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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
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Also keep in mind that the campaign files themselves are changing, so adding icebergs to the current campaign files will just need to be redone all over again since the files will be changing.
Unless you're keeping them all as a separate layer mission you can just drop in, than you're golden. ![]() |
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#32 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#33 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
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ROFL@SubV
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() As for the time compression thingy and avoiding collisions with contacts I've noticed that collisions don't happen at high time compressions. I've sailed through many ships at 2048. Or at least it looked like it. |
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#34 |
Ace of the deep .
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Thats because you are probably travelling in "Travel mode" .
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#35 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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![]() As it stands, I have 30+ 'Bergs in the Artic Circle area, that are stationary, but Spawn randomly within a 20 KM radius. There seems little point going to the trouble of setting-up looping Waypoints for each one because, if you encounter one it'd moving too slowly to notice anyway. Instead of Waypoints I am toying with the idea of having the 'Bergs only appear during the Winter months. I can put them in different postions each year, so that it doesn't be come too predictable ![]()
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***THE GENERAL*** Last edited by The General; 04-05-10 at 04:41 AM. |
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#36 | |
Planesman
![]() Join Date: Aug 2007
Location: Russia
Posts: 187
Downloads: 182
Uploads: 4
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#37 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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Yeah, I can't wait either.
Got that darn begining Riff from Ice Ice Baby in my head. Or "Under Pressure" if you beleive the courts. ![]()
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Just help someone.....it makes a difference |
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#38 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Imagine the money you'd get from the Tooth Fairy if she found this sucker under your pillow
![]() Here is one of the problems I'm trying to deal with. Placing a large 'Berg like the one seen below into a shallow area means that it will hover like this for a short while before slowly sinking into position. It's quite cool to see, but kind of an immersion killer ![]() ![]() Sunken vessels also sink into the earth after a while, to keep Poly-counts to a minimum I guess. The Devs building-in this feature isn't a bad idea I suppose, but it was kind of cool to have the possiblity of crashing into a sunken wreck when trying to avoid DD's ![]()
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***THE GENERAL*** Last edited by The General; 04-06-10 at 02:53 PM. |
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#39 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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To hell with the Patch being delayed, this Baby won't wait any longer!
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***THE GENERAL*** |
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#40 |
Ensign
![]() Join Date: Apr 2007
Location: Poland
Posts: 231
Downloads: 44
Uploads: 0
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Nice work - thx
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#41 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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It looks really interesting, what is the quickest way to locate an iceberg when starting a new career?
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#42 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Let's just say, you'd better have your best Watch-crew on deck when entering the Ffjord into Narvik, Norway
![]() Please post screenshots. Depending on feedback, I may add alot more to the game. Happy hunting!
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***THE GENERAL*** |
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#43 |
Navy Seal
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Thanks for the mod!
Bumping as I've changed the thread title to [REL] far too late ![]() |
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#44 |
Mate
![]() Join Date: Mar 2010
Location: Paris 12è
Posts: 55
Downloads: 12
Uploads: 0
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#45 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Nice shot
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