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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3286 |
Sailor man
![]() Join Date: Aug 2007
Posts: 48
Downloads: 83
Uploads: 0
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problems with GWX 2.0
I read your last message last night and just for the hell of it, I rechecked them again. Turns out I transposed some numbers or something and the red messegage came up. Well, I wasn't going to waste my day downloading file by file, so I registered with gameshadow and now I'm downloading the bulk file. All 1.2 gbytes of it and it'll take me about 26 hrs. to do it but it'll get done. I will then check the files with the MP5 Mate and MAKE SURE that all files match. Now are all the files about as updated as they can be? No disappearing torpedos when you load the external stores to the inside? The appearance of the error reporting box asking if you want to report the error to Microsoft? That was the only 2 problems I had with the mod. Oh, and if you played the gramaphone after a while the game would crash. I really do like the tunes, though. Much better than Deutschland uber alles all the time when you leave and enter port.
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#3287 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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OK, seems you're on the way.
The files you are downloading are the latest. Except for one fix the team released, the Armed Trawler CTD fix which you can find on the GWX Download Page and it needs enabling via JSGME when you have installed the GWX 2.0 files. Re the game crashing while using the Grammophone - If the files you have added or are playing are not OGG format, there is every chance the game will CTD. It's an old Stock issue where the game will have a hissy fit if you play anything other than OGG format, like MP3 or WAV. ![]() Re dissappearing Torpedos - Well, I have been playing this game since it's release with every GW/GWX mod ever made and I have never had that happen to me. ![]() I'll let you into a little secret. ![]() ![]() Every issue that has been posted in this forum is either new users who are not familiar with the original SH3's issues or user mistakes in the installation/maintenance of their game. You know, you've got me thinking about a possible thread that lists oll of SH3's CTD/Issue causing elements and how to avoid them.:hmm: It would help so many people if they would read it.:rotfl:
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#3288 |
Sailor man
![]() Join Date: Aug 2007
Posts: 48
Downloads: 83
Uploads: 0
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problems with Gameshadow
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#3289 |
Chief of the Boat
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I'm so sorry to hear of your setback, that is absolutely terrible luck
![]() You might find it quicker persevering with the Kpt. Lehmann files........that is precisely what you were trying to d/l from Gameshadow ![]() |
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#3290 |
Sailor man
![]() Join Date: Aug 2007
Posts: 48
Downloads: 83
Uploads: 0
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problems with GWX 2.0 and torpedos
I DID download Kpt. Lehman's file. That's when I had problems with the torpedos disappearing when I tried loading them from external stores to the internal stores, the program crashing when I was playing the gramaphone, and the box popping up after the program crashed asking me if I wanted to report the error to Microsoft. Now I'm told that these problems are old ones and have been ironed out and Kpt. Lehman's files are old files and I need to get the NEW files. But don't they have somewhere when the the file was made? I thought Kpt. Lehman's files WERE the new files! Help me out here.:hmm:
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#3291 | |
Chief of the Boat
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KPT. LEHMANNS FILES ARE NOT OLD.....THEY ARE THE SAME (AS IN IDENTICAL) TO ALL THE OTHER FILES FROM EACH AND EVERY SOURCE EMINATING FROM THE GWX WEBSITE. WHOEVER TOLD YOU OTHERWISE IS BADLY MISTAKEN/WRONG. ANYBODY D/L FILES FROM THE SUBSIM LINKS ARE ACTUALLY D/L KPT. LEHMANNS FILES. THE SUBSIM LINKS ARE NOTHING MORE THAN POINTERS/CONNECTORS TO HIS FILEFRONT ACCOUNT. THOUSANDS HAVE ACCESSED AND D/L FROM SAID LINK AND ARE PLAYING THE MOD WITHOUT ANY PROBLEMS/HASSLE. IF YOU WERE TO VISIT THE GWX WEBSITE, GO TO THE D/L PAGE AND YOU WILL SEE A LIST OF FILEFRONT, FILEFACTORY,TORRENT AND MEGAUPLOAD LINKS. IF YOU CLICK ON THEM YOU WILL FIND A VARIETY OF D/L FILE INFORMATION EG: KPT. LEHMANN HAS EXPERIENCED OVER 5,000 HITS, I AM APPROACHING 2,000, DOWN TO MELNIBONIAN WITH 60 OR SO, AND SO ON AND SO FORTH. THE TORRENT LINK AND MEGAUPLOAD LINKS I BELIEVE ARE ALSO MINE. ALL OF THIS IS REALLY IRRELEVANT BECAUSE NO MATTER WHERE OR FROM WHOM YOU D/L THE LINKS FROM.....THEY ARE ALL THE SAME......THEY ALL ORIGINATED FROM THE SAME FILE. MIGHT I SUGGEST YOU D/L ALL THE FILES FROM ONE SOURCE (USE MINE, ACCESSIBLE FROM BELOW MY SIG, IF YOU LIKE). IF YOU STILL EXPERIENCE PROBLEMS I AM 100% CONFIDENT THE GWX TEAM WILL DO THEIR UTMOST TO HELP YOU......BUT I SUSPECT THE PROBLEM LIES WITH YOUR COMPUTER AND NOT THE GWX FILES. ![]() |
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#3292 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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torps disappearing when loading them during patrol... wasnt that astock bug somewhere...
i had to download my G-Wix files from different sources, homepage, filefront etc... besides corrupt downloads never ever ever in my life had a problem. i used Md5 compare to check things were all right before prusseeding though.
