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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7141 |
Seaman
![]() Join Date: Jan 2008
Posts: 38
Downloads: 26
Uploads: 0
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Thanks folks, and yes that was a revenge class in the background.
my mods setup is :- GWX3 GWX 16km Atmosphere GWX No medals on crew MFM Beta 2 Ultimate aircraft sound mod CL Assemblage 2 (Graphics pack) OLC's modified searchlight beams for GWX and most of the VonDos shipyard ships |
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#7142 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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#7143 |
Electrician's Mate
![]() Join Date: Feb 2007
Location: Italy
Posts: 140
Downloads: 237
Uploads: 0
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Operation Drumbeat sweets
![]() ![]() Not a good day to sail ![]() The best DD is a DD sunk ![]() Today we were lucky ![]() |
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#7144 |
Seaman
![]() Join Date: Jan 2008
Posts: 38
Downloads: 26
Uploads: 0
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Painters light off Cornwall
![]() Off Lundy first strike ![]() Second and out ![]() |
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#7145 |
Mate
![]() Join Date: Jan 2008
Location: Australia
Posts: 52
Downloads: 2
Uploads: 0
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lugworm what mod are using for the torpedo impact effects?
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#7146 |
Chief of the Boat
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Nice shots Lugworm
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#7147 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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Some of you might think I'm crazy, but with GWX3 I don't think SH3's graphics look that dated.
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#7148 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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I'd agree with you SK,with all the mods available its hard to believe SH3 is as old as it is,and a credit to all those whose hard work has made it so enduring
![]() New players are appearing on this forum daily,and all down to peoples genuine high regard for what others have done for this game ![]()
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#7149 |
Seaman
![]() Join Date: Jan 2008
Posts: 38
Downloads: 26
Uploads: 0
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Thanks Jim, RobertGysae, the torpedo damage mod is from CL Assemblage 2 which consists of the mods below and more (i lifted this below from a post a while back)
While checking out the new mods that come out I came across the CL Assemblage 2 mod put together by coba_83 and Lekor a couple of Russian modders that packaged a lot of the mods I wanted to use and they had also ironed out some of the conflicts that occur with them. In the package you get: - Philipp Thompson’s water mod, I like the texture but it does look a bit “shiny” and “glass” like with the sky reflections. The Waterstream and exhaust combi mod by Rubini Lifeboats and debris V4 by Rubini Long wake mod Anzacmicks damage immersion mod Racerboys SH4 effects and more for SH3 V7.1 Asanovics free walk bridge and interior camera mod. Hope that helps, |
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#7150 |
Seaman
Join Date: Apr 2009
Location: Fishers, Indiana
Posts: 37
Downloads: 106
Uploads: 0
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I, also, use the CL Assemblage 2 graphics mod and find it very impressive. It combines all of the other mods listed and removes the conflicts that installing separately could have caused. Just make sure you are careful of the order you place it among some of the GWX mods to stop additional conflicts. CL Assemblage 2 changes more than just graphics.
FoM
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#7151 |
Chief of the Boat
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#7152 |
Fleet Admiral
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Nice shots gents.
Cretean Sunrise: ![]() |
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#7153 |
Ace of the Deep
![]() Join Date: Nov 2005
Location: Norrkoping, Sweden
Posts: 1,074
Downloads: 66
Uploads: 0
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![]() ![]() Another midatlantic, and midnight, rendezvous.
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#7154 |
Seaman
![]() Join Date: May 2008
Posts: 39
Downloads: 43
Uploads: 0
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![]() ![]() Last edited by Empty B; 07-17-09 at 01:55 AM. |
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#7155 |
Sailor man
![]() Join Date: Jul 2007
Location: Reading
Posts: 50
Downloads: 269
Uploads: 0
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Leaving Bergen
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