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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16306 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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Thanks, John!
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#16307 |
Ocean Warrior
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![]() Fifi, I notice the helmsmen don't "go to the bridge" when surfaced ala Diving Duck's interior, but via a quick glance in S3D it looks like FlakMonkey's mod has the same nodes, etc. as Diving Duck's do to do so. Strange that it doesn't work in FM's mod. ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#16308 |
Chief of the Boat
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#16309 |
Chief of the Boat
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#16310 | |
Navy Seal
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If it’s always working in DD’s interior, something is certainly missing in FM. Have to look at the nodes too… |
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#16311 |
Chief of the Boat
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#16312 |
Chief of the Boat
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#16313 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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================================================== ==== // Use // for comments. // Never use // within a parameter line below. // Version and path information should always be at the top. // Path is always relative to the main game folder (usually C:\Program Files\Ubisoft\SilentHunterIII). // Numbers within brackets always start with 1. // Numbers within brackets always increment by 1. // Value displacements (in absolute lines) are always specified in hexadecimal, zero-based (zero counts as the first byte). // Examples of search line, used when searching for a variable: //search,WindCoef,4,single,>2,Wind Coefficient // Description: Look for 4th occurrance of the term WindCoef. The floating point single variable starts at 2 bytes past the end of the search term. Name the list item Wind Coefficient. //search,WindCoef,2,single,+9,Wind Coefficient // Description: Look for 2nd occurrance of the term WindCoef. The floating point single variable starts at 9 bytes past the first byte of the search term (the same as using >2 above). Name the list item Wind Coefficient. //search,WindCoef,1,single,-4,Wind Coefficient // Description: Look for 1st occurrance of the term WindCoef. The floating point single variable starts at 4 bytes before the first byte of the search term. Name the list item Wind Coefficient. // Game version for these changes. Version=TypeII // Path to the file we are changing. Path=data\Interior\NSS_Uboat9\NSS_Uboat9_CR.sim //typeVII [1] DropDownName=Helm_Vanish search,Helm_Vanish,1,single,-155,Minimum search,Helm_Vanish,1,single,-151,Maximum ================================================== ==== // Use // for comments. // Never use // within a parameter line below. // Version and path information should always be at the top. // Path is always relative to the main game folder (usually C:\Program Files\Ubisoft\SilentHunterIII). // Numbers within brackets always start with 1. // Numbers within brackets always increment by 1. // Value displacements (in absolute lines) are always specified in hexadecimal, zero-based (zero counts as the first byte). // Examples of search line, used when searching for a variable: //search,WindCoef,4,single,>2,Wind Coefficient // Description: Look for 4th occurrance of the term WindCoef. The floating point single variable starts at 2 bytes past the end of the search term. Name the list item Wind Coefficient. //search,WindCoef,2,single,+9,Wind Coefficient // Description: Look for 2nd occurrance of the term WindCoef. The floating point single variable starts at 9 bytes past the first byte of the search term (the same as using >2 above). Name the list item Wind Coefficient. //search,WindCoef,1,single,-4,Wind Coefficient // Description: Look for 1st occurrance of the term WindCoef. The floating point single variable starts at 4 bytes before the first byte of the search term. Name the list item Wind Coefficient. // Game version for these changes. Version=TypeII // Path to the file we are changing. Path=data\Interior\NSS_Uboat7\NSS_Uboat7_CR.sim //typeVII [1] DropDownName=Helm_Vanish search,Helm_Vanish,1,single,-155,Minimum search,Helm_Vanish,1,single,-151,Maximum ================================================== = Does FM's mod missing these?
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#16314 | |
Ocean Warrior
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Don't know if FM's has these or not. Just a very quick glance when I posted above showed it has a similar .dat file structures so the difference(s) are probably in the .sim file(s) or .anm file. I haven't bothered looking into it as I prefer DD's interior anyway. Good find though !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#16315 | |
Navy Seal
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Is it file existing to edit? Last edited by Fifi; 02-23-22 at 12:55 PM. |
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#16316 | ||
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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![]() Quote:
Quote:
![]() https://maikhaas.synology.me:5001/fs...UCa/DIVINGDUCK I pasted everything that is in that zip file, just those two texts. Appears to be for hex editing.
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#16317 |
Navy Seal
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#16318 | |
GLOBAL MODDING TERRORIST
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https://www.mediafire.com/file/jja0c...ld104.zip/file |
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#16319 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
Uploads: 0
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Thanks Jeff !
![]() I have that tweaker file, may try this out.
__________________
Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#16320 |
Chief of the Boat
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