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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Seaman
![]() Join Date: Jun 2009
Location: Houston, TX
Posts: 38
Downloads: 3
Uploads: 0
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Compatible with GWX 3.0G??
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#47 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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such methods with the XXI according to one source that I can't find right now. - grr
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#48 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
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Psst!, Letum, look at the date.
![]() Warhawk, sorry. It wasn't even compatible with GWX 2(.1) 1.04 (or was it .03) was the latest.
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My site downloads: https://ricojansen.nl/downloads |
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#49 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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Oups!
Caught by a necro.
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#50 |
Nub
![]() Join Date: Sep 2012
Location: Arlanta Georgia
Posts: 2
Downloads: 3
Uploads: 0
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the link didnt work just trying to get this mod. i used to use the hydrophone for attacks back when i was playing wolf pack
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#51 |
SUBSIM Newsman
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What mods do you look for,yes you see the thread is "pretty" old,and welcome to SubSim
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#52 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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My understanding is that Raduz's version is not compatible with the latest version of GWX. Canovaro made a new chart that you can use:
http://www.subsim.com/radioroom/show...aro+hydrophone Helpful with GWX, but it doesn't contain data for ships in Merchant Fleet Mod, nor warships.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#53 | |
Silent Hunter
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#54 |
Nub
![]() Join Date: Sep 2012
Location: Arlanta Georgia
Posts: 2
Downloads: 3
Uploads: 0
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thank you for the welcome and the link to the hydro phone chart
i am embarrased to say is the theory just to use the chart or is there a mod that actualy measures the rpm of the screws? next i feel really embarassed to say that in the past with out a lock with periscope or binoculors the game would not let me luanch a torp. also i have heard mentioned multiple time opening the torpedo doors which i know is trrue in life but i have yet to have to tell the game to do it and if this is part of my tourbles with luanching torps without lock how do i do it? |
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#55 |
A-ganger
![]() Join Date: Jan 2011
Location: Sweden
Posts: 75
Downloads: 488
Uploads: 4
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The links in the first post are dead!
Any chance of having them uploaded to subsim instead so they will stay alive forever? (let's hope) |
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#56 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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IIRC Canovaro's Document Collection over in the SH 3 Downloads section has got Raduz's tutorial. With all the new ships available in MFM and USAM the RPM charts won't be much use, but the principles still work.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#57 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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U-480's war diary has several mentions of the boat estimating speed from RPM's. Both merchant and destroyer speeds were determined from screw sounds.
www.uboatarchive.net/KTB480-2.htm
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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