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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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The developers regularly consult this forum for feedback and advise.
JCC |
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#17 |
Mate
![]() Join Date: Aug 2005
Location: Maine, USA
Posts: 55
Downloads: 2
Uploads: 0
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Leo, or anyone in the know. I'm in the process of making these changes as we speak, but I've got a (foolish?) question about the following string.
[VIDEO] Resolution=1024,768,60,22 Obviously, the 1024,768 is the resolution (which was incorrect from the way I had it setup in game) but what is the 60, and the 22. Taking a guess, I'd say the 60 is the refresh rate Hz, but I don't have a clue what the 22 is. Any help would be great! TIA guys. :hmm: |
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#18 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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#19 | ||
Mate
![]() Join Date: Aug 2005
Location: Maine, USA
Posts: 55
Downloads: 2
Uploads: 0
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#20 | |||
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
Downloads: 0
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I run my game at 1280x1024 @60hz and as you can see it dosn;t show the 1280 only the 1024 so maybe that should be left alone. I only included it so that no one would get screwed up in refrence line's. |
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#21 |
Ace of the deep .
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I have tried everything there is to try , to get better framerates . It is my conclusion that the only way to get better frame rates is a better graphics card LOL .
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#22 | |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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Solved camera movment stutter for Pantherclies Gave me better frame rate and slightly better reflections on the ocean. But it changes from PC to PC and graffic's card to graffic's card. |
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#23 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
Posts: 2,336
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The Dynamic Shadow's is not the lighting option you have can turn on and off in the game graffic's menu. If your card can run it this is the effect the Dynamic Shadow's can create.
![]() ![]() ![]() Basicly it enhances the shadow effect inbetween each high and lower object that blocks the light source. So it tend's to bring out more the ocean's detail work. Looking at the sun set you can see the shadow of each wave ripple the blocks the light. |
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#24 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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I'm kind of interested in the LOD settings in effects.cfg. Anybody have any idea what the values mean?
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#25 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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If you make the changes specified in the first post, remember to make them to the files in My Documents/Sh4 folder. The main.cfg and GfxSettings.cfg in the SH4 folder have absolutely no effect on how the game runs. You can actually remove the files, and the only thing you lose is the default(low/med/high) settings in the gfx options.
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#26 | |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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On the other hand, the config files in the SH4/Data/Cfg folder, itself, are only the Default settings. Of course, when you make some changes in those default files, they can/will also be 'transferred' over to the player's config files in the Documents/SH4/data/cfg folder files...and you will therefore see the results in the Game. In other words, the config files in the Documents/SH4/Data/Cfg folder over-ride the config files in the Ubisoft/Silent Hunter Wolves of the Pacific/SH4/Data/Cfg folder. Or so it seems to me. Edit: OOPS! Looks like this has already been explained...sorry i came in late.
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