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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3016 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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I've noticed, through the last few pages of this thread, that there are a lot of new members, posters or people I've not seen frequent the SH3 boards before.
I'd just like to say, that is very cool and goes to cement our feeling that what we're doing is worthwhile. Guy's, welcome to GWX enjoy it and thank you for your support. ![]() Felt that needed special mention. ![]()
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#3017 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Quote:
Especially the volumes blend-in nicely with the rest of the environmental audio.
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#3018 | ||||
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Not auxilary but Town class IIRC They do exhibit escort properties - although the game doesnt let you select them as escorts in mission editor Quote:
http://www.naval-history.net/xDKWW2-4001-10JAN01.htm Quote:
Last edited by bigboywooly; 01-22-08 at 04:14 PM. |
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#3019 |
Seaman
![]() Join Date: Jan 2001
Location: Pennsylvania
Posts: 37
Downloads: 15
Uploads: 0
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Hey, I only check my email occasionally, used mailwasher, saved the subsim newsletter, then deleted the damn thing. Said in there about a nice little update to GWX 2.0. Have not noticed a sticky. What gives?
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Col Wilhelm Klink Former Kommandant Stalag 13 Why did they cancel my show in 71 after 6 short seasons? ![]() Poor planning on your part, does not constitute an emergency on mine, and the checks in the mail. |
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#3020 |
Mate
![]() Join Date: Oct 2004
Location: Kapolei, Hawaii
Posts: 56
Downloads: 17
Uploads: 0
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Great looking mod
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ETC(SS)(ret.) ![]() DBF ![]() ![]() |
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#3021 | |
GWX Project Director
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Will keep an eye out for it... but probably won't be able to correct it if it is a persistent problem with SH3. That's a new one for me though. ![]() |
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#3022 |
Sonar Guy
![]() Join Date: Dec 2001
Location: Indiana
Posts: 386
Downloads: 25
Uploads: 0
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dbf574
Is it possible your sub was turning when these reports were being made? |
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#3023 | ||
Navy Dude
![]() Join Date: Sep 2004
Location: Downunder W.A. Sth.of the River
Posts: 174
Downloads: 36
Uploads: 0
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Run Silent Run Deep!!!! 01.NSM4 Classic/.RFB v.1.52.1024+Patches 02.RFB Radar HotFix/RSRDC_RFBv15_V420+Patch2 03.Sobers_Better_Rocks & Sand 04.Small_Nav_Tools_w_Chrono 05.Brit_MkVIII_US_Mk28_Torps 06.ROW Sound effects.v.9/Enviromental 5.0 O/S Win10 Pro 64-Bit/Intel 64xQuad Core CPU i7-4790+3.60 Ghz 32gig RAM nVidia GeForce GTX-1650 Ti |
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#3024 |
GWX Project Director
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Cheers Teddals!
Happy hunting. ![]() ![]() ![]() |
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#3025 | |
Mate
![]() Join Date: Oct 2004
Location: Kapolei, Hawaii
Posts: 56
Downloads: 17
Uploads: 0
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ETC(SS)(ret.) ![]() DBF ![]() ![]() |
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#3026 |
Swabbie
![]() Join Date: Feb 2006
Posts: 5
Downloads: 0
Uploads: 0
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I have been playing SH3 version 1.4b with SH3 Commander and various mods for a year or so and it has all worked well. Last week I installed GWX 2.0 into SH3, adding the GWX SH3 Commander changes and the suggested mods with JSGME.
I have an 2.50 gigahertz AMD Athlon 64 X2 Dual Core processor, 2048 MB Memory,NVIDIA GeForce 8600 GT graphics card. Initially I was very impressed with GWX (especially the music and the harbour traffic) but when I realised that there were no engine sounds as the submarine moved, I looked to the Subsim forum for an answer. Someone with a similar problem had mentioned uninstalling and reinstalling everything. I decided to do the same but then I battled to get the game to uninstall. Eventually (after three frustrating hours) I managed to remove SH3 entirely. I reinstalled SH3 from my DVD and the game worked well. I then tried to add the patch but now it will not load and keeps stopping because it cannot verify the version of certain files: (SilentHunterIII\data\Menu\Data\de_hlp.txt, en_hlp.txt). I downloaded a fresh patch but had the same result. Can anyone offer some advice please? Last edited by ReallyDedPoet; 01-24-08 at 06:49 PM. |
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#3027 |
Stowaway
Posts: n/a
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Could you post that in white?
My eyes can't read the black. Sorry. |
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#3028 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Hightlight the text...works well.
![]() *thx Poet
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#3029 |
Stowaway
Posts: n/a
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Ahh, much better, Thank you!!
![]() Ok, when you un-install, some files and folders are left behind. You MUST do a manual delete of them before doing a re-install. The best way to un-install is to use the SH3 DVD to un-install. |
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#3030 |
Watch
![]() Join Date: Jan 2008
Location: Festung Norwegen
Posts: 26
Downloads: 55
Uploads: 0
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Hello
Hi good Volk! Kilhmar signing in.
