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Old 12-29-12, 11:34 AM   #826
gap
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mmm... I don't know. The first screenshot seems normal (or even a bit too bright) to me, but I must agree that the second one (the one with the crescent moon) could be a bit too dark. Have you the same problem with no mod enabled?

SH5 Nights' luminosity is affected by many factors, as cloud coverage, current time/location, moon phase, etc. Comparing different luminosities can be an hard task, since several of the above factors may change from night to night or even during the same night, not to mention other factors that might arise as personal taste (which may affect our perception of what is a reasonably lightness), the monitor your computer is equipped with, in-game alpha settings, general luminosity of the room where you are playing, etc.

Nonetheless, could you please post another screenshot taken long after dusk, during a cloudless night and with full moon? The lack of moon halo and moon reflections on the sea surface would be an objective idicator of a problem

Also note that I didn't actually play the game in a long time, but if there is something wrong in your screenies, I am sure that the skilled eyes of some other members will spot your possible problem better than I can do
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Old 12-29-12, 05:04 PM   #827
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I dont know how but the first screenshot appeard a lot more dark in my game than in the picture. I couldn't see the sea... and in the shot seems like bluish while the sky is pitch black.

In the vanilla game the sea in pitch black, the sky is sort of grey at the horizon, and you can actually see ships at the distance.

But if you're saying that it's normal that nights are that dark in real env and dynamic env i'm ok. The weird thing is that using the brighter nights optional mod didn't change anything (activating it after the base mod obviously).

Moving the gamma bar a bit i can find a way to play at night anyway, so i think i'll stick with it.
I am a bit curious anyway about what other players are experiencing. I'd like to see some screenshots in the middle of the night.
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Old 12-29-12, 05:38 PM   #828
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Quote:
Originally Posted by Joaoperru View Post
I dont know how but the first screenshot appeard a lot more dark in my game than in the picture. I couldn't see the sea... and in the shot seems like bluish while the sky is pitch black.
Okay. This difference is probably due to your in game gamma settings

Quote:
Originally Posted by Joaoperru View Post
In the vanilla game the sea in pitch black, the sky is sort of grey at the horizon, and you can actually see ships at the distance.
Good to know. This excludes any gfx card related glitch
Just to make sure that water reflections are ok, I would like to see one last screenshot by you showing a full moon low on the horizon, with DynEnv enabled

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Originally Posted by Joaoperru View Post
But if you're saying that it's normal that nights are that dark in real env and dynamic env i'm ok.
Yep, in general RealEnv and DynEnv's nights are a lot darker than in vanilla. It is a matter of taste, but most players thought that stock game's bright nights (and the possibility to spot ships during moonless nights) were quite unrealistic. Nonetheless, at medium-close range and during clear nights, it should still be possible to see ship's silhouettes against the moon

Quote:
Originally Posted by Joaoperru View Post
The weird thing is that using the brighter nights optional mod didn't change anything (activating it after the base mod obviously).
This is really weird, brighter nights should do.... what is supposed to
have you by any chance enabled the skycolor hotfix or sober's DOF on top of it?

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Originally Posted by Joaoperru View Post
Moving the gamma bar a bit i can find a way to play at night anyway, so i think i'll stick with it.
This, and darkening the room where you are playing, will help you a lot

Quote:
Originally Posted by Joaoperru View Post
I am a bit curious anyway about what other players are experiencing. I'd like to see some screenshots in the middle of the night.
Yes, I hope myself to hear the opinion of other DynEnv/RealEnv users about your screenshots
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Old 12-29-12, 07:22 PM   #829
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Gap, you're very kind and i thank you for the time you've spent helping me.
As soon as i experience one night with full moon i'll post a screenshot.
I didn't use any skycolor fix. Should i add it after or before the brighter nights mod? Should i try it in its place, just "down" the base mod?

Thanks again
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Old 12-29-12, 08:36 PM   #830
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Quote:
Originally Posted by Joaoperru View Post
Gap, you're very kind and i thank you for the time you've spent helping me.
My pleasure

Quote:
Originally Posted by Joaoperru View Post
As soon as i experience one night with full moon i'll post a screenshot.
I didn't use any skycolor fix. Should i add it after or before the brighter nights mod? Should i try it in its place, just "down" the base mod?
You don't have to wait for the full moon.

