN
Posts: 300
Downloads: 58
Uploads: 0
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Okay, right...I don't think I was quite understood...I can't even find the manual input notepad. There's just a chronometer and torpedo settings...and I'm utterly confused.
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#4016 |
Stowaway
Posts: n/a
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Just A Quick Message To Let You All Know,
Our New Teamspeak Server Is Now Up, Please Check The Front Page Of Our Site, For Ip Address, This Will Soon Be Followed By, Our Very Own Game Server, We All At Command Submarines Pack, Would Like To Wish You, All At Subsim,The Grey Wolves,bts-mods.com, And All Flotillas & Friends, And Your Family A Happy Christmas, And A Peaceful New Year, Happy Hunting, ![]() |
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#4017 |
Chief of the Boat
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You could always try natural progressional improvement (like I did).
At first, never fire at anything over 1000 then when you feel you are proficient, jack it up to 1500 and so on. The feeling you get after wasting an eel sharp urges the determination on to improve ![]() |
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#4018 | |
Hellas
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bye |
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#4019 |
Seaman
![]() Join Date: May 2006
Location: Budapest/Hungary
Posts: 39
Downloads: 53
Uploads: 0
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Is it normal that i cannot 'upgrade' my ship with emblems? There's no possiblity to choose emblems just anti sonar coatings in that category.
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#4020 | |
Loader
![]() Join Date: Dec 2006
Location: Poland
Posts: 82
Downloads: 8
Uploads: 0
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fire from long range especially against well escorted convoys. After short practice salvo with small spread from even 4000 m is v.effective. ![]() |
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