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Old 12-18-07, 08:32 AM   #2551
Chisum
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In download but i want already say great thanks to all of the team for this giant work.
Impatient to try it.

Mary Xmass all.
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Old 12-18-07, 09:06 AM   #2552
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Quote:
Originally Posted by jimbuna


Very nice !!
May I use it elsewhere ?

Last edited by Chisum; 12-18-07 at 09:17 AM.
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Old 12-18-07, 12:46 PM   #2553
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Hi, I have a couple of questions about GWX 2.0.

1. Did you change the "lite harbor traffic"-mod somehow? I have that mod activated but it seems like there are more ships than before (in GWX 1.3).

2. There was the battleship Tirpitz docked in Wilhelmshaven in september 1939. Is that normal? Historically, that ship was commissioned much later.

3. There was an option called "Unlimited" in Engine upgrades. It had no description and when I clicked it nothing happened. What is that all about?

4. Hydrophone contact lines are now dashed lines instead of solid lines. What is the purpose of this?

I don't know what you guys have tweaked, but generally this new version feels a bit more challenging than GWX 1.3. It's also a little slower than before, but I suppose it is due to all the added stuff. I have only played two missions and I'm sure there are still many new things to discover. I'm waiting eagerly for the "tail mod" that someone already mentioned, even though playing without the tails is not as bad as i expected.
You have done great work with this. Thanks to everybody in the GWX team!
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Old 12-18-07, 02:21 PM   #2554
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Quote:
Originally Posted by Chisum
Quote:
Originally Posted by jimbuna


Very nice !!
May I use it elsewhere ?
Of course you may sir
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Old 12-18-07, 02:34 PM   #2555
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Default Just a question Sirs...

Salut!

I'm not sure being in the right thread but I have just a little question about GWX 2.0...
While I'm at it, congratulations for such awesome mod, I'm a fan...
Well, my question-problem is:
- I have a lot of white little sparklings on the skyline and sometimes big black ones in the sky.
I have a Pentium IV with a GeForce 8800 GT with 2 Mb RAM, I'm running 1280x1024 75 Hertz... so I don't understand.

Thanks in advance
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Old 12-18-07, 03:02 PM   #2556
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Quote:
Originally Posted by mic1184
hey guys,

is there some reported incompatibility of GWX 2.0 with the german version of SH3? since i have a new computer with no previous SH3 installation, i did a fresh install (of the german version of sh3), patched to 1.4b and then installed GWX 2.0. the md5 hashes are all correct for the gwx installation files.

when i start the game, the intros work and the game loading screen shows up and loads, all like normal. but when its done and the main menu should be showing up, i get a black screen with only the mouse cursor leaving a trail. on hitting escape i only see grey "ja" and "nein", like in the exiting dialog. but cant do anything more.

i uninstalled again and tried the same with GWX 1.3 (fresh install, 1.4b patch, GWX 1.3 install) and it works like a charm. so it cant be (just) the new computer.

there is no career data in "my documents" so that cant be the problem either.

anyone knows what that could be?
I have a same problem! Can solve it?

MD5 Ok!!!

Thanks!
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Old 12-18-07, 03:04 PM   #2557
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Quote:
Originally Posted by Lopo
Salut!

I'm not sure being in the right thread but I have just a little question about GWX 2.0...
While I'm at it, congratulations for such awesome mod, I'm a fan...
Well, my question-problem is:
- I have a lot of white little sparklings on the skyline and sometimes big black ones in the sky.
I have a Pentium IV with a GeForce 8800 GT with 2 Mb RAM, I'm running 1280x1024 75 Hertz... so I don't understand.

Thanks in advance
try to find an old GeForce 7xxxx and an old driver or remove the 16km mod.
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Old 12-18-07, 03:27 PM   #2558
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Quote:
Originally Posted by wunderlich
Hi, I have a couple of questions about GWX 2.0.

1. Did you change the "lite harbor traffic"-mod somehow? I have that mod activated but it seems like there are more ships than before (in GWX 1.3).

Yes I left a little more traffic in than previous versions

2. There was the battleship Tirpitz docked in Wilhelmshaven in september 1939. Is that normal? Historically, that ship was commissioned much later.

Yes Tirpitz was commisioned later but was at Wilhelmshaven at that date - just not completed

3. There was an option called "Unlimited" in Engine upgrades. It had no description and when I clicked it nothing happened. What is that all about?

