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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2611 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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#2612 | ||
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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#2613 | ||
Chief of the Boat
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#2614 | |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
Downloads: 0
Uploads: 0
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I sure hope I don't need to remove 16k mod because 8k really sucks. Anyway, I'll find out tonight how it goes. I may just have to live with it even though it is a bit annoying to constantly see the flashing when on the bridge or in free view. |
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#2615 | |||
Captain
![]() Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
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#2616 | ||||
GWX Project Director
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#2617 | |
Silent Hunter
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Have you had difficulties with any other games? Shortly before it failed my old card also crashed whenever I started a new battle in "Rome - Total War". |
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#2618 |
Swabbie
![]() Join Date: Oct 2007
Posts: 11
Downloads: 125
Uploads: 0
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I have GWX v1.3 do i have to download the entire v2.0 of GWX?
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#2619 | |
GWX Project Director
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Yes. GWX 2.0 totally replaces ALL previous GWX material and requires a fresh installation of SH3 patched to 1.4b. Visit our website to view the "getting started" section of the GWX 2.0 manual that is viewable online and the FAQ page. Be careful to follow the instructions closely, or you will have problems. ![]() |
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#2620 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#2621 |
Lieutenant
![]() Join Date: Mar 2007
Location: Submerged ahead
Posts: 252
Downloads: 72
Uploads: 0
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Thanks to Kapts Lehmann, Cranky and jimbuna.
I have SH3 with GWX 2.0 up and running without any problems after running your suggestions. ![]() I think I may hold off on Commander for a while. Thanks for all your help. Magnificent work. Respectfully Submitted CDR Resser
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![]() ![]() Holy Equestrian Order of Saint John Moses Sometimes, in war, there is an inverse moral. The greater the performance, the harsher the consequence. R.H. O'Kane |
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#2622 | |
Chief of the Boat
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#2623 | |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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#2624 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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#2625 | |
Grey Wolf
![]() Join Date: Nov 2006
Location: D/Niedersachsen
Posts: 777
Downloads: 0
Uploads: 0
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as long as I'm following the GWX 2.0 I still did'nt get the point how I could arrange for a better performance... I understand: get more of...(something) To make it easier for me: is it: a) RAM b) CPU c) video card I know, I know,: get all.... ![]() But what is more important concerning the loading duration??? I get the feeling: more RAM. Is this correct? I've read a lot of statements, but I am feeling unsure what the developers opinion is ...
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SH3 battle capability upgrades: GWX2.0, JSGME2.0, SH3Commander 2.7, SH3Gen 0.8.2, TorpDamageMod 2.0, OLC GUI 1.1.5 Awaiting combat readiness for GWX2.0: SH4 effetcs for SH3, SH3Weather 1.5 Following development of: www.subwolves.com Realism: 90% ![]() ![]() |
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