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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#826 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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mmm... I don't know. The first screenshot seems normal (or even a bit too bright) to me, but I must agree that the second one (the one with the crescent moon) could be a bit too dark. Have you the same problem with no mod enabled?
SH5 Nights' luminosity is affected by many factors, as cloud coverage, current time/location, moon phase, etc. Comparing different luminosities can be an hard task, since several of the above factors may change from night to night or even during the same night, not to mention other factors that might arise as personal taste (which may affect our perception of what is a reasonably lightness), the monitor your computer is equipped with, in-game alpha settings, general luminosity of the room where you are playing, etc. Nonetheless, could you please post another screenshot taken long after dusk, during a cloudless night and with full moon? The lack of moon halo and moon reflections on the sea surface would be an objective idicator of a problem ![]() Also note that I didn't actually play the game in a long time, but if there is something wrong in your screenies, I am sure that the skilled eyes of some other members will spot your possible problem better than I can do ![]() |
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#827 |
Mate
![]() Join Date: Apr 2005
Posts: 57
Downloads: 103
Uploads: 0
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I dont know how but the first screenshot appeard a lot more dark in my game than in the picture. I couldn't see the sea... and in the shot seems like bluish while the sky is pitch black.
In the vanilla game the sea in pitch black, the sky is sort of grey at the horizon, and you can actually see ships at the distance. But if you're saying that it's normal that nights are that dark in real env and dynamic env i'm ok. The weird thing is that using the brighter nights optional mod didn't change anything (activating it after the base mod obviously). Moving the gamma bar a bit i can find a way to play at night anyway, so i think i'll stick with it. I am a bit curious anyway about what other players are experiencing. I'd like to see some screenshots in the middle of the night. |
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#828 | ||||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Just to make sure that water reflections are ok, I would like to see one last screenshot by you showing a full moon low on the horizon, with DynEnv enabled ![]() Quote:
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![]() have you by any chance enabled the skycolor hotfix or sober's DOF on top of it? Quote:
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#829 |
Mate
![]() Join Date: Apr 2005
Posts: 57
Downloads: 103
Uploads: 0
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Gap, you're very kind and i thank you for the time you've spent helping me.
As soon as i experience one night with full moon i'll post a screenshot. I didn't use any skycolor fix. Should i add it after or before the brighter nights mod? Should i try it in its place, just "down" the base mod? Thanks again |
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#830 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() If you are using TDW's UI (not sure about vanilla game or other UIs), you can set current date/time/location of any historical/custom mission (better using custom missions though, in case something gets screwed). You are given the option to do so everytime you select a mission and you move the mouse over the 'star mission' button ![]() You can check historical lunar phases here Moonrise/moonset times for the set location can be calculated here ![]() |
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#831 |
Navy Seal
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Just to share my experience so far:
was using dynamic environment realistic basemod, and as some folks here, found the nights very dark. So i enabled brighter nights after it without big change. I added skycolor fix on top of them, without success regarding the darkness of nights. Someone told me to delete brighter nights if using sky color fix...and have to say result is a bit better. But don't get me wrong, nights are still quite dark in regard of stock game, unless there is moon light! I like it now the way it is, just with skycolor fix on top of dynamic environment. |
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#832 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#833 |
Navy Seal
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Thanks for better clarification Gap
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#834 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#835 | |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#836 |
Frogman
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A weird thing that happens in my game which I'm not sure if this is related to dynamic environment is if the weather is foggy, when it gets dark you can see the stars/moon like its a clear night, but weather report says fog is still heavy or medium!! When daylight breaks its foggy again.
If there is no fog but cloud, the cloud will obscure the stars and moon!! BTW here's my mod list :- Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] DBSM_Music_1_0_4 Grossdeutscher Rundfunk MMM v0.5 Base Mod OPEN HORIZONS II_full v2 OHII v2 Mission Fix WA IRAI_0_0_37_ByTheDarkWraith TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) OH II Minefield map for TDWs Ui EQuaTool 01.01 by AvM - Kriegsmarine Regular Style Manos Scopes-patch for 16x9 gap - HD 1 deg Scope Bearing v 1.0 Date & No Renown Cost sobers see thru wake fix Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz gap - Sonar Sound Collection v 1.0 for SH5 - Das Boot sobers green crew training V4 SH5 NOZAURIO'S SKIN (U-552-Red Devil Emblem) BETA silentmichals interior mod 1.2.1
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#837 | |
Ocean Warrior
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![]() Even during heavy fog and heavy cloud cover you can see the stars at night..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#838 | |
Frogman
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![]() I wasn't sure if it was maybe a mod confliction causing it.
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Bird Lives! |
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#839 |
Helmsman
![]() Join Date: Mar 2010
Location: Finland
Posts: 108
Downloads: 106
Uploads: 0
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I had a VERY creepy trip back to base few minutes ago... I play with sobers mod list and with real navigation. It was night (and heavy fog, but did not realize it then cause I could see the stars and the moon clearly). I was approaching my next course change and dropped to tc1. First I had this weird sensation on the bridge... I could hear seaguls and then spotted them flying near. Apparently I was near land, but could not see anything, and according to last fix, I've should have been far away of any shore. Watching through my binoculars and then I see something different in the wave patterns, like a ships tailwaves or something... And then suddenly I realize they are waves crashing to the shore, just in front of my boat. BACK EMERGENCY! Scared to death. Thought how on earth night is so dark I cannot see anything and how the navigator was so wrong with the fix. I still could see the moon and stars clearly.
OK, I continued near Kiel, but had to stop and wait till morning because still I could not see anything, I didn't dare to aproach too near the land. My watch crew updated me with contacts, but I could not see most of them... Then at the morning the situation wasn't any better, fog was so thick I felt I could actually see less. Many times I was near to crash to the land and later to the concrete walls and other ships and it took about an hour to find my way through the port. That was hardest docking I've ever had on my shorty career. But after reading these last posts I realized, that it was actually this fog that was causing the trouble at night. Thanks for the info very much. And I have to say, that homecoming was AWESOME. ![]() |
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#840 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Sounds pretty hair-raising... Glad you made it back in one piece!
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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