If you are using TDW's UI (not sure about vanilla game or other UIs), you can set current date/time/location of any historical/custom mission (better using custom missions though, in case something gets screwed). You are given the option to do so everytime you select a mission and you move the mouse over the 'star mission' button

You can check historical lunar phases here
Moonrise/moonset times for the set location can be calculated here
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Old 12-29-12, 08:51 PM   #831
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Just to share my experience so far:
was using dynamic environment realistic basemod, and as some folks here, found the nights very dark.
So i enabled brighter nights after it without big change.
I added skycolor fix on top of them, without success regarding the darkness of nights.
Someone told me to delete brighter nights if using sky color fix...and have to say result is a bit better.
But don't get me wrong, nights are still quite dark in regard of stock game, unless there is moon light!

I like it now the way it is, just with skycolor fix on top of dynamic environment.
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Old 12-29-12, 09:07 PM   #832
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Quote:
Originally Posted by Fifi View Post
Someone told me to delete brighter nights if using sky color fix...and have to say result is a bit better.
neither better nor worse: brighter nights and sky color hotfix are overwriting each other. Whatever of them you'll enable last, it will take the command. In a nutshell, having brighter nights and the hotfix (in this order) or just the hotfix enabled is exactly the same
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Old 12-29-12, 09:31 PM   #833
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Thanks for better clarification Gap
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Old 12-29-12, 09:55 PM   #834
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Thanks for better clarification Gap
You're welcome
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Old 12-30-12, 06:36 AM   #835
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Quote:
Originally Posted by Joaoperru View Post
I am a bit curious anyway about what other players are experiencing. I'd like to see some screenshots in the middle of the night.
You can see the screens in this post when almost a full moon - http://www.subsim.com/radioroom/show...postcount=2276
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Old 12-30-12, 08:05 AM   #836
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A weird thing that happens in my game which I'm not sure if this is related to dynamic environment is if the weather is foggy, when it gets dark you can see the stars/moon like its a clear night, but weather report says fog is still heavy or medium!! When daylight breaks its foggy again.

If there is no fog but cloud, the cloud will obscure the stars and moon!!

BTW here's my mod list :-

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
DBSM_Music_1_0_4
Grossdeutscher Rundfunk
MMM v0.5 Base Mod
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
IRAI_0_0_37_ByTheDarkWraith
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
OH II Minefield map for TDWs Ui
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
Manos Scopes-patch for 16x9
gap - HD 1 deg Scope Bearing v 1.0
Date & No Renown Cost
sobers see thru wake fix
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
gap - Sonar Sound Collection v 1.0 for SH5 - Das Boot
sobers green crew training V4 SH5
NOZAURIO'S SKIN (U-552-Red Devil Emblem) BETA
silentmichals interior mod 1.2.1
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Old 12-30-12, 08:18 AM   #837
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Quote:
Originally Posted by bart View Post
A weird thing that happens in my game which I'm not sure if this is related to dynamic environment is if the weather is foggy, when it gets dark you can see the stars/moon like its a clear night, but weather report says fog is still heavy or medium!! When daylight breaks its foggy again.
This is a stock known bug
Even during heavy fog and heavy cloud cover you can see the stars at night..
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Old 12-30-12, 08:21 AM   #838
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Quote:
Originally Posted by volodya61 View Post
This is a stock known bug
Even during heavy fog and heavy cloud cover you can see the stars at night..
Ahhh....ok thanks for that volodya61

I wasn't sure if it was maybe a mod confliction causing it.
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Old 12-30-12, 03:25 PM   #839
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I had a VERY creepy trip back to base few minutes ago... I play with sobers mod list and with real navigation. It was night (and heavy fog, but did not realize it then cause I could see the stars and the moon clearly). I was approaching my next course change and dropped to tc1. First I had this weird sensation on the bridge... I could hear seaguls and then spotted them flying near. Apparently I was near land, but could not see anything, and according to last fix, I've should have been far away of any shore. Watching through my binoculars and then I see something different in the wave patterns, like a ships tailwaves or something... And then suddenly I realize they are waves crashing to the shore, just in front of my boat. BACK EMERGENCY! Scared to death. Thought how on earth night is so dark I cannot see anything and how the navigator was so wrong with the fix. I still could see the moon and stars clearly.

OK, I continued near Kiel, but had to stop and wait till morning because still I could not see anything, I didn't dare to aproach too near the land. My watch crew updated me with contacts, but I could not see most of them...
Then at the morning the situation wasn't any better, fog was so thick I felt I could actually see less. Many times I was near to crash to the land and later to the concrete walls and other ships and it took about an hour to find my way through the port. That was hardest docking I've ever had on my shorty career.

But after reading these last posts I realized, that it was actually this fog that was causing the trouble at night. Thanks for the info very much.

And I have to say, that homecoming was AWESOME.
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Old 12-30-12, 04:11 PM   #840
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I had a VERY creepy trip back to base few minutes ago...
Sounds pretty hair-raising... Glad you made it back in one piece!
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