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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1906 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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LOL @ BBW
Bugger. ![]() ![]()
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#1907 | |
Stowaway
Posts: n/a
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Fingers crossed..... |
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#1908 | |
Black Magic
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#1909 |
Maverick Modder
![]() Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
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Hi peeps. I've never been sure whether or not GWX questions are supposed to be posted in this thread or in new threads but I thought I'd try this one and see - if it shouldn't be posted here, let me know ffr and apologies in advance.
I like to use SH3 Commander with GWX so that I can take advantage of the combined skin pack, but that's the only feature I really want to use... is there a way to disable all of the "hidden" SH3 Commander features such as thermal layers? Thanks! OLC |
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#1910 | ||
Lucky Jack
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#1911 |
Seaman
![]() Join Date: Sep 2007
Posts: 37
Downloads: 23
Uploads: 0
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One question:
I`ve heard the XIV U-boat-type will be part of GWX 1.04. What about adding the types XXIII, XXVIIB (Seehund) and the other midget-subs Biber, Molch, and Hecht? In contrast to the XXI-type all of them took active part in the last days of WWII with some succsessful results. Especially XXIII and XXVIIB were quite sucsessful. What do you think about? Can you post me an Emailadress that I may contact the WX-developers? In October 1944 also a new Flotilia could be added: The K-Verband vor migget subs. Thanks, Christian |
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#1912 |
Lucky Jack
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Welcome aboard chripsch!
Trust me, there's tons of stuff we would like to add, but you guys would be waiting for 1.04 still in 2015. :rotfl: Most of us are active here in SubSim, so if you have questions, you can ask them here. ![]() Last edited by Dowly; 09-26-07 at 06:04 AM. |
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#1913 | |
GWX Project Director
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![]() To answer your questions: Content for the upcoming final release of GWX has been locked. However, I can confirm that we have added the Type XIV resupply U-boat and the XXIII. Both of these are AI subs. They will not be useable by the player as there are no proper, functional interiors for them. The same is true of the Allied AI subs we have added and the Adua Class as well. Regarding midget subs, those are not on the radar for us. Sorry mate. Modifications to the player used flotillas have been stretched as far as we can safely stretch them. We are working on an AI U-boat that we have caused to dive and resurface independantly. However, problems remain and we cannot guarantee its inclusion at this point. Being a rather revolutionary discovery, this element was allowed into the stable as an exception after GWX version 1.04 developmental content was locked. For all other speculations on elements included in GWX... Well, you'll just have to wait and see. Our lips are sealed for now. ![]() |
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#1914 | |
Grey Wolf
![]() Join Date: Sep 2007
Location: In the Air or hiding from Black Swans
Posts: 760
Downloads: 6
Uploads: 0
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__________________
The Crazy Wolf ![]() |
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#1915 |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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Regarding version number...
I wonder why such big update as forthcoming GWX 1.04 only changes the last digit in its version number. 1.03 -> 1.04 means minor update, IMO. It would be much better to call it "GWX 1.1", or even "GWX 2.0". Any thoughts? |
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#1916 | |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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__________________
![]() http://www.thegreywolves.com/ http://wolvesatwar.com/ Download GWX and other goodies: http://hosted.filefront.com/melnibonian |
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#1917 |
Chief of the Boat
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Welcome aboard Kaleun chripsch
![]() @Kpt. and Dowly You both have a PM ![]() |
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#1918 |
Lieutenant
![]() Join Date: Apr 2005
Posts: 256
Downloads: 0
Uploads: 0
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Ok GWX guys, I have been patient till now... but enough is enough!!! Where is another sneak preview please? I am getting tired checking this forum section every 30 min.
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#1919 | |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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#1920 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Great to hear you try to include the discovery (Privateer's idea, right?) about the submerging and surfacing AI boats. Since content has been locked for weeks now, I was afraid this feature won't make it into GWX 1.04. Keep it up. I'll stay patient
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