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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1561 |
Seaman
![]() Join Date: Jul 2007
Posts: 31
Downloads: 0
Uploads: 0
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Thx's guys for the great supermod, I have one question..The skin mod, below the supermod which is 160+ megs; will that harm the supermod in any way ¿...Wish I could see some screenies befor installing or downloading the skins mod.......CHEERS
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#1562 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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No, it won't.
But I don't know where screenshots for this mod are, sry. Just install it, it won't hurt you in any way ![]() |
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#1563 |
Seaman
![]() Join Date: Jul 2007
Posts: 31
Downloads: 0
Uploads: 0
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Thx's for the fast reply, one last question and I will be out of your hair, does all my online players need to install the same MODs such as the skins mod to play online ?? ....CHEERS
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#1564 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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No problem
![]() I never played online SH3 but skins should be of no matter. Would be very unlogical otherwise. But this is no general rule. I don't know whether all player must have the same mods installed if those mess with the gameplay though. Maybe it doesn't matter there too because the gamesettings are defined by the host and every connecting player will use those so that mods can't do any damage there either but I'm not sure about this last point. Perhaps you should just try ![]() |
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#1565 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Finland
Posts: 2,950
Downloads: 10
Uploads: 0
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Does GWX have FW 200 Condor in the campaign? Because i havent seen any in operating from Norway or France.
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#1566 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Yes the Kondor is in there
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#1567 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,033
Downloads: 69
Uploads: 0
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A flight of 5 FW-200s flew over Wilhelmshaven as I pulled out of port yesterday for my next patrol (AN12!
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#1568 | |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Finland
Posts: 2,950
Downloads: 10
Uploads: 0
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#1569 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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may even see one attacking merchants....you never know
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#1570 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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You can play MP with no problems with default installs of Stock, GWX, NYGM, WAC etc etc. Now, here's the crunch! You can use graphic mods, example sub skins & ship skins ONLY if they are texture mods only, NOT in a DAT format. With this in mind, if you have these added to you game then you will be the only one to see them. If your MP friends have different versions installed, then they will see their own versions. Weird! If you have a skin for the VIIC, lets say Skin1 & your friend has Skin2, when you look at the VIIC in MP you will see Skin1 but your friend will see Skin2. ![]() Haha, all in all it's best not to try to complicate matters in MP and just keep everything as a default install. ![]()
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#1571 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
Posts: 849
Downloads: 25
Uploads: 0
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shame no-one has figured out how to use emblems in mp yet apart from
1) make it apart of your skin. 2) run a quick campagn choose emblem then quit and goto mp without closing down the game |
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#1572 | ||
A-ganger
![]() Join Date: Jun 2007
Location: Edmonton, Alberta, Canada
Posts: 74
Downloads: 0
Uploads: 0
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Perhaps. You will definitely see Ju87, particularly in English Channel (two of them saved my life there, sinking an attacking destroyer) during the Battle of Britain; also Ju88 from North Sea south to Channel and around to western England (where two almost stole a C2 cargo kill from me). Try shadowing convoys and reporting them .... best way to see Luftwaffe (and perhaps Fw200) at sea, if the convoy is within airbase range. |
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#1573 |
Lucky Jack
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Like Dan said, skins are ok as long as they are in the .tga format, not repacked to the .DAT files. Also, AFAIK, sound mods are ok to use. Oh and some other graphics mods, like new menu BG image (keep in mind, the 1024_768_menu.ini or soemthing like that, should remain the same as everyone else playing).
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#1574 | |
Chief of the Boat
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#1575 | ||
Lucky Jack
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