Tis a side effect of the weather changes - visibility instead of fog - for some unknown reason the word unlimited appears in the upgrade screen as well as the weather - linked somehow but we couldnt resolve that one

4. Hydrophone contact lines are now dashed lines instead of solid lines. What is the purpose of this?

So you dont know exactly where the contact is - the solid line ended at the contact before - now there is a chance it wont - less certainty for the player

I don't know what you guys have tweaked, but generally this new version feels a bit more challenging than GWX 1.3. It's also a little slower than before, but I suppose it is due to all the added stuff. I have only played two missions and I'm sure there are still many new things to discover. I'm waiting eagerly for the "tail mod" that someone already mentioned, even though playing without the tails is not as bad as i expected.
You have done great work with this. Thanks to everybody in the GWX team!
Answers in yellow above
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Old 12-18-07, 03:54 PM   #2559
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There have been a few reports about the Nvidia 8*** series of late...I wonder if it's a latest driver issue :hmm:

Try installing older drivers and keep searching these forums....I'm sure someone will have an answer before long.

One thing I am confident of....it's not due to GWX 2.0 being faulty



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Old 12-18-07, 04:25 PM   #2560
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Quick question/comment.

I've just DL'd the patch and reinstalled SHIII. Looking forward to firing it up tonight.

Till then . . .

One of the things that caused me to lose interest in SHIII awhile ago was the fact that I could surface in English harbors and wreak havoc in broad daylight.

Once the ships with teeth were done away with I could just sit there for days at a time. Seems someone should've gotten on the horn to the RAF and the Navy, but they didn't. Nobody even took potshots from the pier with their Enfields!

I also recall sailing by in full view of shore batteries.

I hope this sort of thing will be as impossible in GWX as it would have been in real life.

Will it?

If not, I'll just apply my own rules. Meaning, if I don't think I could've realistically done it in real life, I won't do it in the sim. No, I don't play at 100% realism, since I can't stand math . . . but I don't want to exploit unrealistic game foibles either.
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Old 12-18-07, 04:42 PM   #2561
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Quote:
Originally Posted by TheBlackHand
Quick question/comment.

I've just DL'd the patch and reinstalled SHIII. Looking forward to firing it up tonight.

Till then . . .

One of the things that caused me to lose interest in SHIII awhile ago was the fact that I could surface in English harbors and wreak havoc in broad daylight.

Once the ships with teeth were done away with I could just sit there for days at a time. Seems someone should've gotten on the horn to the RAF and the Navy, but they didn't. Nobody even took potshots from the pier with their Enfields!

I also recall sailing by in full view of shore batteries.

I hope this sort of thing will be as impossible in GWX as it would have been in real life.

Will it?

If not, I'll just apply my own rules. Meaning, if I don't think I could've realistically done it in real life, I won't do it in the sim. No, I don't play at 100% realism, since I can't stand math . . . but I don't want to exploit unrealistic game foibles either.
How realistic was harbour raiding....after Prien I mean ? :hmm:




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Old 12-18-07, 04:45 PM   #2562
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I've not seen this before in GWX 1.03, or mentioned on the forum.

About 50% of the time when depth charges are dropped, it's not being displayed properly in the time/officer/event window; for example it will be displayed -

14:36 CE:

just blank where there is normally the depth charge confirmation. It happens when I'm running on real time, as well as compressed.
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Old 12-18-07, 04:50 PM   #2563
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Solved!!

Quote:
Originally Posted by Deep Source
Quote:
Originally Posted by mic1184
hey guys,

is there some reported incompatibility of GWX 2.0 with the german version of SH3? since i have a new computer with no previous SH3 installation, i did a fresh install (of the german version of sh3), patched to 1.4b and then installed GWX 2.0. the md5 hashes are all correct for the gwx installation files.

when i start the game, the intros work and the game loading screen shows up and loads, all like normal. but when its done and the main menu should be showing up, i get a black screen with only the mouse cursor leaving a trail. on hitting escape i only see grey "ja" and "nein", like in the exiting dialog. but cant do anything more.

i uninstalled again and tried the same with GWX 1.3 (fresh install, 1.4b patch, GWX 1.3 install) and it works like a charm. so it cant be (just) the new computer.

there is no career data in "my documents" so that cant be the problem either.

anyone knows what that could be?
I have a same problem! Can solve it?

MD5 Ok!!!

Thanks!
This problem it's solved by uninstall of video codecs you have in my case the K-lite codec.
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Old 12-18-07, 04:51 PM   #2564
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Are you sure that not " we have flooding " ?

Which they repeat non stop
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Old 12-18-07, 05:03 PM   #2565
Nerazzurri
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Quote:
Originally Posted by bigboywooly
Are you sure that not " we have flooding " ?

Which they repeat non stop
And what makes you think I had flooding mate???? :hmm:

Well maybe I had a little bit

Even so, if it was that, I didn't see it in 1.03...just curious. It didn't affect the outcome - we got the pounding we had coming!
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