![]() First let me express my unadulterated adulation for this great mod and the people who made it. It has completely changed SH3 from an ok game to a truly masterful simulation! However, I got myself into a bit of trouble (easy to do in this game ![]() STORY There I was in my IXb in the spring of 1940, merrily shelling a hapless coastal freighter just off the east coast of Britain when, lo and behold an ASW trawler comes charging to the rescue. I don't fancy a gun duel with the gunboat, nor can I dive to relative safety in the shallows, so I quickly finish of the freighter and run at flank speed. "Flugzeug gesichtet!" - My weapons officer yells and points to the sky. "Uh-oh", this was bad. I order the men to man the flak guns and they scramble ... just in time to open up on the two approaching Hawker Hurricane IIc's before they drop their bombs. "POM POM POM" - the FlaK 30 cannon pummels 20 mm pain at the incoming attackers. Thanks to a last minute hard-over maneuver der Tommy's bombs miss my big boat by a distance far too short for comfort, and not totally surprising my AA fire was ineffective. Just how ineffective it really was I did not yet know, so I kept going. My gunners opened up on the returning fighters before I could spot them in the sky; here they come again. Suddenly my men screamed in terror as they were shredded by gunfire from the quad-cannon armed planes not yet invented, and damage reports were coming in from all over the boat. "Verdammt ... VERDAMMT!" - How can this be?! My pressure hull has the thickness of the frontal armour of a Panzer III tank; the best British anti tank gun at the time had trouble penetrating that much steel, let alone a 20 mm aircraft gun, especially with the HE ammo they used. I immediately ordered the Chief to dive my rice paper sub to periscope depth. No longer able to run I had to fight the ASW trawler. I ordered flank speed and turned my boat into the charging gunboat. Set my torpedoes to 2 metres and 44 knots. I charged right at him, I needed to shoot him in the face. When my sonar operator reported the gunboat was less than 1000 metres away I opened the tube, raised the periscope, locked-on and FIRE! Half a minute later I'm rewarded by an explosion and a great plume of water shooting into the air from the trawler's bow. "TREFFER!" - the crew cheers, but to my surprise and utter astonishment the gunboat kept coming! Dumbfounded for a moment I watch as the little ship opened up with all the guns it could bear on me. Regaining my senses I lowered the periscope amidst a hail of small calibre gunfire and ordered my boat to take evasive maneuvers. As the ASW trawler passed overhead, just aft of the sail, I kept saying to myself "why is this happening to me?". The damage from the DC's was not critical and my damage control team was already working hard to patch the boat up. Again I raised the periscope and after a brief, but frantic search found the pesky gunboat in my sights. I opened tube six and waited until the target was more than 300 metres away ... LOS! The torpedo ran true and exploded amidships on the trawler. The crew cheered ... again. The little ship was now on fire from bow to stern, but still refused to sink! Bloody hell ... either someone's replaced my torpedoes' warheads with firecrackers, or that gunned-up fishing boat's got the armour belt of a battleship! Quickly scanning the sky I pray the planes have gone and order to surface the boat. Live or die, I'm going to shell that gunboat! As the sail broke the surface and my watch crew scrambled ... teleported to the bridge, I grabbed my watch officer and threw him to his station. I then ordered him to man the deck gun and then jumped into the gunner's seat myself; this was personal. As soon as I got there the enemy pocket battlefishingboat started shooting, but I quickly silenced her guns with 105 mm death. Now dead in the water and after I had fired an unknown number of shells into her waterline the gunboat finally succumb to her wounds. My WO reported that she was going down, and for the third time now the crew cheered. I saluted the incredibly staunt enemy vessel as she sank. When her bow disappeared beneath the waves I set a course for home ... nervously scanning the sky for anti-tank autocannon armed flying tanks. The End. Now, as I've already stated I have read the last 50-or-so pages of this thread and now understand why my AAA was completely unable to protect me. However I have not seen any posts conserning the incredibly though ASW trawlers. At first I though it was a fluke, but later I had to fight another ASW trawler and again two torpedo hits failed to sink her ... and this time she sank me. ![]() Has anyone else experienced this or am I just incredibly unlucky? Also, as some other people have requested in perhaps a not completely polite way ... is there a way to make my AAA more effective? As someone mentioned earlier 120-ish aircraft were shot down by u-boats, probably in similarly desperate situations like mine. I understand the reasoning behind the way they are, but it's not my cup of tea. I like to have the option to shoot back, even if the odds are long. If it is not too complicated to explain I would very much appreciate some community help in getting my guns back in action. ![]() I also read that there was a problem with the Elco torpedo boats. If I may be so bold as to offer a suggestion, I would suggest removing the troublesome Elco from the game altogheter. There are so many different units missing from the game that one more will not make a difference; and its existence is inconsequencial in any case. In the campaign it can be replaced with another unit, like an armed trawler or some other armed ship to offer the same level of protection along the coast. Just a friendly suggestion. In closing I'd like to again offer my gratitude to the developers of this greatest of the great mods. How you find the time and stamina to undertake such a feat is beyond me! ![]()
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Und Gott sprach als erster zu den Steinen:"Wollt ihr U-Boot Fahrer werden?" Und die Steine antworteten darauf:"Nein Herr, wir sind nicht hart genug!!" |
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