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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3931 | ||
Chief of the Boat
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#3932 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
Downloads: 517
Uploads: 0
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Thank You
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#3933 |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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Could someone give me a clue where the information on each U-boats test depth might be located. I have the OLC GUIspecial mod installed and don't see the red lines, although its been ages since I've loaded SH3 and I'm not positive they were there to begin with. Combed over the manual twice and still couldn't find it. Sorry if this issue is further back in the thread, the search revealed nothing.
Thanks in advance. |
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#3934 | |
GWX Project Director
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So, our official answer is... Your U-boat hull is rated to a depth of 90 meters. (You'll have to find out the hard way, mate.) ![]() Besides, knowing such things would kill your immersion factor very quickly and you'd likely get bored very fast as a result. |
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#3935 | ||
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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The ambient sound knob in the hydrophone....brilliant mate. |
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#3936 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Hi all,
Just started new career in GWX 2.01, it is midnight Aug 31, 39. I begin getting about 10 messages a minute switching base from Konigsberg to Kiel and back again. This has gone on now for 20 minutes. Bdu must be in a total state of confusion. I'm thinking / wondering if there is a message stack somewhere that is going to fill and cause a crash? I tried sending a stat report, checking F8 log, didn't help. My radio operator is showing signs of nervous breakdown and exhaustion. ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#3937 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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simply set your particel desity to 100% (you will find this setting in video options), and your fuse is repaired ![]()
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Stormy...... |
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#3938 | |
Commodore
![]() Join Date: Jul 2008
Posts: 611
Downloads: 0
Uploads: 0
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![]() I felt if I didn't pop him I was gonna be the dead one, something SH4 dosen't give me! |
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#3939 |
Bosun
![]() Join Date: Apr 2005
Location: Germany
Posts: 69
Downloads: 3
Uploads: 0
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Do I still need the "Armed Trawler CTD fix" when I use 2.1?
What does "GWX 2.1 Misc Fixes + AOTD Ship Fixes" do? |
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#3940 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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AOTD-AA-Ship-Schleuse-Bugfix has AOTD maxs German ships replacing stock units for Germany plus Iambecomes AA ships scripted plus the locks from Trainer all in one bundle Also contains the 2.1 misc fixes so you dont need both The misc fix fixed a problem with " base changed to " messages early in the war when starting from Konigsberg amongst a couple of other lil issues |
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#3941 |
Bosun
![]() Join Date: Apr 2005
Location: Germany
Posts: 69
Downloads: 3
Uploads: 0
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Thanks.
A question regarding the Leigh Lights. Manual say's: The Leigh Light in GWX The Leigh Light appears on all Vickers Wellington, PBY Catalina, and Liberator maritime patrol bombers. Leigh Lights are in use from the beginning of the war rather than starting on their historical date due to hardcoded Silent Hunter III restrictions on changing aircraft equipage over the course of the war. Why not make 2 versions of those planes, one with & one without the Leigh Lights. As far as I know airbases can be modified(in the cfg file) to use a plane in a specific timeframe. so use the ones without LL early in the war & give the airbases LL versions after april 42. Wouldn't that work? |
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#3942 | |
GWX Project Director
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(In many cases we did build such clones... but you have to stop somewhere.) Load times are long enough, and push the SH3 game engine pretty much as far as we are comfortable with... with every unit added... and every line of campaign code added... load times increase. Furthermore, GWX is known for its stability. Each new unit has hundreds of hex ID's that must be entirely unique to every other object in the game. The more you add, the harder this becomes to achieve. Failing to maintain unique hex ID's often results in CTD's or graphical errors. There is a fuzzy grey line that gets passed somewhere in heavy development that causes EVERYTHING to be complicated. ![]() Last edited by Kpt. Lehmann; 11-09-08 at 12:24 PM. |
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#3943 |
Watch
![]() Join Date: Feb 2008
Location: Poland, Zabrze
Posts: 15
Downloads: 41
Uploads: 0
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Hi there, I've got a little problem with messages in-game, they all come to me in french... I've read in GWX manual that french fix should do the trick but it didn't...
Here is my list of activated mods : http://img222.imageshack.us/my.php?image=modsth9.jpg Problem no.2 is with Racerboy's SH4 effects for SH3 in GWX the effects are working, everything is ok BUT each damaged ship produces very loud and annoying sound for period of 1 minute that you can go deaf :/ Anyone had similiar issue with that?(of course I installed this mod according to mod manual in right order). Last edited by andrut82; 11-09-08 at 12:53 PM. |
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#3944 | ||
GWX Project Director
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Last edited by Kpt. Lehmann; 11-09-08 at 01:11 PM. |
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#3945 |
Watch
![]() Join Date: Feb 2008
Location: Poland, Zabrze
Posts: 15
Downloads: 41
Uploads: 0
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I understood in manual that I must enable French Fix to have english orders ;P
Shame that Racerboys effect are not compatible...the debris flying all over the place after hits is just wonderfull...;P BTW, thank you for quick help ![]() |
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