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#3293 |
Sailor man
![]() Join Date: Aug 2007
Posts: 48
Downloads: 83
Uploads: 0
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GWX 2.0
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#3294 |
Ace of the Deep
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Hi chaps,
I'm working on a mission so that I can get some more film clips. Can anyone assist me in letting me know whice file I should edit to increase the max speed of AI type 2a (s-boats) boats so that they are capable of the same speed as player controlled boats and if there's a program that I should use to make the edit, I'm assuming, possibly wrongly that it's a dat file. At the moment their top speed is 13 knots and I can run rings around them ![]() Also is there a way to have both flak gun crew and watch crew on deck at the same time? again I'm assuming a file edit somewhere but this might not be so straightforward I guess. Thanks and best regards Aces Edit : I found the cfg file NSS_Uboat2a.cfg with these values : [Unit] ClassName=SSTypeIIA HumanPlayable=YES Interior=data/Interior/NSS_Uboat2/NSS_Uboat2 UnitType=200 MaxSpeed=13.0 MaxSpeedSubmerged=6.9 Length=40.9 Width=4.1 RenownAwarded=110 [Salvo] 1=1,2 [Properties] PeriscopeDepth=0.95;meters SnorkelDepth=0.95;meters CrashDepth=70;meters MaxDepth=300;meters SurfaceDepth=0.95;meters TorpLaunchMaxDepth=16;meters StormConditions=15,0.9;max wind speed [m/s], max rain intensity [0,1] [EngineProperties] AllStop=0.00 AheadSlow=0.12 AheadOneThird=0.43 AheadStandard=0.59 AheadFull=0.84 AheadFlank=1.00 BackSlow=-0.12 BackStandard=-0.24 BackFull=-0.38 BackEmergency=-0.48 I'm assuming that there's only one file which is for AI and player controlled so the max. 13 Knots setting in the mission editor must be somewhere else. 2nd Edit : Sorted, I changed the max speed in the cfg file ![]() ![]() Last edited by Aces; 02-27-08 at 04:07 PM. |
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#3295 |
Sailor man
![]() Join Date: Aug 2007
Posts: 48
Downloads: 83
Uploads: 0
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problems with GWX 2.0
Okay lads. I followed directions to the letter. When I downloaded the GWX 2.0 file, this came up:C:\Program files\Ubisoft\Silent Hunter III\data\Sea\NKBL_\NKBL_T04.tga
An error occured while reading this file. The source file is corrupt. Anybody tell me which GWX .bin this is located at so I can try to reload it? Or is it corrupt that I shouldn't try?:hmm: |
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#3296 |
Sailor man
![]() Join Date: Aug 2007
Posts: 48
Downloads: 83
Uploads: 0
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:hmm: It turned out that number 4.bin was bad and I have to reload it. We'll see how it does tomorrow.:hmm:
![]() ![]() Don't forget to use your seatbelts tonight lads. Looks like we're headed for some VERY rough seas tonight! We had to install seatbelts on our bunks because we were taking over 45 degree rolls while crossing the North Atlantic en route to the Meditteranean Ocean. Went through a VERY nasty huriccane gale for a week. Hit the steel deck 3 times in one night from 7 feet up and decided to get some seatbelts and rivet them onto my bunk. My shipmates liked the idea and did the same. Last edited by lorcan3; 02-28-08 at 01:20 PM. |
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#3297 | |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
Uploads: 0
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Myself, I decided to stick to the Type IXC. It has the range I need provided I stick to 9 knots or so (23,000 km more or less, depending on weather. Let me know if that works for you.
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#3298 |
Sailor man
![]() Join Date: Aug 2007
Posts: 48
Downloads: 83
Uploads: 0
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GWX 2.0
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#3299 |
Chief of the Boat
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Pleased yer sorted.
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#3300 |
Navy Dude
![]() Join Date: Aug 2006
Location: Croatia
Posts: 171
Downloads: 3
Uploads: 0
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Ahoy to all GWX team members.
Today I read that Mush Martin is stopped work on the Uberboot mod. I think that Type XI cruiser has been nice add on sub in future versions of GWX mod of course if somebody have will to continue Mush Martin work and then integrated it into GWX. What you think?
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Imperial Germany Mod WEBSITE: http://igm.elementfx.com/index.html DOWNLOAD: http://igm.elementfx.com/igm_download_links.htm ![]() GWX Expansion mod link: http://thegreywolves.com/ |
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