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Old 06-16-09, 12:20 PM   #46
Warhawk
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Compatible with GWX 3.0G??
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Old 06-16-09, 01:01 PM   #47
Letum
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Quote:
Originally Posted by Gezur(Arbeit) View Post
Is this method realistic, did the captains in WWII use the same tactics?
Probably not, almost certainly not with unguided torps., but they did test
such methods with the XXI according to one source that I can't find right
now. - grr
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Old 06-16-09, 06:01 PM   #48
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Psst!, Letum, look at the date.

Warhawk, sorry. It wasn't even compatible with GWX 2(.1)

1.04 (or was it .03) was the latest.
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Old 06-16-09, 06:12 PM   #49
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Oups!
Caught by a necro.
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Old 09-18-12, 06:36 PM   #50
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Default sniff sniff

the link didnt work just trying to get this mod. i used to use the hydrophone for attacks back when i was playing wolf pack
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Old 09-18-12, 06:40 PM   #51
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What mods do you look for,yes you see the thread is "pretty" old,and welcome to SubSim so the link is not available now.
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Old 09-19-12, 01:44 AM   #52
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My understanding is that Raduz's version is not compatible with the latest version of GWX. Canovaro made a new chart that you can use:

http://www.subsim.com/radioroom/show...aro+hydrophone

Helpful with GWX, but it doesn't contain data for ships in Merchant Fleet Mod, nor warships.
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Old 09-20-12, 06:29 AM   #53
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Quote:
Originally Posted by The Silence View Post
the link didnt work just trying to get this mod. i used to use the hydrophone for attacks back when i was playing wolf pack
Welcome aboard!!!
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Old 09-23-12, 10:36 AM   #54
The Silence
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Default thx for welcome

thank you for the welcome and the link to the hydro phone chart

i am embarrased to say is the theory just to use the chart or is there a mod that actualy measures the rpm of the screws? next i feel really embarassed to say that in the past with out a lock with periscope or binoculors the game would not let me luanch a torp. also i have heard mentioned multiple time opening the torpedo doors which i know is trrue in life but i have yet to have to tell the game to do it and if this is part of my tourbles with luanching torps without lock how do i do it?
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Old 02-20-15, 05:34 AM   #55
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The links in the first post are dead!

Any chance of having them uploaded to subsim instead so they will stay alive forever? (let's hope)
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Old 02-20-15, 09:03 AM   #56
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IIRC Canovaro's Document Collection over in the SH 3 Downloads section has got Raduz's tutorial. With all the new ships available in MFM and USAM the RPM charts won't be much use, but the principles still work.
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Old 02-20-15, 01:02 PM   #57
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U-480's war diary has several mentions of the boat estimating speed from RPM's. Both merchant and destroyer speeds were determined from screw sounds.

www.uboatarchive.net/KTB480-2.htm
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