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Old 03-07-08, 06:35 PM   #3346
melnibonian
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Quote:
Originally Posted by Lopo
Just a question: is there any chance to take part in an group attack (without playing online) or the Kaleun is an isolated hunter during all his career?
There are AI Subs that attack Convoys in the game. They only hunt on the surface though using their deck guns. Still if you find them you can join the attack and be a member of a virtual wolf pack. It's not the ideal situation but the game engine restricts proper wolf packs and submerged attacks by AI subs.
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Old 03-07-08, 06:48 PM   #3347
Sailor Steve
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by rod_oil
Quote:
Originally Posted by P_Funk
Sailing out of Kiel in my IIA I was staring at a Norwegian steamer that was across my path and then it suddenly disappeared!

Spooked me for a second.:p
Flying Dutchman under Norge flag???:hmm:
More likely a ship that had been scripted to disappear once it had reached it's final waypoint.
Yeah, that one bugged me so much that I went into the Editor and changed the steamer and the tugboat guiding it in so they stay there for me now.
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Old 03-07-08, 07:15 PM   #3348
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by rod_oil
Quote:
Originally Posted by P_Funk
Sailing out of Kiel in my IIA I was staring at a Norwegian steamer that was across my path and then it suddenly disappeared!

Spooked me for a second.:p
Flying Dutchman under Norge flag???:hmm:
More likely a ship that had been scripted to disappear once it had reached it's final waypoint.
Yeah, that one bugged me so much that I went into the Editor and changed the steamer and the tugboat guiding it in so they stay there for me now.
I thought about that but it didn't seem to make sense since this is the earliest possible starting date. So why is a ship reaching it's final waypoint and vanishing within 5 minutes of basically the big bang (the beginning of the SH3 universe)?
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Old 03-07-08, 07:24 PM   #3349
Madox58
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Why indeed.
:hmm:
Perhaps..........
Oh!
But if I tell?

Off with his head!!!
:rotfl:
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Old 03-07-08, 07:36 PM   #3350
Lopo
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Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by Lopo
Just a question: is there any chance to take part in an group attack (without playing online) or the Kaleun is an isolated hunter during all his career?
There are AI Subs that attack Convoys in the game. They only hunt on the surface though using their deck guns. Still if you find them you can join the attack and be a member of a virtual wolf pack. It's not the ideal situation but the game engine restricts proper wolf packs and submerged attacks by AI subs.
Thanks for your answer.
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Old 03-07-08, 08:42 PM   #3351
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Thank you very much!!!!!!!!!!
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Old 03-08-08, 06:32 AM   #3352
Jimbuna
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by rod_oil
Quote:
Originally Posted by P_Funk
Sailing out of Kiel in my IIA I was staring at a Norwegian steamer that was across my path and then it suddenly disappeared!

Spooked me for a second.:p
Flying Dutchman under Norge flag???:hmm:
More likely a ship that had been scripted to disappear once it had reached it's final waypoint.
Yeah, that one bugged me so much that I went into the Editor and changed the steamer and the tugboat guiding it in so they stay there for me now.
The simplest solution Steve
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Old 03-08-08, 06:32 AM   #3353
Jimbuna
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Quote:
Originally Posted by privateer
Why indeed.
:hmm:
Perhaps..........
Oh!
But if I tell?

Off with his head!!!
:rotfl:
Teeheeheehee
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Old 03-08-08, 06:34 AM   #3354
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Quote:
Originally Posted by SpexterZ
Thank you very much!!!!!!!!!!
Welcome aboard Kaleun SpexterZ
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Old 03-08-08, 09:10 AM   #3355
Philipp_Thomsen
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You guys must have LOADS of enemies...

The best mod for sh3, with a good advantage over the second best, and still only 4 stars...
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Old 03-08-08, 09:31 AM   #3356
melnibonian
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Quote:
Originally Posted by Philipp_Thomsen
You guys must have LOADS of enemies...

The best mod for sh3, with a good advantage over the second best, and still only 4 stars...
Well that's human nature I guess........Some people call it sour grapes, I just call it being a human
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Old 03-08-08, 11:21 AM   #3357
Jimbuna
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Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by Philipp_Thomsen
You guys must have LOADS of enemies...

The best mod for sh3, with a good advantage over the second best, and still only 4 stars...
Well that's human nature I guess........Some people call it sour grapes, I just call it being a human
Precisely mel....I like to look at it in other ways, such as number of GWX related posts on this forum or even the number of downloads

SINK EM ALL!!
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Old 03-08-08, 12:37 PM   #3358
thehiredgun
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Default Question about Indian Ocean Campaign

Is there a proper time to put this mod in. I put it in July 1942 & had all kinds of problems. There is no harbor traffic in it. When I put GWX lite harbor traffic in with the GWX Indian ocean campaign it conflicts with the GWX lite harbor traffic mod in the JSGME. The manual talks about August 1942 but does not say that this is the proper time to apply this mod in the game. I do not see when the proper time to activate this mods is. Can someone please help.
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Old 03-08-08, 02:41 PM   #3359
melnibonian
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You need to enable the Indian Ocean Files only when you want to go to the Indian Ocean. If you're in the 10th Flotilla you will be transfered to Penang in September 1943.
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Old 03-08-08, 03:53 PM   #3360
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I think to be as explicitly accurate as the manual is, you should activate the Indian Ocean files only when you will end your patrol in Indian Waters.

If you have been transferred to Penang but you'll be sailing out of a French port and going there yourself then you activate the files.

If you are sailing from Penang on patrol and expect to end your patrol in Penang then keep the files active.

If you are sailing from Penang to France and will end your patrol in a French or other European port then disable them.
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