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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Am not using it so cannot possibly answer He should be able to help He normally does ![]() |
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#317 |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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(in best cornal Klink voice)By order of onkel Karl I order no modding by the GW Dev team untill SHIV!
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"Some ships are designed to sink… others require our assistance." ![]() |
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#318 |
Chief of the Boat
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#319 | |
Bosun
![]() Join Date: Jan 2006
Location: Minnesota
Posts: 68
Downloads: 2
Uploads: 0
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#320 | ||
Chief of the Boat
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#321 |
Mate
![]() Join Date: Dec 2003
Location: England
Posts: 52
Downloads: 1
Uploads: 0
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Think GWX is Awesome............Cept for 2 things, unless my install is corrupt/bugged it sounds as though my sub when on surface is using electric motors and not diesel engines..........And second.maybe being a little picky here.but.....would like to have seen some French DD units ie Aigle and Adroit class DDS and some Heavy Alied Cruisers in the new units........Anyway a BIG thankyou guys.im enjoying the GWX single campaign.
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#322 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Welcome aboard U48
Not sure about your sound issue Someone with a better idea will be along soon Yes the French are sadly lacking in warships as are the Polish\Russians and a few others I believe the excellent Gerome_73 is working on a Brit heavy cruiser as we speak A lot of ppl would prefer new merchants to warships but it often helps to have available units for a countries roster Its not being picky but wishful thinking at the moment Enjoy your stay |
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#323 |
Nub
![]() Join Date: Dec 2006
Posts: 2
Downloads: 0
Uploads: 0
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Is the GWX meant to replace the supermod, should uninstall/reinstall than add the GWX.? Just add the GWX with the current supermod in place? Or reinstall both?
Thanks to all |
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#324 | |
GWX Project Director
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Welcome to Subsim... here is your potato peeler! ![]() Don't worry, everyone here was a "Bilge Rat" in the beginning. |
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#325 |
Ocean Warrior
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Do a fresh sHIII install, add the 1.4b patch, then install GWX on top. It wont work on top of GW 1.1a or similar.
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#326 |
Swabbie
![]() Join Date: Mar 2006
Posts: 5
Downloads: 12
Uploads: 0
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Thank you all GMX Team for this great job...
The best SubSim ever made, congratulations ! ![]() Regards, Torpedotreffer |
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#327 |
Chief of the Boat
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Welcome aboard to you both
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#328 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
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The GWX Dev Team did a great job and addressed a lot of little problems besides the big picture. Leaving Lorient was like the real thing, a sparkling sea and some traffic to dodge made it feel real. I stayed on real time well past Ile de Groux.
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#329 | |
GWX Project Director
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It was the least we could do after all of the yelling at codes and files... that robbed us of much sleep. ![]() |
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#330 |
Watch
![]() Join Date: May 2005
Location: Recife, Brazil
Posts: 22
Downloads: 117
Uploads: 0
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Was a pleasure had oportunity to seethis great group of SH3 Lovers Changing i´t for a mutch better experience. In beging, I loved all eye candy, but now, I can say, where can I donate our pay some thing for your wounderfull work?
Hey guys I think that group must get some bucks from us, at least as a thx! Features I loved so: Uboat fisics THat Giant Campaing ( We have all WW2 involving Uboats at sea ) Your new sensor aprouch, It´s ok for me now. Thxs a lot! Cheers |
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